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Messages - powerplay

Pages: 1 2 [3] 4 5 ... 7
41
Suggestions / Re: Sneak Overhaul
« on: May 10, 2016, 06:06:19 PM »
yeah makes sense, +1
not a solo killing machine but still can support during fight

42
Changelogs / Re: 05-10-2016 Changelog
« on: May 10, 2016, 01:28:18 PM »
why i can sell all misc items for 1 cap ?
because
Lowered value of misc loot items
aop economy
sell leadership modules 400/each
sell blueprints 80/each
sell perfect weapons ~500/each
but misc items which almost noone even bothered picking even before nerf, 1-5/each  ;D

43
yup devs said that many times, pay is based on amount of ppl participating on ZC so swarms get less money

44
Changelogs / Re: 05-10-2016 Changelog
« on: May 10, 2016, 10:46:31 AM »
as almost every changelog, even this one is missing some info
- hounds can now spawn from worldmap to structure
- soflam craft cost increased
- crit table changed (details http://fonline-aop.net/forum/index.php?topic=3335.msg29744#msg29744)

45
Resolved bugs / [ITEM] Hounds SCA3
« on: May 10, 2016, 10:17:24 AM »
edit : same bug with vtech sca3

Hounds SCA3 has lower different resists and no perks compared to other SCAs3, also description says its tier 0


46
Resolved bugs / [MECH] Platoon Exit Msg
« on: May 10, 2016, 09:31:00 AM »
Every time i leave platoon i get chat message "teleporting wtf".

47
Game Tips & Guides / Re: Critical Table [ 05-10-2016 ]
« on: May 10, 2016, 08:44:57 AM »
:o Critical Plasma Torso hits don't have any additional effects? is that correct?
yes but they deal more dmg then other torso shots

48
Changelogs / Re: 05-10-2016 Changelog
« on: May 10, 2016, 08:42:03 AM »
Updated armor recipes
RIP trading 24 alloys 24 mp (4x mamk2/2x tesla) for SCA3 :(

Maybe crafting cost are high, but at least we have finally some use for older armors.
not really, most of people are buying CA/SCA mk3 for money anyways

49
Game Tips & Guides / Re: Critical Table [ 05-10-2016 ]
« on: May 10, 2016, 08:29:48 AM »
left side is bonus % dmg, not crit roll required, chance for rolls you can find on wiki, they are depending on LK

50
Bug reports / [MECH] Item Filters
« on: May 09, 2016, 11:41:15 AM »
when using filter for type of items in inventory or container, some items are not filtered
its mostly blueprints (blue modules, maps, tech manuals..), books and some scopes


51
Resolved bugs / Re: Crafting Soflams
« on: May 09, 2016, 07:41:12 AM »
500 is engineering cap
science idk, atm i have 728 and it still keeps increasing

edit : my engineering increased to 502 so its not cap, seems like there is no cap :D
however it doesnt give anything anyways

52
Bug reports / Re: Dead guy in platoon
« on: May 09, 2016, 06:32:56 AM »
weird, in my platoon he respawns every 4 minutes+-

53
Bug reports / [MAP] weird terrain
« on: May 09, 2016, 06:27:52 AM »
top right corner of robco storage facility

54
Resolved bugs / loot all in core
« on: May 09, 2016, 06:11:35 AM »
pressing alt+g to loot all items from hex under you works on some core maps while doesnt work on some others, should either work on all or dont work on any
imo it should work everywhere, if you can take all items from body then why not from ground, it just saves some time


doesnt work in :
sewers
lawyers gate
adams school
bob's firing range

works in :
junkyard (church gate)
junk pass
car park
vtech gate
global electrics administration
goldfield
mammoth gold mine
junk outpost
junk valley
gunrunners
vtech enterprises
global electrics
superstition freeway
superstition mountains
macrosoft
junk canyon
maryland avenue
robco enterprises
green acres (hounds gate)
family gate
bb gate
scottsdale
paradise valley
sharp wits
robco strange facility
pv biolab
library park
hospital
san tan valley

edit : too lazy to check others, seems like its enabled everywhere except lawyers gate, sewers and adams school

55
Resolved bugs / [MAP] bugged containers
« on: May 09, 2016, 05:54:39 AM »
this dumpster cant be looted, all hexes around are blocked
map old town

56
Resolved bugs / Re: Crafting Soflams
« on: May 09, 2016, 05:04:29 AM »
Spoiler for Hiden:



57
Bug reports / Re: missing hexblocker in hospital
« on: May 09, 2016, 04:58:41 AM »
Also this map but forgot the name :V

Spoiler for Hiden:
slaughterhouse

58
Bug reports / Re: missing hexblocker in hospital
« on: May 09, 2016, 04:25:38 AM »
this time not in hospital but its not needed to create new topic i guess
map green acres

59
Suggestions / Re: *Concerning Gear*
« on: May 09, 2016, 03:20:02 AM »
yeah i bought few particles for only 1400 each, they are very common now

60
Suggestions / Re: Two suggestions.
« on: May 08, 2016, 06:16:37 PM »
what about you post some explanations, reasons ?

there is really no need for more payment/caps
you can go scavenge to find stuff, sell misc items for caps to npc and also getting paid from becky for ZC, its high enough i think, when i look at fights people doesnt seem to have problems affording good gear

sneak needs changes, not removal but there are other topics about sneakers already

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