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Messages - Shangalar

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501
General Discussions / Alpha feedbacks
« on: March 22, 2013, 12:52:21 PM »
Hello everyone,

This message is of course addressed to our fellow former Alpha testers :p

If you got any more feedbacks about the game, its strong points, what you wish to see being developed, please share it here. I'd be glad to collect them, analyze what you think,  and gather them on the blog.

502
General Discussions / Alpha screens
« on: March 22, 2013, 11:55:35 AM »
Hi guys! If some of you made interesting screens during the Alpha, I'd be glad to gather them in a gallery.  So, if you got some, please share.

503
General Discussions / Re: Balancing factions
« on: March 11, 2013, 12:13:40 PM »
We'll work on that after the Alpha. That's indeed something to pay attention to.

504
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 08:11:56 AM »
If you can't say which server it is, I'm afraid we'll have a hard time to find them ;)

505
General Discussions / Re: Green dogs
« on: March 02, 2013, 09:05:37 PM »
none.

506
General Discussions / Re: Green dogs
« on: March 02, 2013, 04:17:18 PM »
You are from different factions, is that what you mean?

Anyway, I don't think so. They don't have any particular allegiance set, they're allied with everyone. (afaik)

507
General Discussions / Re: Green dogs
« on: March 02, 2013, 03:45:50 PM »
Yeah, that's a test for critters behaviors. Red contours mean that they're aggressive, yellow that they're neutral and green that they're allies.

508
General Discussions / Re: Charisma
« on: February 23, 2013, 06:10:09 PM »
Leadership might play a big role in pvp, so I think that's a serious application already. Wait & see until we got it properly running though.

Anyway, that's very possible we'll need more applications for charisma. We still think about it.

509
General Discussions / Re: Armor List
« on: February 22, 2013, 03:59:19 PM »
Tribals don't have many animations, so we can't choose them ;) otherwise it would be done already.

Otherwise, you have to forget any actual number you know from 2238 and before. Pretty much everything is balanced differently here, armors protect more, weapons deal more damage, characters have a bit more HP's and so on and so forth.

510
General Discussions / Re: Armor List
« on: February 22, 2013, 03:25:00 PM »
LJ is actually WAY better than bluesuit ;)

Check at the resistances, they're really higher than before!

Never wander in Bluesuit, you are more than ever fragile with this suit.

511
General Discussions / Re: Balancing factions
« on: February 20, 2013, 10:20:24 AM »
That's right two factions can imply a non-balanced conflict with certain issues. More than with 4 or more factions.

We could easily close the door to a faction if we wished to, but we don't like the expression "forcing the player to". We're not sure too if we would like to prevent the conflict from being finished anyway. If a faction destroys another, it's fine. (For now it's technically not possible but at some point it will.) So, if the conflict ends, we'd probably just restart with a new era.

We haven't taken any final decision about that yet. Time and testing sessions will tell :)

512
News & Announcements / 'No Name Yet' Team recruits!
« on: February 09, 2013, 10:47:34 AM »
Hello everyone!

Game development is a time-consuming process and you can't always do what you want, even despite all the motivation of the world. No Name Yet Team members are of course concerned as everyone. We started working in October 2012 and people have often to move forward, or stay away from the project for a long period, to handle insane personal matters that we can't ever imagine. 'Ah life, ya know my good sir.' Thus, in order to properly develop Ashes of Phoenix, we need to ensure that our team is still able to work efficiently on a daily basis, creating new game content and fixing spotted bugs.

So, we're regularly looking for different motivated people to join us and start working along on this exciting game. You can find more information about the current members of the team on our website page.

There are two ways to participate in the development of the game: you can apply as a Full Member of the the dev team, or as a Contributor. As a Full Member, you'll access to the development & game data's and have the right to add your ideas to the project. As a Contributor, you'll have access to a dedicated section of the forum and you'll be able to propose suggestions and often discuss with us. We'll also keep you informed of the available contributions and you'll pick up what you prefer. The goal of this Contributor status is to offer the possibility to lend us a hand without having to spend too much time on the project, if you can't or don't want to.

If you're interested, please send me a PM or an e-mail (shangalar@fonline-aop.net), with as much information as you wish to provide about yourself, including:
  • Your experience in similar projects as ours, if any. You don't need to be a pro already, we'll help you progressing. But having already worked on a game or a mod would obviously help you a lot.
  • Your knowledge of the SDK and its tools. It's really important that you understand decently what we're working on. We suggest you to download FOnline TLA SDK (using Tortoise) and see what's in there before thinking about joining us. You can find info about SDK installation procedure over there.
  • What you would like to work on: it doesn't need to be that precise, and all tasks are not opened for more contributions, but it would be nice that you have already a strong idea of what you wanna help with: scripting; art; mapping; factions, characters and items design; dialogues... there is a lot to care about. We look for people to perform special tasks, but that doesn't mean you can't do anything else.
  • As our team is composed of people from many countries, it's important that you have a decent knowledge of English (written and spoken) in order to discuss with other members and participate to debates.
  • We do not ask any particular presence from our members, but it's obviously essential that you got enough free time to spend with us. Furthermore, if you need help to understand the whole shit, we want you to provide us something real in return. No promises. We do not have any time to lose :)
Don't forget to mention these five points in your applying message, as if you expect to be considered seriously you have to apply seriously as well. You don't need to write a novel though, especially if you apply for Contributor status.

Keep also in mind that every applicant to the team will have to go through a contribution period, in order for everyone to figure out if your goals and personality are compatible with ours. We have to ensure that the atmosphere remains good in the team and that we can work altogether, especially since no one here gets paid for his job. Thanks in advance!



We're currently looking for new team members and contributors to help us with the following tasks:
  • Scripter(s)/programmer(s) [Team membership]: the bane of every project, no programmer no game! Our programmers (Lidae and Cirn0) have a hard time fixing and improving the content, and we know players want more features added to the game. Having one or two more programmers would help us greatly to make sure that the content extends at a decent rate on the long term. You would start working on separated useful additions to the game before getting into more serious stuff. To apply, knowledge of AngelScript (the game language) is not required to apply, but knowing other languages would of course be helpful.

  • Map designer(s)/mapper(s) [Team membership or contribution]: extending the variety of the maps is also important for the game. Two people in the team are working on that aspect (John and Shangalar), but we're also working on many other tasks preventing us to spend the long required time on mapping at the moment. That's why we would appreciate help with new random assignments maps and assistance in order to introduce the new random encounter system. To apply, you'll need to show us your knowledge of the FOnline mapper tool, which is available with the FOnline SDK (see above).

  • Dialog writer(s) [Team membership or contribution]: we've barely covered all the NPCs of the headquarters, and there is much more we wanna do! We would really enjoy the help of a native English writer in order to fix, improve and extend our dialog list. That person would for a start bring more interactions with faction NPCs including small quests, and then assist us for the introduction of Phoenix inhabitants. An excellent knowledge of English is required as well as basic notions of dialog writing, we'll be able to teach you how to use the dialog editor tool if you need.

  • Sound/music composer [Contribution]: as you probably noticed, we recycled Mark Morgan's OST in Ashes of Phoenix. The thing is, we had a composer in the past but he disappeared without a word before even producing anything. We would really love a new dedicated soundtrack, that would fit better to the factions and the city. We would like you to link compositions to your application so that we can hear what you like/are able to produce.

  • Global forum moderators [Contribution]: game communities are vast and composed by people of multiple origins who have different opinions, but here we're also in a PvP game where players fought for a very long time against each other. We need neutral people to assist us in handling forums so we can spend our time on developing the game. This task is extremely sensible, that's why we'll take care with recruitment of moderators. We won't hire candidates we don't know, except if you can concretely prove us your experience in moderation. You also of course need an excellent knowledge of English to apply.
Thanks for reading and for your consideration, we'll keep the community informed of the recruitment evolution.

513
General Discussions / Re: Questions ?
« on: January 15, 2013, 06:46:50 AM »
Ah, that was a good one :p

Indeed, all action have different AP prices, it would be ridiculous if everyone could do anything at anytime. We'll explain how it goes when the combat system will be overviewed.

514
General Discussions / Re: Questions ?
« on: January 08, 2013, 06:07:32 PM »
Yes we have, falling in encounters of other players will happen much more often, but the whole system of encounters is different, and their frequency is reduced, so there will be no issue there. Oliver welcome, you'll get more info about that soon.

515
General Discussions / Re: Questions ?
« on: January 03, 2013, 11:34:40 AM »
Hello Hawk, welcome!

It's not too early to ask. We would like to discuss about the game with external people, that's why we prepared the blog. We'll give information we can provide. For the rest you'll have to wait proper announcements on the blog or on the forum's dedicated part.

Concerning the factions, we are currently working on 2 of them, which will be kinda ready for the first tests. We plan to have a maximum of 8 factions ingame. That will mostly depend on the number of players and on the required time to prepare them (creating a faction takes months). Faction backgrounds are based on important axis that are interesting to follow in post apocalyptic worlds : Order, Technology, Religion and Economics. For now we're working on Order factions. Details will be available on the blog later, as our factions don't have complex and rich backgrounds for now. They'll most probably never have deep ones, as it's not inevitably necessary on our game. Though, it's mostly depending on team members' motivation/time, as well as on community. For now, let's say that factions shouldn't be caricatures and that your choice will hopefully be a dilemma.

About wildlife, Phoenix is quite close to our beloved California. You will then mostly face usual critters from the old Fallouts. A lot have received modifications though, some variations as well, and a few new critters based on the existing ones will appear.

About weapons and gear, you'll be informed properly on the blog. What I can say for now it that there is full loot as usual, that all gear from Fallout 2 will be obtainable, that a lot of new gear will be available (both armors and weapons), and that most of it will be craftable. Not the best ones though.

We're 10 official members on the project, but not all of us are active. More information about that will be given when time will come. Team members recruitment is closed for now but that will change soon as we'll need new partners to help us. For now the game is in alpha, I doubt it will change to beta before some more months of work are behind us. Though, the fact that we revealed the game's existence is a serious signal meaning that trying it will be possible soon.

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