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Messages - SSakul

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Resolved bugs / Different Xp gain
« on: February 12, 2014, 11:40:27 AM »
Hey iam not sure which formula work properly but regular Shoting give Much less EXP than dmg caused by bleeding .. ( When i compare Fn-Fall and machete .. With machete i get much more xp from critters so one of those dmg deal is broken .. I bet that bleeding dmg affect XP gain to much ..

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Changelogs / Re: [BETA] 11.02.2014 Changelog
« on: February 12, 2014, 04:30:48 AM »
Whats mean fixed machete recipe ? Its dissapear from crafting list .

3
Suggestions / Re: Spawn at core , Balancing issues
« on: February 11, 2014, 10:25:55 PM »
I think we can delete whole treat Since everything was just my missuderstanding so i apologize for it . Just wanna help with game which i care about :)

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Suggestions / Re: Spawn at core , Balancing issues
« on: February 11, 2014, 09:42:12 PM »
Eh I dont know .. Metal armor and LA mk2 were crafted (40% condition fresh crafted).. CA mk2 i bought and i see what i see .. If condition lower armor stats .. its quite stupid to even craft em with 40% -45% when we can buy em as 100% (because before i reach quite enough high Engineering for full condition , u already wipe server 2x :D )

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Suggestions / Re: Spawn at core , Balancing issues
« on: February 11, 2014, 09:14:43 PM »
I cant say for now cause i cant join [someone fucked proxy at work] but 6hours ago Metal armor had 5/25 , LA mk2 5/23 , CA mk2 15/55 .


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Suggestions / Spawn at core , Balancing issues
« on: February 11, 2014, 07:20:15 PM »
I dont know like others . But i have feeling like only chance to get something from core is w8 for server restart . Theres already +-20 ppl and its rly complicate to even find full locker . I cant image what happen with 100+ . I think lockers should respawn 3x - 4x each hour . So everybody will have chance to get some and also it will bring more pvp to core when it will be full of stuff .

Another thing is obtainable ammo . Most bullets are icredibly rare and most of them u can only buy for crazy prizes . So prize should be lowered or we should get some base Supplier [ For example Fame based ] which can provide some ammo if u succesfully take Flag or Kill enemy etc . In other case its just mean Rich can afford Strong weapons , New players have almost no chance  .

Now armors .. At prealpha i remember that each armor had some priority and noone could say this armor is best . They had high resists and some negative and possitive effects .. Now for example difference between Metal armor 5/25 and CA mk2 15/55 is crazy - Another thing which force ppl to fight just with min max gear , Again small chance for new players .


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Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 12:39:48 AM »
well i understand 5% was just example and i agree with balance even for ppl which join later or dont spend that much time in game ... I just like that idea to chance to sligtly improve char after reach lvl ..

And from yesterday action i suggest one think for change .. For now .. Theres karma only per hit to enemy .. Theres no bonus for DMG to player or  Kill. mb its can be changed to different formula . Because when u get someone to negative and kill him by fist u gain much more karma than u just kill him by 1 shot burst

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Suggestions / sugestion - Medical Implantate
« on: March 05, 2013, 12:54:30 PM »
I have some idea about some implantates in game like +5% faster running +5%rezist vs normal atack , and could be everythink . It will mean ppl will play only 1 character and they will improve it .. only few ppl will Alting .. There can be some rly rare components for it so ppl will trade with it .. also its can take -1Ch  so ppl will need to take CH to char also . Mb everytime higher karma for every next lvl of upgrade .

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