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Suggestions / Re: In all Seriousness Weapons need improvement
« on: April 20, 2014, 09:31:23 PM »
I would like to have some upgrades for weapons that allow a certain level of progression and customization (like armors). Keeping the breach between those upgraded weapons and regular ones fair enough to make a squad with no upgraded weapons able to beat a one with upgrades ones.
For example, lets say that weapon skill only unlock 3 weapon perks. And the other 2 can only be unlocked by a weapon upgrade (and also a skill requirement). Some weapons may have different upgrades making possible to specialize the weapon in a certain area (critical, damage, secondary effects, and so on)
Lets take the ripper for an example (which is my favorite weapon )
Instead of having better bleed and more bleed unlocked only by melee skill, those perks will be unlocked by an upgrade: ‘serrated ripper’. Another upgrade, ‘ripper mark II’ will unlock instead bonus rate of fire and faster reload, and maybe another that unlock two more criticals. Note that you can choose only one of those upgrades for every ripper
Right now, once you get the max skill lvl, and unlock the blueprint, every weapon you craft have its max power, so if you lose it, you can just craft another one with the same stats.
With this proposal an upgraded weapon will require more resources (mostly special parts), making them more expensive and rare (not so rare as tier 3), but not a must have to do PvP.
Just like the difference between mark II and mark III armors, that mostly add a small edge to the stats
For example, lets say that weapon skill only unlock 3 weapon perks. And the other 2 can only be unlocked by a weapon upgrade (and also a skill requirement). Some weapons may have different upgrades making possible to specialize the weapon in a certain area (critical, damage, secondary effects, and so on)
Lets take the ripper for an example (which is my favorite weapon )
Instead of having better bleed and more bleed unlocked only by melee skill, those perks will be unlocked by an upgrade: ‘serrated ripper’. Another upgrade, ‘ripper mark II’ will unlock instead bonus rate of fire and faster reload, and maybe another that unlock two more criticals. Note that you can choose only one of those upgrades for every ripper
Right now, once you get the max skill lvl, and unlock the blueprint, every weapon you craft have its max power, so if you lose it, you can just craft another one with the same stats.
With this proposal an upgraded weapon will require more resources (mostly special parts), making them more expensive and rare (not so rare as tier 3), but not a must have to do PvP.
Just like the difference between mark II and mark III armors, that mostly add a small edge to the stats