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Topics - PorkchopExpress

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So in the following text i'll try to present my idea about tweak that could help restore some interest into ZC (paragon made me post it).

The idea is pretty much simple;add a npc faction which would be global enemy of human race(all 4 factions) and could conquer zones on their own.That's the basic layout.So basically,create a new faction(just on "paper" with its own colour) with no bases  etc. since it's npc doh.Robots came first onto my mind because we've seen them at begining of server;they make a logical enemy(tactics anyone?) and they are able to wield all super mega cool weapons.I don't know do you have available animations,sprites w/e of humanoid robots but non humanoid would be fine too.So,if some zone would be "cold" (belonging to one faction for long time without ZC on it) they would focus that zone and start to capture it.The same ZC rules would be applied;if they have more score or they kill everyone;they capture the zone,if you win you get exp,caps etc. based on your personal score.They would have buffed stats and resistances(since AI isn't really that smart,although still smarter than some people) and some really crazy weapons BUT only available loot from their bodies would be ammunition from the weapon they used and some materials like metal parts,alloys...(cuz' you know they're robots).This way it wouldn't affect economy with crazy weapons on every corner.The idea of this entire concept is to activate people to gather for ZC and do it even if there's no player enemy. BUT if "x" factions sees robots taking zones and they decide to go fight it,then "y" faction will see their score and want to join into fight too which will result in 2 player factions fighting and that's what we wanted from begining.Now comes the hard part(or not?) is how to make all this possible.I would say; make it all from zero but that would take to much time.What you could actually do as temporary solution would be  that one of developers becomes part of the "T-1000" faction,starts the ZC and the spawns those buffed killing machines in that map on locations he sees fit.Until you are able to get this patrols and AI working without the developers.That's basically it.

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Sales / Selling 24 Combat Leather Coats
« on: October 17, 2014, 02:26:25 PM »
As title says,all are 85%+ condition ,700 each,15k for all.

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Suggestions / Buff 7,92x57 Mauser Ammunition
« on: October 16, 2014, 12:52:29 PM »
So what exactly happened to devs when they were adjusting values of this ammunition?I've been checking values of other t2 and t3 ammunition and it's just hilarious.Basically all other t3 ammunition has at least twice better DR and DT values.Funny part is that it costs almost same as all other t3 ammo.Even more expensive if we take into consideration that weapon uses 20 of these for one attack which bring us to a sum of ~110 caps per attack if u buy box with high persuasion or 160 caps if u buy each bullet for 8 caps.Now what's even weirder is that 7,62x54r and 7n14 has double DR value than Mauser while costing 55 caps for 100 pieces.This ammunition is as available as 4.7 caseless or 2mm ec and costing almost same.Not to mention even with this crippled values you nerfed min and max dmg of weapon using it by 5 points.So my suggestion is bring the dr to -20 and dt to -50.It will still be worse than 4.7 caseless and other t3 ammunition but it will actually be better than 7,62 as it should since it's t2 and its price will be justified.

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Bug reports / Defib high bleed damage?
« on: October 06, 2014, 04:24:36 PM »
So today in one fight after i got defibed on 1hp i had lots of bleed and insta died again....Wasn't attacked by anyone....

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Purchases / [V-Tec] BUYING DEM MG42's
« on: October 06, 2014, 02:00:58 PM »
So i'm buying medium machineguns MG42 ,leave price and faction below or pm.Thanks!

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General Discussions / Need explanation regarding spread
« on: September 17, 2014, 06:26:48 PM »
So as title says i'm trying to find out when using machine guns what does spread stat mean and how are the calculations going,how many bullets will actually hit target in full auto mode etc.Thanks!

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Suggestions / Assasination Assignments
« on: September 16, 2014, 06:54:06 PM »
So what's the deal with these missions,are they bugged or what?Basically after you get the warning message VIP runs in like 3-4 secs out....Are we supposed to rush entire map and take 10+ enemies on us to manage to kill him?Would be nice if you would increase the timer a bit,like extra 20-30 secs after the message before VIP runs out.As it currently stands it's best to simply avoid assasination type of missions....

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Bug reports / Secondary skills bugged
« on: September 16, 2014, 03:30:20 PM »
So as i understand your lower secondary tagged skill should determine how much you can lvl your non tagged secondary skills,and that seems ok.But for some reason it's not working like that.I have FA 148% and Doc 150% and by all means i should be able to lvl, for example ,traps to 148%,but for some odd reason(i guess bug) i can lvl it up to 150%.This should be corrected because if it's kept like this then what's the point of tagging two good secondary skills?You can tag one important,one non important for you build and lvl important one to 200% and then you can get other important secondary skill also to 200% which makes OP characters.

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General Discussions / Question about Perk Medicinae Doctor
« on: September 15, 2014, 11:12:10 AM »
So my question is following,i know it works for skill bleed between FA and Doc but what i dont know is;if i had 150% FA and like 80-90 doc and took Medicinae Doctor would it apply also for Defribilator?Could i use the one that requires 150% doctor?

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General Discussions / High tech NPC
« on: September 13, 2014, 08:36:08 PM »
So what i'm interested in is npc that should be interested in "gauss and power armor technology",now i have one "power armor fragment",and in its description it says it could help with reconstructing power armor.When i tried to talk to npc she didn't give me any dialogue.So my question is,what's the use of that item and npc?

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Suggestions / Regarding Stimpaks
« on: September 10, 2014, 06:22:34 PM »
So basically i went to craft some stimpaks  since i haven't done it before and i was looking at ingredients and found out something really interesting.Basically,you need 2 broc flowers,2 xander roots,2 hypodermics and 2 chemical components.Now for the first three it isn't really problem to find them but chemical components are quite rare(don't know can they even drop in phoenix),or you can buy them for 50 caps each at crafting shop.So that's 100 caps just for 1 type of ingredients per stimpak.Now comes the funny side;you can buy them at doctor for 30 caps each....So where's the point in crafting them?Either remove chemical components as ingredients or make it so that it crafts a bulk of  5-10?

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Suggestions / Regarding Factions
« on: September 02, 2014, 06:52:35 AM »
I've been checking forum a little but haven't found info regarding faction balance.What I mean by that, is there some kind of system to balance the number of players each faction have?Because if one faction is overall more preferred ,then they'll be most likely more viable in pvp and in general terms.If there isn't such a system to prevent it why not implement it?Since you choose at creation of your character also your faction how about disabling the ability to join "overpopulated" faction.Not instantly  at release but after some monitoring has been done.Something like all big MMO's do regarding their servers,basically so that we have a healthy number of players in each faction resulting in better rp/pvp stage and game   experience in general.

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