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Topics - ZwierQ

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General Discussions / General discussion about last few weeks
« on: October 17, 2014, 09:00:14 AM »
First of all let's take a look.
This is september: http://www.riget.info/aop/playerStats.php?r=month&s=1409526061&ts=0&ar=0&step=9 not bad, huh?
October now: http://www.riget.info/aop/playerStats.php?r=month&s=1412118061&ts=0&ar=0&step=10 much worse.

We can't blame school for that as some people will. It's not the "boom effect" which ends after first two weeks. We can see that online drops day by day. What happened?

1. For me bad politics and nerfhammers. Instead of nerfing everything to the equal, very low level, some things should be improved. I know that some aspects of the game can just be nerfed and only nerfed, but those nerfs looks like they were made because of shouting and whining, totally ignoring other sides of the game before/after nerf. I know that if you shout louder than the others you will be noticed first, but how many moaners we have here and how many players who thought that this game was fun as it was before? Statistics clearly shows this.
2. I heard about ninja nerfs very often. I didn't test everything what I heard about, but most of things here and I have to say it's some truth in this. What happened with aimtime for example? One aimed shot with desert eagle .50 ext. cap. takes longer time than two LSW bursts.
3. Another thing in my opinion is bad focus or order in which changes are implemented. We have one really big nerf which makes many toons crippled or even unplayable and they can do nothing with that. Full reroll should be implemented in the same time. It works on FO2 and it's the easiest way to do this thing as it is there.
4. We have a bleedover mechanics here. Awesome, because we can make specialized characters and use other weapons as an addition to balance our weaknesses without spending SP (for the beginning, because everyone will do this later for items perks etc.). But the meta and some changes almost forced us to play as tanky as we can with big guns for damage if we don't have any leader behind us and especially with big guns if we have one. Balance is that creepy little bastard which no one can catch and settle him down, but it's not true. For me the best balance example is rock, scissor and paper. Something counters something and you can't be good at everything. We have EW which is easily counters when you put on your metal armor, but you still can managed against them using solar schorcher or electro weapon (if it's not tesla). But it's just a theory. We know that we can't reload solar during night and electro weapons have really small range or didn't have electro dmg on bursts. Sneakers were countered by some perception and bursts because of bypasses, now they are just countered, doesn't matter what you have. SG have too many weapons that will not or almost never be used because of dmg, bursting abillity, range, spread etc., but we have some dev's poll's so let's change the subject.
5. Stats not worth to invest to. It's normal. We have 7 stats and 40 points to spend. It's online game and if you wan't to be succesfull it's obvious that you will dump one stat as low as you can, because that's how math works. Now it's agility or charisma (most of people have two toons, one with high agi and second one with high charisma). How to fix it? Just make charisma useful just for followers or even totally kill it and make leadership bonuses dependant on leadership skill level for both, leaders and soldiers. With existing mechanics it will force people to plan their toons more than just make 250 bg/sg/ew/hth, 200 fa/sneak and 150 doc for defib. And if you want to revamp agi, just make AP dependant on it, not regen only. I don't mean 1 agi = 10 ap, but something like 80 is a base ap and agi will expand it to 100. It should go with some ap cost changes with few weapons and additional aim shot cost (for me it should be not more than +10ap for aim shot). You will decide what you need. High endurance and strength (tankynes) in exchange for some perception and agility (sight range, shooting range, total ap and ap regen) or maybe you will be a burster with lesser survivability (more agility, int and luck lesser str and end)? It's your choice, do whatever you want and suits you best. That will make leadership modules to make toons even more specialized than now, because they will be specialized from the start, not freaking tanks with bg.
6. It's mainly pvp server, so let's reward pvp. Not only ZC. Let's gave us some xp for shooting our opponents. 3-5k exp = Max hp, shared for ones who did damage to target isn't nothing bad and can encourage people to leave their bases and stop doing boring assignments. Maybe add assissts count? Caps spawn on the core could be increased too. Even if you scavenge 20 boxes/lockers/anything else and will found caps in 5 of them, 100-120 caps in each, it won't hurt anybody and make core runs alternative for grinding assignments for caps.

There is a lot more, but it's already a wall of text. As always sorry for my poor english. Let's chat!

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Suggestions / Platoon Chat
« on: October 06, 2014, 04:56:50 PM »
Maybe it's time to add platoon chat or something (/p)? It will be nice cause of squad migration during zc. It can be even pink as far as it will be implemented and helpfull:P

3
Game Tips & Guides / Four Eyes and binoculars
« on: September 29, 2014, 07:11:02 AM »
Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.

That's what wiki said. Does it mean when you put spectacles on in utility slot it fix your sight? Or does it work with scopes only? Or is there some other item like for example "corrective glasses" or something? I never saw binoculars here, only some kind of glasses and I just have to ask:P

4
Suggestions / Factions
« on: September 27, 2014, 07:32:17 PM »
Day by day disproportion between factions get's bigger and bigger. As always and as everywhere people will be in the strongest faction and it's some kind of problem. Not with this game, but with players. Factions should unite us, but they didn't. Only ZC profits teamwork inside faction. Everyday I see players making characters just for spying, provoking or teamkilling others from factions they didn't belong with they main characters. Migration is problem too. This makes, for example (I dont think that's scientifically proven truth), V-Tecs almost dead and left them without people with initiative while lawyers swarms gets bigger and stronger every day, because they have more clan oriented players than other factions, what attracts people. Who don't want to be powerful?
What's my solution? Link account with an e-mail address, let people make max 3 characters per account (IMO two is a must, because of leadership system which works only with your squad which can't be online 24/7 and that's too big disadvantage when you decide to make character with 10 charisma) in ONE CHOSEN FACTION without possibility to change it. And my last proposition, most brutal one: limit factions number to two. Just two. It's enough with average online about 115 players (just my observations). That can make this game even more dynamic and fun. But hey! It's just my opinion and I feel I have to share it.
Sorry for my "broken" english, but it's Saturday, even Sunday almost 1:30 AM, sooooo:P Let me see what you guys think about it;]

5
Game Tips & Guides / Scorpions Eggs
« on: September 27, 2014, 08:51:03 AM »
How can I get them? Is it even possible (yes, I wanna be a junkie:P)? I killed lots of scorpions and didn't found any eggs;/

6
Suggestions / Tagging other players
« on: September 27, 2014, 04:47:26 AM »
Yesterday I was in situation when some dude tagged us without our permission (we didn't even noticed that little dot upper his head) and brought enemy faction to our assignment. Obviously they killed us with ease (who expect enemy factions on assignments), loot us and run away. We can't chase them on the world map, so that was pure profit action for them. that's why I suggest to add some little window with "XXX will tag you.  YES/NO" to avoid similiar problems and of course block possibility to tag enemy faction.

7
Suggestions / Elevator Improvement
« on: September 25, 2014, 06:21:08 AM »
Is there something more annoying than some dude logging off in the elevator? For me nope;P Maybe if we don't have to go into elevator and just push the buttons/doors from even 2 hexes (why not, better than stuck in giant line, regards apple fans;x) problem will be solved. I know we can use the stairs, but... aww my legs;P

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Technical Center / Wakizashi
« on: September 23, 2014, 11:27:28 AM »
I have one question about that blade. I have 200+ HTH and haven't any perks on this weapon. Does it need stealth for every perk or some other kind of stuff that I don't know about? It doesn't look like weapon only for sneakers, but if it's like that why wiki doesn't mention anything?

9
General Discussions / Some uncraftable items
« on: September 22, 2014, 06:15:00 AM »
I have one question for dev team. What's with some weapons that can't be crafted (machette for example), do we have to try our luck and loot them on assignments or we can just read about them on wiki and that's all?

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