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Topics - Sir Craftkid

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Resolved bugs / [MISC]Multiple Bugs
« on: March 25, 2014, 02:34:08 PM »
As you said before, many bugs on the dev server are already known, but I'm posting what I find just in case one of them isn't known.

*Poison is still available as a base recipe, while it is the first blueprint learned in the drug category.
*Heavy and Machine Guns are flipped in NPC chat(Asking for a heavy gives a LMG recipe, asking for LMG gives heavy recipe)
*Super Cattle Prod is mislabeled as Super Battle Prod when getting the recipe
*Rad SMG is mislabeled as Plasma SMG when getting the recipe
*Red fruits, and I believe normal ones, are labeled as error
*Multiple LMGs are missing their reload sound
*FN LAR has a very simple craft recipe. That and its description imply that it should use a FN FAL in its creation, which it does not.
*Steyr AUG has no overworld sprite: it is a small red box with a question mark in the middle
*Powderbag description says "thrown at en enemy's face"
*Smoke grenade description says "tacticool" instead of tactical

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Suggestions / Some music
« on: March 24, 2014, 07:05:23 PM »
The game has no lack of music whatsoever, but I just had an idea after a certain creepypasta. Would it be a lot of trouble to get the rights/permission to implement this into the game?

From my point of view, it is very fitting, and sounds like a mix between the f2238/fr Waterworks theme and the numerous ambient/background themes found throughout the game.
Listening to it under the right conditions can really get you to shiver...so just a thought.
Others from that playlist might fit, too, but this one prominently jumped out at me.

3
Resolved bugs / [AI] NPC Crit chance...?!
« on: March 10, 2014, 06:11:13 PM »
I would not mind this much if it wasn't ridiculously high. Just went into a F mission to gather some junk from scienced weapons, and suddenly get ran at by 6 tribals...and what happens? I get crit knockdowned so many times, ive lost 60 hp in camk3 before ive managed to pull off a SINGLE shot. This is on a 10 endurance character. Why are NPCs made this way? Is this a new feature? I don't mind that unarmed tribals have the potential to hurt someone in camk3, I'm annoyed that they can rape you with the same builds that were labeled as "nolife faggot troll cunt" in other fonline games. I made a 10st 10lk character to try this, and players simply are not able to receive the same crit chance as these NPCs.

4
Resolved bugs / Small, un-noteworthy bug
« on: March 08, 2014, 10:13:42 PM »
Barely worth mentioning, but it occurred to me that if everybody thinks so, it will never be found. Crates that look like a normal crate with a sideways tilted crate on top of it do not allow you to loot the crate to the left of it(just look in the vault tec enterprises area of the core, top left room of the core). Also, a lot of cars in the core are not reachable due to some placing problem or blocker hex. Barely noteworthy, as I said, don't want to seem ridiculously picky, just doing my job as a beta tester and voicing all problems I find

5
Bug reports / Some crafting bugs
« on: March 08, 2014, 02:27:59 PM »
As these were not fixed a few days after I contacted a GM about them, I will post them here just to make sure. The silenced uzi, DSR 50, and AS50 are not present in the crafting menu after learning them. Molotov cocktails are mislabeled as poison in the chat menu when the guy teaches you. Rad SMG is called plasma SMG in said chat, but that could be intentional. Assault rifle and HK CAWS have two different recipes. The assault rifle ones both use the same materials and create the same weapon, but one has the description of a ext mag assault rifle. Both HK CAWS recipes create the same weapon, but use different materials, and one of them has "qweqwe" as its craft menu description. Feel free to add anything else here if somebody stumbles upon something I missed. I still do not have full assault rifle/explosives/drug branches.

6
General Discussions / Crafting recipes?
« on: February 27, 2014, 12:57:06 AM »
I have to admit that I am LOVING this system of crafting, and all these new additional weapons. Feels like there is finally a balance between weaponry. Spears and melee are becoming very versatile, with ranged melee weapons and explosive spears and energy spears and ballistic fists and...yeah :P energy weapons look like there are no longer two forms(very weak or very powerful); I see a lot of in-between weapons that I enjoy using. Small guns have a huge variety of different forms and ammunition types...scoped assault and battle rifles, more use for every ammo type(9mm is actually useful neyond level 1 now, whaddya know...). I have little experience with big guns other than hard to make, but deadly powerful; deserving of the term big gun, in other words. And the crafting system no longer depends on alts with high repair/science skill, but on individual gifts of rare items that will prevent alting rather than encourage it. The suspense of what you could unlock next the first time you play really gets you searching high and low for those items. To sum it up, i love the crafting and weapon balance in this game...what do you guys think?

7
Resolved bugs / Exploitable weapons?
« on: February 27, 2014, 12:47:21 AM »
Seems like a bit of an unbalance with some middle tier weaponry...unless a specific build is made for each weapon, it seems to me like the solar scorcher greatly outpowers all other energy guns. No reload cost, 13 ap to shoot, and 65-85 damage(correct me if my info is off). I can sort of see it being balanced as it requires daytime to reload, but clearing a nest of highly armed soldiers with one of the first few unlockable ew recipes made me feel like I was cheating :p
The impact fist's 100% knockdown rate reminds me of those troll HH builds in fonline 2238, with which people took you into an encounter and savagely beat you to death when you could do nothing about it but watch your character on the floor. As with the solar scorcher, there is some balance with it requiring energy cells, a reload, and fixing from jams. Still, 60-82 damage and 25 cells before a reload can kill any player with less than 600hp wearing anything below advanced power armor.
Before anybody gets mad,  i'm not complaining about "OP GUNS", just curious as to why these two seem to have less disadvantages than most. I would not ask this out loud if it were not for the fact that this game is in an early beta stage, and many fixes could be made, so it is not out of the realm of possibility that these two are a bit too strong

8
Resolved bugs / Stacking
« on: February 27, 2014, 12:39:26 AM »
Is there a problem with weapons stacking, or is it a feature? Guns and the high tier "electronic" melee are understandable, but items like plant spikes or knives or crowbars leave a heck of a mess when they don't stack. And when throwing stackable(spears) items, one has to re-equip it to throw another, I hope it's not intended as it severely cripples melee and throwing builds, especially with weapons like the thrust or dynamite spear when stacking in hand is nothing short of essential.

9
Resolved bugs / Exit grid bugs
« on: February 27, 2014, 12:33:41 AM »
There seem to be a few bugs with the exit grids, mainly in the core...for one thing, one needs to wait about five seconds outside the grid and then step into it after combat ends in order to go, going in 1 or 2 seconds after combat ends just leaves me running around the grid sometimes. Also, this happens when I am being attacked(so especially annoying), but my mouse mode sometimes locks up by the grid, using both right click and the hotkey to no avail.

10
Resolved bugs / Rad SMG
« on: February 27, 2014, 12:31:10 AM »
The ammo for this weapon is labeled as fission batteries, while a player in v-tec told me it accepts microfusion cells. Personally have not tried it yet, but am working on getting mine back

11
Resolved bugs / Serrated Spear
« on: February 27, 2014, 12:29:50 AM »
I have a bit of a strange problem with the serrated spear, my thrust range for it is 35...I had a lot of fun spearing my friend across the map and watching him call me a hacker, but now it seems this could be a serious exploit...did I maybe bug the spear somehow? I think i remember thrust being 2 before...
This goes on if i change attack modes, drop it, stack it with other spears, die with it, and just about anything else I can think of.

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