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Messages - Hans Landa

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41
Suggestions / Re: [Perk rework]Scrounger
« on: September 19, 2014, 11:01:24 AM »
Sure I do.

42
Suggestions / Re: [Perk rework]Scrounger
« on: September 19, 2014, 09:16:25 AM »
So, on a server where the main idea is to centralize all possible actions in a city, you are asking the ability to farm rare resources on instances with almost zero risk? Maybe they also should port all the farming bots from other servers too? Or caravans?

43
Game Tips & Guides / Re: Help PvP EW Build
« on: September 18, 2014, 04:25:36 PM »
Small Frame+Weapon Handling? Now that's the fastest way to kiss the floor in a fight. They must add to the scoring screen something like "metal face" or "dust eater", with the "most knockouts" numbers.

44
Game Tips & Guides / Re: Help PvP EW Build
« on: September 18, 2014, 04:06:15 PM »
imo investing points in strength is better than Weapon Handling, you get resists(and weight :D)

45
Game Tips & Guides / Re: Questions on eduated and lvl 24 and skill caps
« on: September 18, 2014, 04:01:28 PM »
2. 2x22 not counting lvl 1 and 2

46
Game Tips & Guides / Re: Questions on eduated and lvl 24 and skill caps
« on: September 18, 2014, 03:46:43 PM »
4. Suggestion: make it so you can VERY SLOWLY raise tagged skills after lvl 24, with an extremely high SP cost (50 sp for 1 percent) ... or make it so you can 'spend' unused SP on something else? I just dont personally care about weapon skills other than my main one, and due to gifted I will have secondary skills capped at 100 or so, so I feel like I will have useless skill points in a few levels after 24.
You forgot to suggest adding implants, 1hp per lvl after softcap, 1hex imbadamage for miniguns and enabling multilogging.

47
I suggest adding a 3minute timer before a heat-seeking swarm of molerats feast  on the lifeless body of the logged off player.

48
General Discussions / Re: Perks List
« on: September 15, 2014, 10:33:50 AM »
AFAIK anatomy gives 3% base crit.

49
Game Tips & Guides / Re: Leather outfits sneak bonus
« on: September 15, 2014, 10:29:08 AM »
We were testing this with a friend, different sneak bonuses do sum up above 200. You can calculate it with the detection range formula from wiki. It works perfect.

50
Suggestions / Re: Hamster suggestion.
« on: September 12, 2014, 11:03:01 AM »
You can equip it when you need to loot extra things after a fight or while scavenging, but with a risk to be chased down and punished for your greed. I think it's a fair tradeoff. I would carry one every time in my inventory, just for those cases when I feel that I'm safe enough to use it.

51
Suggestions / Re: Hamster suggestion.
« on: September 12, 2014, 10:04:11 AM »
-20% running speed for an extra 50kg would be great.

52
General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 09:52:43 AM »
I don't believe that we will see mass Milkor fights. They are very situational. Snipers+suppression wreck them at long range and using them in close range is a suicide. The weapon requires a skilled operator to do any damage besides spamming a hex during defences.
One detail that would be great to be added: a visible animation for the flying grenade, make it even more dodgeable.

53
General Discussions / Re: About the leveling and such
« on: September 11, 2014, 04:43:15 PM »
Looks like you play alone. This server is not loner friendly. Enroll in a squad, call your buddies to play the game with, cooperate with you faction. You can do assignments every 10 minutes and scavenge/pvp in between. Also the 30k rep assignments boost your xp quicker.

54
General Discussions / Re: About the leveling and such
« on: September 11, 2014, 04:11:37 PM »
This is the first time when I don't feel the urge to max lvl my character in FOnline as soon as I can. You can start killing things in pvp starting from lvl 3-5, when you raise your weapon skill to 150, you have all the HP you need for PVP from start. You can craft almost anything with no need to level crafting alts. You can farm resources, as effective as any other player, independent on their level. The devs did a really good job. Just relax and play the game. You don't need max level to enjoy 95% of the game content.

55
Game Tips & Guides / Silent Hill Death
« on: September 11, 2014, 12:16:18 PM »
Hi guys.
I am trying to understand the mechanics behind this and for what builds this perk is a viable option. So if you have any knowledge or tests on the topic please share them :)
Would be also great if a member of the dev team could shed some light on the following questions, when they have a free moment.
-Does this work for any damage dealt? Melee,guns,throwing,traps(lol),splash damage from grenades/rockets/40mm?
-Is the bonus damage added before the DR/DT substractions in damage calculations or after?
-If it's added before then it can be amplified by crits?
-If it works for bursts, the bonus applies for each bullet separately?
-What % of hp the enemy player needs to have for you gaining this 30% bonus?

56
Suggestions / Re: removing other core entrances
« on: September 11, 2014, 11:42:01 AM »
It's not about them camping the gate or about having limited entries in a camped field for the gate owners. It's about the ability of the attackers to get out of a fight in a matter of a second, once their scout sees a force they don't have the guts to deal with.

57
Suggestions / Re: Power Armour's drawbacks
« on: September 11, 2014, 11:02:06 AM »
It's the top armor for CQ and mid range battles. The strength bonus eliminates the penalties for bursts making it the most desirable candy for Big Gunners with miniguns and machineguns. Each weapon and armor has it's use in a different situation. Not worth?

58
Suggestions / Re: removing other core entrances
« on: September 11, 2014, 09:37:11 AM »
How about blocking the grid for opposite faction players if there are any friendly faction players alive on the gate map? The gate raiding group will need to wipe the map in order to exit to global map, or back off to the city if they can't dominate it. It's wrong that the attackers have an advantage at the opposite gate.

59
Bug reports / Re: [CHAR] lost perk
« on: September 10, 2014, 02:01:29 PM »
You can't store perks. So if you don't take your lvl 3 perk until you hit lvl6, you will lose it.

60
General Discussions / Re: Help with making Vid, and not record mumble.
« on: September 10, 2014, 01:52:26 PM »
If I remember correctly, Dxtory records audio as a separate stream. This allows you to remove/mute the stream while editing the video.

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