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Author Topic: 03.10.2014 Changelog  (Read 28522 times)

RazorRamon

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Re: 03.10.2014 Changelog
« Reply #20 on: October 04, 2014, 08:09:48 AM »

Sneak now works only for scouting and melee, but even for them the cell consumption is 3x higher than before the nerf. If you want to use sneak in large scale combat, be ready to carry 1.5k-2k cells with you, thats around 1.1k caps. So you'll need to grind one hour, in order to try to fight and do some damage using sneak, for 10 minutes. Thank you god. Just delete this skill, it just uses space in the list.

This

im all fine for gameplay fixes like the sneak penalties, or giving more options to non sneakers to detect them

but what this patch did is just turn the skill into a huge moneysink and make it really tedious to use
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paragon

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Re: 03.10.2014 Changelog
« Reply #21 on: October 04, 2014, 08:15:37 AM »

There seem to be a bug with class-A drugs and leadership bonus. When the bonuses disappear (when no one is near to give you bonuses) the class-A drug disappear aswell!

edit. when someone enters the area youre in with bonuses, it says

4025 == 4025
player name > 4025

Same with food
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Clansman

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Re: 03.10.2014 Changelog
« Reply #22 on: October 04, 2014, 08:16:28 AM »

but what this patch did is just turn the skill into a huge moneysink and make it really tedious to use
Just buy .50 BMG for this money and make everyone bleed to death.
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Headshot

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Re: 03.10.2014 Changelog
« Reply #23 on: October 04, 2014, 08:49:50 AM »

Well, next update should be Terminator and Sniper Perks, then remove vision penalty from walls and objects, add global and you get another shitty server with 50-60 online. Thats sad, because server have potential.

Ranger Arn

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Re: 03.10.2014 Changelog
« Reply #24 on: October 04, 2014, 08:56:45 AM »

-200 small energy cell for sneak activation = killing skill. Nothing to add...

http://www.riget.info/aop/playerStats.php?r=month&s=1412401683&ts=0&ar=0&step=7    -> Online drops ? Maybe some thoughts ?
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dillinger

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Re: 03.10.2014 Changelog
« Reply #25 on: October 04, 2014, 09:19:03 AM »

good job, sneak sux
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dillinger

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Re: 03.10.2014 Changelog
« Reply #26 on: October 04, 2014, 09:20:54 AM »

Well, next update should be Terminator and Sniper Perks, then remove vision penalty from walls and objects, add global and you get another shitty server with 50-60 online. Thats sad, because server have potential.
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ZwierQ

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Re: 03.10.2014 Changelog
« Reply #27 on: October 04, 2014, 09:21:31 AM »

It shouldn't happen without full reroll implemented before. Now it's just too painfull for those who tagged sneak, took traits for mix sneaker and ranged playstyle, etc. It's like cutting someones arm off, just because and left him without any help. I said it many times before, but I have to do it one more time. I'm not a sneaker. Sneak was good, bg sneakers was the main problem with this skill, maybe sg snipers on sneak was problem too, but  it was really easy to fix without killing this skill. Just read more than massive 4PE guys crying, or guys who blow off full ap for 1-2 aimshots instead of bursting for bypasses. Jeez, it was really easy to kill sneaker when they try to kill you hth and now they probably will not even try to, because of caps. You guys have lot of options, like blocking sneak while holding bg or something, even temporarily just for shut cryers mouths for a while and focus on good solution. What came with this changelog isn't even easy way of problem solving, just mindless "show them we care" without looking at game mechanics with more than one point of view.
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Niamak

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Re: 03.10.2014 Changelog
« Reply #28 on: October 04, 2014, 09:24:47 AM »

Hey guys, why sneak sux now ?
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Perteks

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Re: 03.10.2014 Changelog
« Reply #29 on: October 04, 2014, 09:27:48 AM »

Sneak don't sux its just more costly don't listen to crybabies.
And online drop, you kidding? If its something with sneak what is not, then it only show how sneak was too good.
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RazorRamon

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Re: 03.10.2014 Changelog
« Reply #30 on: October 04, 2014, 09:28:48 AM »

Hey guys, why sneak sux now ?

Because you cant do anything except passive scouting and wakizashi/machete now

and even then youll slowly lose caps and become bankrupt because you cant loot during battles
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ZwierQ

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Re: 03.10.2014 Changelog
« Reply #31 on: October 04, 2014, 09:29:56 AM »

Cause of crybabies sneak got killed, so it's 1:1 in crying competition, but in cry effectiveness you guys still win 1:0.
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Perteks

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Re: 03.10.2014 Changelog
« Reply #32 on: October 04, 2014, 09:34:35 AM »

Hey guys, why sneak sux now ?

Because you cant do anything except passive scouting and wakizashi/machete now

and even then youll slowly lose caps and become bankrupt because you cant loot during battles
use teamwork, problem solved
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PorkchopExpress

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Re: 03.10.2014 Changelog
« Reply #33 on: October 04, 2014, 09:35:03 AM »

Would be nice if devs could find time to get full reroll working :D
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ZwierQ

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Re: 03.10.2014 Changelog
« Reply #34 on: October 04, 2014, 09:38:06 AM »

use teamwork, problem solved
That argument didn't work against sneakers, so why it should work now?
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Deathproof

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Re: 03.10.2014 Changelog
« Reply #35 on: October 04, 2014, 10:25:48 AM »

For those who got suddenly happy, you do realize you will still be killed by sneaker same like you did before? Only sneaker now has to turn on/off sboy when needed (bring more charge) and de loot after every victim.

Its like suddenly changing ammo price for "insert weapon" because its too strong instead of nerfing its strength.

Now everyone waits for retag to fill the map with traps muahah
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Niamak

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Re: 03.10.2014 Changelog
« Reply #36 on: October 04, 2014, 11:27:37 AM »

Many ZC timer bug after patch :(
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mAdman

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Re: 03.10.2014 Changelog
« Reply #37 on: October 04, 2014, 11:44:35 AM »


-Stealth energy cell cost now factors carry weight.
-Going into stealth takes 200 energy units.


Patch is awesome except for these changes, which are a bit strange without proper explanation.

200 energy to turn on? Surely that doesn't mean 200 small energy cells, but 200 seconds, right?

And what is the ratio of weight to increased SEC consumption?

As I can understand an overloaded looter might and should have a harder time sneaking, but what about sneak medics and sneak trappers who will be carrying an extra 5-10 kilos on top of their armor and weapon into battle, hopefully they will not be too sorely burdened?
« Last Edit: October 04, 2014, 11:46:36 AM by mAdman »
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RazorRamon

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Re: 03.10.2014 Changelog
« Reply #38 on: October 04, 2014, 11:45:06 AM »

1 charge per second for every 5 carryweight

so at 11 carryweight your stealth boy lasts 6 minutes 40 seconds :^]
« Last Edit: October 04, 2014, 11:47:39 AM by RazorRamon »
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mAdman

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Re: 03.10.2014 Changelog
« Reply #39 on: October 04, 2014, 11:47:41 AM »

1 charge per second for every 5 carryweight

Whew that's a lot, that is all weight included? (equipped armor etc).
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