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Messages - Sir Craftkid

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1
Resolved bugs / Re: [MISC]Multiple Bugs
« on: March 26, 2014, 01:52:53 PM »
Lots of them in the core area above Addams school. You should check it out.

2
Resolved bugs / [MISC]Multiple Bugs
« on: March 25, 2014, 02:34:08 PM »
As you said before, many bugs on the dev server are already known, but I'm posting what I find just in case one of them isn't known.

*Poison is still available as a base recipe, while it is the first blueprint learned in the drug category.
*Heavy and Machine Guns are flipped in NPC chat(Asking for a heavy gives a LMG recipe, asking for LMG gives heavy recipe)
*Super Cattle Prod is mislabeled as Super Battle Prod when getting the recipe
*Rad SMG is mislabeled as Plasma SMG when getting the recipe
*Red fruits, and I believe normal ones, are labeled as error
*Multiple LMGs are missing their reload sound
*FN LAR has a very simple craft recipe. That and its description imply that it should use a FN FAL in its creation, which it does not.
*Steyr AUG has no overworld sprite: it is a small red box with a question mark in the middle
*Powderbag description says "thrown at en enemy's face"
*Smoke grenade description says "tacticool" instead of tactical

3
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 25, 2014, 12:13:27 PM »
Thanks, all right, and thanks

4
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 25, 2014, 11:46:00 AM »
Alright, so three small things:
Wiki won't let me log in with my forum info, but clicking on create an account sends me back to the forum homepage. Any ideas?
Do we still use the bug reporting section with the dev server?
Is there any place to gain materials without scavenging?

5
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 24, 2014, 11:27:12 PM »
Alright. How is the client progress going? Not sure whether to go to sleep early or stay up late, all depends on if theres something worth staying up for

6
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 24, 2014, 10:38:51 PM »
Alright, thanks. Gonna keep it in windowed mode. Is the wiki already filled with empty templates, or will everything be made from scratch?

7
Suggestions / Some music
« on: March 24, 2014, 07:05:23 PM »
The game has no lack of music whatsoever, but I just had an idea after a certain creepypasta. Would it be a lot of trouble to get the rights/permission to implement this into the game?

From my point of view, it is very fitting, and sounds like a mix between the f2238/fr Waterworks theme and the numerous ambient/background themes found throughout the game.
Listening to it under the right conditions can really get you to shiver...so just a thought.
Others from that playlist might fit, too, but this one prominently jumped out at me.

8
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 24, 2014, 06:53:25 PM »
Testing server is running and you should get the information and the new client soon now. I'll send you a PM as soon as it's ready. Perhaps later today, perhaps tomorrow.
Just made my day, thanks. Looking forward to it. Have there been updates, or is the purpose of this to check server stability/capability?

9
Off-topic Discussions / Re: Camel-brahmin
« on: March 24, 2014, 10:33:12 AM »
lol nice one

10
General Discussions / Re: Questions ?
« on: March 24, 2014, 10:07:58 AM »
Hopefully today, depends if I recovered enough to prepare it, was kinda sick this weekend, suffering from a deep headache.
I know that feel bro...
Got a migrane after 3 hours of trying to add a ray gun into zombie shooter 2. One of the pictures refused to work, and it was literally random. So I settled for a gun whose inventory icon is a giant loading screen.

11
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 22, 2014, 09:37:44 PM »
Alright, that clears it up, thanks
EDIT: Spring break is upon us, what better time to stay up three and a half days to rise from tribal to apamk3 soldier w/gauss minigun?

12
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 21, 2014, 03:48:02 PM »
Just to make sure I understood correctly,
I will play it either way, but is the next beta server going to be only available to those planning on contributing to the wiki?

It will be reopened in a couple of weeks for the second beta test phase when we'll be ready to launch it.

If you're interested in giving us a hand to fill it, don't hesitate to contact us in this post or via PM. We'll give you access to a testing server where you'll be able to gather information after server closure.
I may be reading it wrong, but these two statements seem to me to be contradictory to each other

13
Off-topic Discussions / Re: Camel-brahmin
« on: March 20, 2014, 06:50:40 PM »
The....fuck?

14
News & Announcements / Re: Beta first phase end & wiki opening
« on: March 15, 2014, 02:43:17 PM »
I would happily join the server if it will be on while the open beta is off, I usually play a lot and screw around with things so I could find out a lot of info

15
Resolved bugs / Re: [AI] NPC Crit chance...?!
« on: March 10, 2014, 07:09:52 PM »
10 end and 1 luck, how is that for knockdown resistance? I am having a ridiculously high amount of knockdowns on me :/

16
Polymer lab, for Kevlar, polymers, and lots of metals
Police department, for dynamite, high chance of relics, lots of scopes, high chance for any rare loot(or just luck)
Junk canyon, for being the only place I know of for some hexogen
RobCo, for having relics, metal, fibers, and rare Kevlar/ceramic plates

17
Resolved bugs / Re: [AI] NPC Crit chance...?!
« on: March 10, 2014, 06:44:12 PM »
It was the amount of knockdowns, not the duration. 10 endurance has as high knockdown resistance as possible, and it was against unarmed tribals in a F rank assignment...around 150 hp or so, shouldn't be high level. I would literally say that each tribal got a knockdown hit on me at least 25% of the time. You don't know how embarrassing of a feeling it is to get your ass handed to you by 6 tribals with their fists, while you have a camk3 and assault rifle. But I simply could not get off the damn floor. Its always been happening before, but it somehow struck me now that there just should not be so many knockdowns.

18
General Discussions / Re: Questions ?
« on: March 10, 2014, 06:25:54 PM »
Thanks. Graphics look amazing. Always wanted to ninja defuse the B site with a plasma rifle and needler pistol.

19
Resolved bugs / Re: Exit grid bugs
« on: March 10, 2014, 06:22:23 PM »
Finally figured out what it was...when you have your HUD down(to see the exit grids at the bottom of the screen, which is many of them), clicking on the exit grid will cause your mouse to switch to aim mode and will not allow you to switch back until your mouse is far away from the grid. Died because of this almost every time I was being chased by human mobs, because it also cancels your click, so you would have to move your mouse out and then click on it again with your hud on, all in time to get away without being hit.

20
Resolved bugs / [AI] NPC Crit chance...?!
« on: March 10, 2014, 06:11:13 PM »
I would not mind this much if it wasn't ridiculously high. Just went into a F mission to gather some junk from scienced weapons, and suddenly get ran at by 6 tribals...and what happens? I get crit knockdowned so many times, ive lost 60 hp in camk3 before ive managed to pull off a SINGLE shot. This is on a 10 endurance character. Why are NPCs made this way? Is this a new feature? I don't mind that unarmed tribals have the potential to hurt someone in camk3, I'm annoyed that they can rape you with the same builds that were labeled as "nolife faggot troll cunt" in other fonline games. I made a 10st 10lk character to try this, and players simply are not able to receive the same crit chance as these NPCs.

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