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Messages - powerplay

Pages: 1 [2] 3 4 ... 7
21
i would really like to see more vids from GM PoV :(

22
i feel like getting about 2/3 of resources every time no matter how much science, atm i have 738 sci

science and engineering caps doesnt work, i suggest to reset eng and sci for all players (if its even possible) and fixing scaling and cap

also sciencing items gives always 10 exp instead of value based on item price as before

23
Suggestions / Re: We OBVIOUSLY need...
« on: May 13, 2016, 04:36:06 AM »
be careful about SEC boxes because boxes can be sold, ammo alone not and some players have 100k+ SEC from soflam exploit

24
Changelogs / Re: 05-12-2016 Changelog
« on: May 13, 2016, 04:32:32 AM »
Replication time increased to 2 minutes
Y U DO DIS?
its good thing so your team can finish fighting and ressurect you, if you want, you can chose to spawn earlier anyways

Hounds have swarm
not true, often we have equal or less amount of people then church in fights
and how can you even know, i never see u in big ZCs

25
Resolved bugs / Re: [Map(Preview)] Hound Base
« on: May 13, 2016, 04:14:30 AM »
i asked cirn0 and its intended, there are actually 2 hearth entrances

there is no rooms spawn but on other side.. hounds have red grid closer from rooms then other factions soo i think its okay and most of ppl use platoon anyways

26
Changelogs / Re: 05-12-2016 Changelog
« on: May 12, 2016, 12:48:04 PM »
yeah well even for loners
no minimap tracking = people less afraid of entering
people less afraid of entering = more people in core
more people in core = more pvp, maybe not that much but still .. just search maps and look for opened doors/containers ;)

27
Changelogs / Re: 05-12-2016 Changelog
« on: May 12, 2016, 12:25:38 PM »
Now just nobody will be able to find each other lol.
not true, it doesnt affect it at all, had alot of nice pvps today already 5-10 vs 5-10
bigger groups will want to take zones so they will turn ZC on and other groups will see them and fight
just loners wont be hunted by tracking on map so its only good, let loners scavengers in peace

28
Resolved bugs / [ITEM] Sonic Cannon Never Misses
« on: May 12, 2016, 03:19:06 AM »
Sonic Cannon always hits place at which its targeted even outside of effective range up to max range. It says miss in chat but still hits exact place.


29
Bug reports / Re: Hall of Fame
« on: May 12, 2016, 02:51:49 AM »
Pretty sure everything isn't working...I should be somewhere on top 10 PKs...pretty sure more current legendary weapons out there with more score than those on the board.
hmm.. i dont think so
about kills check resolved bugs section, there was 2 which i reported today, since most of your enemies died by bleed you have more player kills in "C" then you should have
about legendaries im almost sure they work, every single of my leg which had some decent xp was there

30
0 skill vid just killing noobs with melee sneak, copying stalker
color song and melee sneak are completely okay :) :)

im risking sand robe, razorclaw/machete, 1 vooodo and 1 stealthboy and abused SEC from soflars dismantling = ~400 caps
enemy risking few thousands
win rate still ~99% ;D


31
Resolved bugs / [MECH] Fire Ground DoT Kill Counter
« on: May 11, 2016, 11:58:35 PM »
If you finish someone by fire ground dot (molotov for example) you get :
+0 to total kills instead of +1
+0 to hall of fame PK instead of +1
+0 to player kill instead of +1 if i dont attack him before he die to my fire
+1 to player kill if i do attack him before he die to fire

if he get attacked before burning


if he dont get attacked before burning

32
Resolved bugs / [MECH] Bleed Kill Counter
« on: May 11, 2016, 11:51:26 PM »
If you finish someone by bleed you get :
+2 to player kills instead of +1 (thats why many players have more in "C" then hall of fame)
+0 to total kills instead of +1

hall of fame works correctly (+1)


33
Suggestions / Awareness/Silent Running NPC
« on: May 11, 2016, 11:43:28 PM »
i suggest to remove awareness and silent running quest npc since those perks are given to everyone right after creating character and its just confusing new people, they think its some quest to do and then they get nothing for it

34
Bug reports / Hall of Fame
« on: May 11, 2016, 11:09:20 PM »
top three nightkins, top five scrooge's, top five biggest swarms and top three diplomats are not working

35
Suggestions / Re: Weather is too loud
« on: May 11, 2016, 08:25:18 PM »
rain seems fine to me but sandstorm still too loud

36
General Discussions / Re: Airfield
« on: May 11, 2016, 08:16:02 PM »
yes we will remove it next patch, already planned
there was patch 2 days ago and it wasnt removed

37
Resolved bugs / Re: Backdoor Item Perk
« on: May 11, 2016, 09:45:09 AM »
in that case they should be removed from description

38
Bug reports / Cheapboy Assisted Targeting System Outdated
« on: May 11, 2016, 08:29:40 AM »
Info in cheapboy assisted targeting system is outdated and not accurate since different weapon types use different crit table and it was changed

39
Resolved bugs / Backdoor Item Perk
« on: May 11, 2016, 08:12:09 AM »
One of stealthboy perks is Backdoor but there is no info about it in cheapboy.

40
Changelogs / Re: 05-10-2016 Changelog
« on: May 10, 2016, 10:23:13 PM »
ninja fix update
- hounds and vtech sca3 resists and perks was fixed
- chat message when exiting platoon was fixed
and maybe something else that i didnt noticed  ;D

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