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Messages - lvhoang

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161
Game Tips & Guides / Perk: Mr Fixit
« on: September 27, 2014, 07:19:00 AM »
Hello,

I took Mr Fixit Perk but I didnt see any +50 in my engineering skills, is this normal?

Thanks

162
Changelogs / Re: 26.09.2014 Forced Rerolls
« on: September 26, 2014, 08:26:54 AM »
Hi Devs,

I have an unused character that just got a new perk at lvl 27 (he had the right amount of perks, so no bugs there).

Is this normal? According to the WIki, you dont gain additional perks or HPs after level 24.

Thanks!

163
Game Tips & Guides / Plasma Cannon
« on: September 25, 2014, 04:37:16 PM »
Where can I find one?

I ve checked the special merchants where you need 30k reputation and couldnt find any?

Thanks

164
Game Tips & Guides / Re: Stealth build?
« on: September 24, 2014, 03:44:23 AM »
Is a stealth build effective or even doable?

Referring to its effectiveness - Just yesterday, while we were taking back the Gamma Gulp Distillery, driven by blind cupidity I decided to detach from our brahmin horde to loot the distillery on my own. Then suddenly I was killed by some lawyer silent cc-killer - just by taking 2 hits on my back - first for around 150hp, and second one for about 600hp.

Wow this is sone huge damage. Sneak is definitely worth it

165
Technical Center / Re: [SOLVED] Character wipe?
« on: September 24, 2014, 03:11:47 AM »
what a dumbass

Thanks for the insight man. He wouldn't have been able to do it without your help.

166
Technical Center / Re: Tie an account with email
« on: September 24, 2014, 03:08:37 AM »
I didnt but i was about to :D

167
Game Tips & Guides / Re: Analysis of Bonus Rate of Fire and Action Boy
« on: September 23, 2014, 03:28:47 AM »
Also we (I mean, you) don't take in count twice as much of misses from Fast Shot trait in those calculations.

Hum sorry what do you mean?
Your hit % is lowered from 95% to 90%.
So the penalty is very low, or am I missing something? I man 5% less really shouldnt change anything?

168
Game Tips & Guides / Re: Using Weapon Handling on m60 and most heavy guns
« on: September 22, 2014, 04:56:29 PM »
Okay thats good to know, thanks guys.

I was talking with a few guys in-game, and also explained to them that with 150 BG from Bleedover and ST 5 + weapon handling I was surprised that I did only 25-30 damage.

I was told that Strength + weapon handling is fine, but I need 250 in fact in order to inflict full damage. Would anyone be able to confirm?

169
Game Tips & Guides / Re: Is ther some Character build tester
« on: September 21, 2014, 06:05:29 PM »
You ll never cease to surprise us :D keep up the good work!

170
Game Tips & Guides / Re: Using Weapon Handling on m60 and most heavy guns
« on: September 21, 2014, 05:54:30 PM »
This is my build
- Strength 5
- PE 6 + Sharpshooter + Hawkeye + Weapon Handling ( ST +2 for weapon checks, meaning I have ST 7 for weapons so I can fully use Auto and burst fires, correct?)
- 250% Small guns, have around 75% in other combat skills.

Lately Ive been using an M60 Machine Gun full auto on the Brown Molerat. and found out I hit 5  bullets out of the 20 shot by the automatic fire, and deal only around 100 damage (tried it 3 tiems in a row).

I have been told that because most machine guns need ST 7, Im going to use Weapon handling to make sure my burst fires dont fail.

So I took this perk but Im surprised the M60 is only hitting with 5 bullets (out of 20!!!) despite that and 100 damage (sometimes 92, sometimes 102).

Is this normal, am I missing something?

Thank you!

people here want to kick your ass so nobody gona give you his powerbuild. what a dumbass

Wow boy, take a chill pill . And remain polite if you cant be pleasant.  I do find your grammar offensive.

Don't you come raging here, it's definitely not the right place to do that.

171
Game Tips & Guides / Using Weapon Handling on m60 and most heavy guns
« on: September 21, 2014, 05:45:50 PM »
This is my build
- Strength 5
- PE 6 + Sharpshooter + Hawkeye + Weapon Handling ( ST +2 for weapon checks, meaning I have ST 7 for weapons so I can fully use Auto and burst fires, correct?)
- 250% Small guns, have around 75% in other combat skills.

Lately Ive been using an M60 Machine Gun full auto on the Brown Molerat. and found out I hit 5  bullets out of the 20 shot by the automatic fire, and deal only around 100 damage (tried it 3 tiems in a row).

I have been told that because most machine guns need ST 7, Im going to use Weapon handling to make sure my burst fires dont fail.

So I took this perk but Im surprised the M60 is only hitting with 5 bullets (out of 20!!!) despite that and 100 damage (sometimes 92, sometimes 102).

Is this normal, am I missing something?

Thank you!

172
Game Tips & Guides / Re: Energy Weapons Help
« on: September 21, 2014, 05:37:05 PM »
The BIG advantage of EW is that even the lowest Tier has more decent damage and properties (traits/perks) than the equivalents in other categories.

The other advantage is that the ammo diversity is very small (3) - every rifle will use MF cells, and Pistols will use small cells or electric charges (SMG).

EW are medium range and most of them (Magneto Laser pistol, Plasma pistol) can still be used quite well in late game (not always true for Small guns and Big guns).

Most EW players stick to Laser Rifle because it is cheap, has great range and for aiming with accuracy, and damage. You can also use electric or plasma weapons, where armors have lower protection.

173
General Discussions / Re: Three major problems of the game
« on: September 21, 2014, 07:42:17 AM »
I find it ironic that now that Ive achieved the perk Awareness, I see golden and fire geckos nearly 40% of the time within the core :P

174
I agree its 1 of the most exciting games ever :D
Ive always dreamed of a Fallout Online like this - and it does look more accomplished than the other servers to me.
Regarding alliances Ive not heard of anything like that. Other factions keep shooting at me on sight :P

175
Technical Center / Tie an account with email
« on: September 20, 2014, 07:17:40 PM »
Hello,

Will you be looking into adding an email registration option, that would enable players to reset their passwords via email/secret question in the future?

Right now, it looks like players who lost their password/username will have lost the character for good.

It would also limit people from creating new accounts because they lost their password/username.

176
General Discussions / Re: I got sent to prision.
« on: September 20, 2014, 03:32:48 PM »
Whats Dual Logging?
Is it like logging off from a character when you die and log ion back with another character who s just been waiting near the location?
I see a lot of people doing it when they die.  I only have time to play a character though so I think it would be too time consuming.

177
Game Tips & Guides / Re: damage dealt with bare hands
« on: September 20, 2014, 01:56:06 PM »
Seriously though, please can a developer let me know if my "issue" is just normal?
I'd appreciate it!

Thanks

178
Game Tips & Guides / Re: Weapon handling, is it really useful?
« on: September 20, 2014, 08:29:06 AM »
Thanks guys, Im guessing Weapon handling is a must have then ;)

179
Game Tips & Guides / Weapon handling, is it really useful?
« on: September 20, 2014, 06:14:16 AM »
Hi,

I have ST 5 - some of the weapons I use have requirement ST 7.

However from what I read in the Wiki (http://fonline-aop.net/wiki/index.php?title=Hit_Chance), the penalty  for 2 missing points in ST (I have 5 instead of 7) is quite minimal if your combat skill (BG, SG, EW) is at 250%.

Hence my question: is Weapon Handling THAT useful? Or is there other penalty I have forgotten about (like for example, Lower Range, higher cost in action points....)?

Thank you for your help

180
Game Tips & Guides / Re: damage dealt with bare hands
« on: September 20, 2014, 06:10:30 AM »
HHaahhaha you re most likely right :P

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