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Author Topic: BG Sniper Balance  (Read 17670 times)

artaman

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Re: BG Sniper Balance
« Reply #20 on: October 03, 2014, 09:23:43 AM »

but that is somewhat difficult in large battle where they simply click anybody and you have find your target.

i propose we add huge muzzle flash (as overlay sprite graphic)so be easy for spot sniper. something like
or maybe bigger/brighter
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Ranger Arn

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Re: BG Sniper Balance
« Reply #21 on: October 03, 2014, 09:31:20 AM »

maybe block running with bg sniper like it is with minigun
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Niamak

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Re: BG Sniper Balance
« Reply #22 on: October 03, 2014, 09:37:57 AM »

The problem is when they stack 2-3+ BG sniper at the same position like in the first video. No problem when they have to move around.
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S.T.A.L.K.E.R

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Re: BG Sniper Balance
« Reply #23 on: October 03, 2014, 09:44:07 AM »

maybe block running with bg sniper like it is with minigun
I like this
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GroeneAppel

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Re: BG Sniper Balance
« Reply #24 on: October 03, 2014, 09:57:47 AM »

I have a much better idea, just increase the firing animation time. Keep damage etc as it is. But just make the aiming timer twice as long.

This way you can seperate SG from BG nicely aswell. SG specializing in taking far quicker shots, while doing less damage versus the slow but lethal big gun snipers.
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Myakot

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Re: BG Sniper Balance
« Reply #25 on: October 03, 2014, 11:37:14 AM »

maybe block running with bg sniper like it is with minigun
I like this
This idea is good, besides every other BG makes you walk, so why not.
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artaman

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Re: BG Sniper Balance
« Reply #26 on: October 03, 2014, 11:47:41 AM »

i disagree to make bg sniper only walk! no one wants BG sniper to have giant muzzle flash to make vulnerable in pvp? just make every weapon without run? i watch pvp video and you dont know who shot what. i would think a signature obvious muzzle flash overlay sprite would be obvious addition as when BG sniper shoot once it make itself target for focus fire, which would make it perfect target for rocket/grenade/sniper knockdown counter.

I have a much better idea, just increase the firing animation time. Keep damage etc as it is. But just make the aiming timer twice as long.
i agree with this. is perfect idea for nerf sniper without touching walk/run damage number or range/or price of ammo
« Last Edit: October 03, 2014, 11:50:56 AM by artaman »
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Myakot

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Re: BG Sniper Balance
« Reply #27 on: October 03, 2014, 11:50:12 AM »

A guy is standing with a giant weapon in his hands either outside or near the window which gives the view as far as the eye can see. PRETTY DAMN OBVIOUS.
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artaman

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Re: BG Sniper Balance
« Reply #28 on: October 03, 2014, 12:08:30 PM »

A guy is standing with a giant weapon in his hands either outside or near the window which gives the view as far as the eye can see. PRETTY DAMN OBVIOUS.
ya giant weapons, you are right pls tell which one is sniper/flamer/pks/laser rifle/bren


unlike energy weapon with laser/plasma projectile, sniper rifle lacks any kind of READABILITY from where you are being shot and who is shooting you. maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have
« Last Edit: October 03, 2014, 12:32:56 PM by artaman »
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cirn0

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Re: BG Sniper Balance
« Reply #29 on: October 03, 2014, 12:40:38 PM »

I have a much better idea, just increase the firing animation time.
Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.

maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have

I just might. It was originally the plan 8 months ago but I merely forgot.
« Last Edit: October 03, 2014, 12:43:44 PM by cirn0 »
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RazorRamon

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Re: BG Sniper Balance
« Reply #30 on: October 03, 2014, 12:48:50 PM »

great, you saw a muzzle flash or tracer firing at you 90 hexes away

now all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]
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Myakot

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Re: BG Sniper Balance
« Reply #31 on: October 03, 2014, 12:56:22 PM »

artaman did I not specify the range? Besides, you have awareness perk. If you see a flash, you are already dead.
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cirn0

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Re: BG Sniper Balance
« Reply #32 on: October 03, 2014, 01:09:04 PM »

great, you saw a muzzle flash or tracer firing at you 90 hexes away

now all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]

This never happened. You're sneak!
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GroeneAppel

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Re: BG Sniper Balance
« Reply #33 on: October 03, 2014, 01:13:52 PM »

I have a much better idea, just increase the firing animation time.
Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.

maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have

I just might. It was originally the plan 8 months ago but I merely forgot.

I'd assume that the average sniper rolls with 10lk. I personally haven't dumped AG, but that's because I made my char on day 1 and simply never changed it. But with the current state of the game most people i've talked too seem to enjoy making AG a dumpstat, no matter their build.
Tying aimtime to agility will certainly make a (both SG and BG) sniper think twice about dumping AG, though that still won't be any incentive for other classes to get some AG. perhaps attach deploytime to AG aswell while you are at it? Though i'd rather see the runspeed of those with low AG lowered, but that's for another topic.
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Simms

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Re: BG Sniper Balance
« Reply #34 on: October 03, 2014, 01:18:55 PM »

Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.
Well, if you do so, it'll mean most of current combat characters will need another reroll. Dumping AGI is not the privilege of sniper builds -- you can do so on nearly every kind of char and in certain cases (e.g. melee + Sprinter perk on armors) 1 AGI is more beneficial than anything else as you can run faster for longer.
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PusiteGA

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Re: BG Sniper Balance
« Reply #35 on: October 03, 2014, 01:19:55 PM »

i dont think thet BG snipers need nerf but i would like big muzzle fash for fun

RazorRamon

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Re: BG Sniper Balance
« Reply #36 on: October 03, 2014, 01:24:47 PM »

great, you saw a muzzle flash or tracer firing at you 90 hexes away

now all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]

This never happened. You're sneak!

i mean in general

big snipers have no counter apart from outnumbering them with your own bg snipers
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Hans Landa

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Re: BG Sniper Balance
« Reply #37 on: October 03, 2014, 01:32:11 PM »

Looking at the changes that are coming up, seems that we will need tag and trait reroll.
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faopcurious

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Re: BG Sniper Balance
« Reply #38 on: October 03, 2014, 02:26:31 PM »

311 damage!  Shot in the eyes for 311 damage!  I had 308 HP.  now thats fine and all,
I think weapons SHOULD one shot people, but with a gun that has 80 hex range?  BS.
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MARXMAN

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Re: BG Sniper Balance
« Reply #39 on: October 03, 2014, 02:29:49 PM »

What about either one of these things:  Damage falloff, or what some0one else ahs suggested and give them an engagement threshold e.g. an area in their effective range where they can do massive damage, but shots outside of this are less effective.
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