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Messages - SnowCrash

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161
Suggestions / Re: In all Seriousness Weapons need improvement
« on: April 20, 2014, 09:31:23 PM »
I would like to have some upgrades for weapons that allow a certain level of progression and customization (like armors). Keeping the breach between those upgraded weapons and regular ones fair enough to make a squad with no upgraded weapons able to beat a one with upgrades ones.

For example, lets say that weapon skill only unlock 3 weapon perks. And the other 2 can only be unlocked by a weapon upgrade (and also a skill requirement). Some weapons may have different upgrades making possible to specialize the weapon in a certain area (critical, damage, secondary effects, and so on)
Lets take the ripper for an example (which is my favorite weapon  ;D)
Instead of having better bleed and more bleed unlocked only by melee skill, those perks will be unlocked by an upgrade: ‘serrated ripper’.  Another upgrade, ‘ripper mark II’ will unlock instead bonus rate of fire and faster reload, and maybe another that unlock two more criticals. Note that you can choose only one of those upgrades for every ripper

Right now, once you get the max skill lvl, and unlock the blueprint, every weapon you craft have its max power, so if you lose it, you can just craft another one with the same stats.

With this proposal an upgraded weapon will require more resources (mostly special parts),  making them more expensive and rare (not so rare as tier 3), but not a must have to do PvP.
Just like the difference between mark II and mark III armors, that mostly add a small edge to the stats

162
Suggestions / Traits Suggestions
« on: March 14, 2014, 12:22:54 AM »
I think traits should change your character in a unique way, in both of they effect, the positive and the negative.
Traits that affect a primary attribute turns becoming a generic bonus/malus as you can rearrange your SPECIALs as you want. For example, heavy handed and four eyes have (almost) the same drawback. So, unless the purpose of a trait is to give a generic SPECIAL bonus (like the old gifted, which btw was really OP), I would prefer other option than those stats bonus.

Here what I suggest (numbers can be tweaked)
- Bruiser: +25 HP and +10% critical ST /same drawback (good for tanks, more durability in trade of DpS)
- Small frame: your small size makes you harder to hit, you get 20 AC bonus that is active even if you aren’t moving / same drawback
- Heavy handed: same bonus/ you have 10% less chances to cause any critical hit (more similar to the original trait)
- Four Eyes: same bonus/ -30% to critical PE

Some traits like Dead man walking, drug dealer and blind luck are so situational that i can’t think of any kind of character that will pick those when there are better options.
May be some of them should be converted in support perks (like drug dealer and dead man walking bonus)


I would also like to have a lot of traits to choose, to allow for a better character customization. Some suggestions:

- Barbarian: unlock melee weapons perks require 50 less skill points and throwing require 25 less / unlock fire guns perks require 25 more skill points and item perks require 50 more

- Bloody mess: any bleed you inflict is increased by 15% / any bleed you receive its increased by 30%

- Gifted: you gain 5 extra SPECIAL points, but you don’t have tag skills

- Masochist: You enjoy pain and suffering, each time you receive direct damage you get an AP Bonus*, in the other hand you hate begin healed, any heal made on you have 50% less effect.
*it can be a fixed amount of AP like 5, but I think it will be more balanced if the amount depends on the damage (like 20% of the damage received), so this way the AP bonus its kind of limited by your HP, and doesn’t matter if the attacker weapon have low or high RoF

- Ham fisted: your big hands allow you to absorb better the weapon recoil making burst more accurate, you  get +10% max range for burst or full auto attack modes / but they also difficult the task of reloading, 25% more AP cost for reloading or unjamming your weapons

- One in a million: You dont always score a critical hit, but when you do...
Your criticals have tree times more power / but when you score a critical hit you have 66% chance that will be reverted to a normal hit

- Vampire blood: your blood coagulates faster, you get +15 bleed resistance/ but you have developed a strange weakness against light sources, you get -10% DR to fire and laser

- Death Trance:  when your hp are below 40% you enter in a berserker rage, you get +2ST, +2AP regeneration bonus, and you ignore any crippling effect, but your PE and CH are lowered to 1 / as you cant feel pain, you usually get worse injuries, any doctor check made on you has 50% more difficult, and you receive 20% more bandage when healed.

- Exoskeleton: A strange mutation provides you with a exoskeleton, you get +2DT and +5%DR / unfortunally this armor often complicate your wounds, You have -15% critical resistance

- Paranoia: you are constantly checking around but cannot focus on whats on your front, your sight range its reduced by 30%, but you can see at max distance in every direction (hex shaped FoV)

Some of them may require better names/ descriptions, or balance tweaks. or are even extremely broken...
So, what do you think?

163
Resolved bugs / Re: [ITEM] Wakizashi perks
« on: March 03, 2014, 06:07:20 PM »
melee always hit at 95%
So, thats is also for aimed hits? AC dont work against melee?


164
Resolved bugs / Re: [ITEM] Wakizashi perks
« on: March 03, 2014, 12:23:22 PM »
AH!, got it.
So, that means that the chance to hit for those weapons also depend on Sneak, right?

And trhowing weapons, like spears, have the thrust chance to hit related with trhowing?

165
Resolved bugs / [ITEM] Wakizashi perks
« on: March 03, 2014, 12:36:25 AM »
i have 226 in HtH and the wakizashi have only 3 perks (knockout strike, better knockout, finisher).
My other melee weapons all have 4 perks

166
Resolved bugs / [MECH ]Cant take assignments (Lawyers)
« on: March 01, 2014, 10:13:38 AM »
Every time i chose an assignment and select the option “I accept”, the dialog close but I didn’t get the assignment, I can talk again whit Dwane Johnson as I I didn’t have an assignment. If I go to the world map I don’t have the location active.

I cant confirm if only happens to me or if happens to every char

167
Technical Center / Re: Restoring the original Fallout interface
« on: February 24, 2014, 12:54:52 PM »
Hi, i got that problem in 800 x 600 resolution. i switched to full screen and the interface works fine

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