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Messages - Shangalar

Pages: 1 2 [3] 4 5 ... 26
41
Suggestions / Re: Family name color
« on: September 21, 2014, 02:57:38 PM »
Color still has to be close to the faction theme, so green wouldn't do imo...

42
Challenges & Accomplishments / Re: +1 Karma for me
« on: September 21, 2014, 02:36:47 PM »
Perhaps trade stuff instead of dropping it on the ground would help. Maybe one day we'll be able to provide you an NPC accepting donations for newcomers, but it sounds complicated to set up without implying easy abuse.

43
From my perspective I'd say the kind of truce you feel to see between Lawyers and V-Tecs is just the result of the superiority of Brahminboys during Zone Control. Brahmins are dominating, and by butchering all their enemies they start being seen as the primary target.

44
Suggestions / Re: Family name color
« on: September 21, 2014, 12:32:15 PM »
You can change your colors yourself editing NameColorizing.txt in your client folder.

Besides, I'd like to receive color suggestions from Family members!

Our problem is that displaying a dark brown/dark red name color in the Family Palace looked extremely bad because of the red carpets everywhere. That's why we unfortunately came up with something that is indeed not different enough between Brahminboys and Family.

So, please if anyone has good colors, show us screens and i'll gladly change the default NC color.

45
News & Announcements / Re: 'No Name Yet' Team recruits!
« on: September 21, 2014, 10:53:50 AM »
We've received more applications, we're currently handling them. Meanwhile, Global Moderators roles are now available to applications.

46
Resolved bugs / Re: [MAP]I'm STONED
« on: September 20, 2014, 09:29:23 PM »
The area has been fixed to avoid problems in the future.

47
Bug reports / Re: Defiblirator
« on: September 20, 2014, 09:28:13 PM »
Will be fixed asap.

48
Bug reports / Re: Game doesnt react when I press buttons on keyboard!
« on: September 20, 2014, 07:44:24 PM »
Yeah, I noticed something similar for me as well. No idea when that comes from though.

49
Platoon name requests / Re: Platoon Name Request
« on: September 20, 2014, 06:54:44 PM »
The name was added, so it will be available after next update.

50
That's a bit easy when you leave 1 person into each zone you're capturing :p

We'll improve the ZC system soon hopefully.

51
Game Tips & Guides / Re: damage dealt with bare hands
« on: September 20, 2014, 09:13:25 AM »
That is not relevant to the topic, a silly joke about how nothing about melee dmg being reworked was posted...

Could you elaborate on that point? So I can slap the responsible dev? :p

52
General Discussions / Re: New Players
« on: September 20, 2014, 09:00:37 AM »
I don't understand how level can be a barrier for anything in AoP. This is an absolute non-sense. Bringing stuff higher than Tier 1 is important, but the rest shouldn't matter.

53
News & Announcements / Re: 'No Name Yet' Team recruits!
« on: September 19, 2014, 02:29:36 PM »
So far we've received 6 applications: 2 for music, 1 for mapping, 2 for dialogues and 1 for dialog/scripting. We're answering each as we can, please guys be patient :)

54
Suggestions / Re: A little cosmetic stuff.
« on: September 19, 2014, 02:03:18 PM »
Unfortunately not, we would have otherwise, but that model lacks almost every weapon animation, limiting it to pistols until perhaps one day someone will do the others ;)

55
Bug reports / Re: [ITEM] Melee spear attack
« on: September 19, 2014, 12:54:21 PM »
that spear related issue is old as hell and we already had headaches trying to solve it. We'll see if we can do something, but hope's fading for 2 hex spear attack, as stupid as it might sound.

56
News & Announcements / Re: Game Rules
« on: September 19, 2014, 11:42:43 AM »
Game rules updated:

Section 1:

Quote
Willingly ruining the atmosphere of a faction by continuously team killing faction mates will lead concerned characters to jail. Find faction enemies instead.

Section 8:

Quote
We will NEVER address requests such as "change my char name", "change my perks", "Oh I chose a bad trait please change it" or such stuff. If you do a mistake, get over it or make a new character.

57
Resolved bugs / Re: Unable to change target shot with shift 1-7 anymore
« on: September 19, 2014, 11:21:18 AM »
hotkeys.ini was removed from the updater file list.

58
Resolved bugs / Re: [ITEM] Combat Knife aimed swing
« on: September 19, 2014, 11:18:36 AM »

59
Bug reports / Re: [ITEM] [MECH] thrusting attack mode not attacking.
« on: September 19, 2014, 11:17:44 AM »
Not at all, it's just that the fix was actually hard to do. We suspect some weapons might still bug, so please if you find one which has an attack mode that doesn't work, report it here.

60
Resolved bugs / Re: [MECH] First Aid
« on: September 19, 2014, 11:15:16 AM »
fixed.

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