Critical builds are at an all time high right now and I'd like to discuss some of the reasons that is so.
1. Critical tables based off of each SPECIAL guarantees that a crit build will find a weak spot against you. This is because the crit character is rolling their two BEST stats against the critical resistance of likely your WORST stat.
2. Critical tables based of of each SPECIAL allows for various ways for critical hits to take you out of the fight. This could be a knock down, a knock out, blind, cripple, disorient, wind or weapon drop.
3. Some weapons have disproportionate aimed shot costs with enormous crit potential. Several pistols allow for a player to do an aimed eye shot for less than 35 AP (Desert Eagle 50). With potentially 3 shots within one AP bar, you are almost guaranteed to get a knockout/blind/disorient on a player. It is not uncommon to see a player score 130 damage crit + knockout from a pistol.
4. DR buffs from leadership and armor stats make bypasses even more important by way of making non-bypass damage nearly negligible. I've been able to stack 20+ DT and 80+ DR normal. Now weapons whose stats say 65 damage, do more like 15 per shot.
5. Range is more important in AoP than any other FOnline to date. With crit being as powerful as it is, you are likely going to be knocked out, and chipped down before you get the chance to fight back.
These are my observations. This isn't a complaint, as I'm thoroughly enjoying my sniper character right now. However, as crit being the end-all be-all better build archetype, it really limits the games scope. I'm not sure how to fix this, but I think something should be done.