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Русская территория / Re: Стена плача
« on: October 11, 2014, 07:01:39 PM »в в-тек русофобы
А я что-то слышал про анонов с американских имиджборд, которых 40 человек за в-тек и они ходят всех убивают, но обычно русских в первую очередь.
в в-тек русофобы
Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.Well, if you do so, it'll mean most of current combat characters will need another reroll. Dumping AGI is not the privilege of sniper builds -- you can do so on nearly every kind of char and in certain cases (e.g. melee + Sprinter perk on armors) 1 AGI is more beneficial than anything else as you can run faster for longer.
Keep in mind that leader's DR buff is fucking up most of bursting weapons.Except that it's fucked up in its own twisted way and, as it seems, ain't fixed yet. Some folks are still getting a -20% DR bug whenever they die, or their SL dies, or for some other totally unknown reason. And sugarmaning the SL every time this happens just freaks the hell outta me.
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I'll put the sneak nerf on hold for now and see how it plays out with these bug fixes.I saw my fortune teller and she said: "This will change nothing! Buahahaha!".
Maybe because those fixed bugs are not even close to problems listed in 3 previous pages...
Well, seeing as how being sneaked you still can achieve max view range of 100. You have to deal with these weapons.
DSR 91 ER
PKS 56 ER
DKS 75 ER
Minigun 58 ER
And If we want to make it counter-able by hex firing on a street with no cover we have to nerf down sneak BG/Snipers sight range to just about PKS range.
Personally, I still am unable to come to a conclusion on sneak balance. I've seen the sneak strategy lose and win about evenly, one could say it takes less effort to camp sneaked but that's how I feel about sniper balls and rape trains as well.
I would like Simms opinion on the matter as I believe it is his platoon that is mainly using this strategy.
Effective range nerf while using sneak+amplifying the damage recieved by the sneaker after desneaking, to add a high risk factor. Along with a anal train nerfPlus, at the moment we've got a very DSR-heavy meta, "light fifties" being the weapons that grant 90% of kills every teamfight, both for sneakers and non-sneakers. Along with machineguns (up close) and wakizashis (ever closer), it's the guaranteed way to get a quick kill -- and the only one that works at all ranges and outranges every other weapon. In most other ways, there are still chances for the enemy to NOT die after a single salvo.