A small part of the plan to make Factions & Reputation more meaningful.
We're giving each faction stats, for starters each faction will have a wealth attribute associated with them.
For each zone held, it will generate a caravan that spawns from that zone and will travel to reach the faction gate. Upon reaching the faction gate, that faction will gain wealth. The spawn rate will be adjusted based on players online and possibly more often during the weekends.
We'll remove caps from vendors so its no longer about who camps the vendors. You will be paid in dividend of your faction's wealth that is modified by your reputation/fame/average ZCscore.
This faction wealth state for the first phase of things will just simply determine player payout but in future will be extended for other features such as buying faction wide facilities or upgrades.
Of course this should be a lot more meaningful when the economy is fixed.