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Topics - lvhoang

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1
Game Tips & Guides / Medkits /
« on: July 29, 2015, 05:35:22 AM »
I ve started to notice that unless the medkits are on utlity slots, the item perks and trait won't apply.

I tried activating them from inventory and also from active hand it heals like using first aid without kit.
On the other hand, using it from utility slot, you get all the perks (more healing, stopping the bleeding....).

Is this intended, or is the small bug?

2
Game Tips & Guides / STrength requirement
« on: May 17, 2015, 01:27:14 PM »
Hey guys,

I was wondering; what happens if a weapon needs a higher ST than your character has? (example minigun needs 8 ST, and I have 6 or 7).

I checked in the wiki, but it didnt help. http://fonline-aop.net/wiki/index.php?title=S.P.E.C.I.A.L.

Thanks

3
Game Tips & Guides / PA: is there a point to do aimed shots at them?
« on: November 23, 2014, 06:42:45 PM »
I ve been wondering about this for some time. Since they are uncrit-able, is there even any point of doing aimed shots?

4
Game Tips & Guides / About Sneaking
« on: November 06, 2014, 05:17:21 AM »
Hello Vaultboy (and girls)

Could you please remind me what the restrictions are in sneaking? For example, penalties if you have too much weight etc.

Ive seen a lot of posts lately but no clear idea if there has been nerfs.

Thank you :D

5
Game Tips & Guides / Repairing a weapon
« on: November 04, 2014, 05:26:17 PM »
I just noticed I was reparing a weapon, which was 5% condition "Bad".

After it was done, it came up to 40% condition but "very bad". I alsop had other case of repair "perfect" weapons that became "Outstanding".

Is it normal that repairing a weapon can lower its status? I thought it had a small chance  of improving it?

If the grade becomes too low, is there any chance it can be broken definitely?

6
General Discussions / What are your favorite weapons against heavy armors?
« on: November 04, 2014, 07:00:30 AM »
What are your favorite weapons against heavy armors?

By that I mean: Metal armors, Combat Armors (at 100% condition of course, otherwise its like you re wearing nothing).

It looks like DKS and M21 are quite weak...

7
Bug reports / [Changing Rooms bug] NPC's dialog option disappeared
« on: October 30, 2014, 05:16:54 AM »
Hello,

I have recently switched factions with my character but the NPC's dialog option to pay 150 caps to switch room has disappeared.

So I created a new character to talk to the same NPC and the dialog option is there.

Im not sure what to do :/ I hope you guys can tell me what to do ^^

Thank you!

8
Game Tips & Guides / quest A NEW HOME
« on: October 29, 2014, 08:32:30 PM »
Hi guys,

I am switching factions and my original faction did not have a problem with the queat to kill a rat in the room.

Now i just got the new room in the new faction, with the same quest to kill a rat again. But i cannot find it in my room, even if i press Attack to reveal the targets/foes.

Have you experienced it before, and how did you solve this?

Thank you

9
Hey Guys.

So im currently a Lawyer, Id like to switch to any other faction (I think currently you can only join the enemy faction).

The problem is, how can I transfer all my stuff to my new room?

So I ve been told the following:
- tell faction that you d like to change room. Then all your stuff from your room gets into your inventory.
- Tell the leader you want to resign from the faction - you get teleported to the world map with your stuff.
- go to the new faction and enroll.

A few people did it and apparently it worked.

The thing is, I got so much stuff (way beyond 10 000 kgs in all my containers in the room) .... so my questions would be:
I know if im over encumbered I cant run. But if im too much overweight (like THIS much, lol) then can I walk at all or would i be immobile?

Thanks guys !

PS: is there an IRC channel for contacting GMs?
I saw a link before but could not find it anymore.

10
Game Tips & Guides / Perk: Mr Fixit
« on: September 27, 2014, 07:19:00 AM »
Hello,

I took Mr Fixit Perk but I didnt see any +50 in my engineering skills, is this normal?

Thanks

11
Game Tips & Guides / Plasma Cannon
« on: September 25, 2014, 04:37:16 PM »
Where can I find one?

I ve checked the special merchants where you need 30k reputation and couldnt find any?

Thanks

12
Game Tips & Guides / Using Weapon Handling on m60 and most heavy guns
« on: September 21, 2014, 05:45:50 PM »
This is my build
- Strength 5
- PE 6 + Sharpshooter + Hawkeye + Weapon Handling ( ST +2 for weapon checks, meaning I have ST 7 for weapons so I can fully use Auto and burst fires, correct?)
- 250% Small guns, have around 75% in other combat skills.

Lately Ive been using an M60 Machine Gun full auto on the Brown Molerat. and found out I hit 5  bullets out of the 20 shot by the automatic fire, and deal only around 100 damage (tried it 3 tiems in a row).

I have been told that because most machine guns need ST 7, Im going to use Weapon handling to make sure my burst fires dont fail.

So I took this perk but Im surprised the M60 is only hitting with 5 bullets (out of 20!!!) despite that and 100 damage (sometimes 92, sometimes 102).

Is this normal, am I missing something?

Thank you!

13
Technical Center / Tie an account with email
« on: September 20, 2014, 07:17:40 PM »
Hello,

Will you be looking into adding an email registration option, that would enable players to reset their passwords via email/secret question in the future?

Right now, it looks like players who lost their password/username will have lost the character for good.

It would also limit people from creating new accounts because they lost their password/username.

14
Game Tips & Guides / Weapon handling, is it really useful?
« on: September 20, 2014, 06:14:16 AM »
Hi,

I have ST 5 - some of the weapons I use have requirement ST 7.

However from what I read in the Wiki (http://fonline-aop.net/wiki/index.php?title=Hit_Chance), the penalty  for 2 missing points in ST (I have 5 instead of 7) is quite minimal if your combat skill (BG, SG, EW) is at 250%.

Hence my question: is Weapon Handling THAT useful? Or is there other penalty I have forgotten about (like for example, Lower Range, higher cost in action points....)?

Thank you for your help

15
Game Tips & Guides / damage dealt with bare hands
« on: September 20, 2014, 03:40:34 AM »
Hi guys,

Before my reroll, my bare hands damage was 14-34 with Strength 7

After reroll, its 9-15 with Strength 5.
Have you guys got the sane stats or is it that my character had a bug that got corrected? Im not using any drugs.

16
Game Tips & Guides / DOdger Perk
« on: September 19, 2014, 01:54:52 PM »
Hello,

Does the dodger perk have any real effect?

The reason why I am asking is that I ve got the impression that as long as you re within the effective range of a given weapon, you ll always be at 95%. So im wondering if I should take it?

17
Game Tips & Guides / skill points amd damage
« on: September 19, 2014, 03:46:46 AM »
Hi all,

I got 250% small guns - with bleedover i can use energy weapons for example. I was trying out laser rifle  and super sledge (melee and EW 100% ) but i saw the damage inflicted was very low compared to the description in my inventory.

Could it be the case that a low level skill will affect the damage you do?



18
Game Tips & Guides / Containers capacity
« on: September 17, 2014, 11:14:22 AM »
Hello all,

I have tried many types of containers, and it looks like the one that has the most capacity is the Metal Locker (the most expensive one).
And the one with the least capacity is the small pot.

Is it just my impression or have you had the same experience?

19
Game Tips & Guides / Perception 8 + Sharpshooter + Hawkeyes
« on: September 15, 2014, 06:18:15 AM »
Hi Guys,

Im testing a build Perception 8 + Sharpshooter + Hawkeyes,

Both of the Perks give +2 PE but apparently serve different purposes.

Do they have any effects when my PE is already at 8? Or should I lower to 6 PE (I am not sure if those bonuses stack the same way, and not even if they serve the same purpose).


20
Game Tips & Guides / HP Calculation
« on: September 14, 2014, 07:00:33 PM »
Hell all,

I believe my HP has a bug, or maybe I just need some clarification on how to determine it.

Here are the stats for one of my builds:
ST 7
EN 7


No Optional traits that influence the HPs.

So i start with 236 HP and every level I get +3 HP.

I am now at level 9 so I should get 236 + (3*8)=260.

However my character has 258.

Is my reasoning incorrect?

Thanks!

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