Author Topic: DMR viability  (Read 11599 times)

Spore Plants

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DMR viability
« on: September 02, 2014, 01:04:05 PM »

I really love the huge variety of weapons and playstyles available, good work devs. The DMR style sniper rifles look really interesting to me, so I'm wondering if it would be possible to use them effectively in a build that incorporates the Fast Shot trait? I understand this would lessen their crippling ability, but are there any other reasons it's a bad idea?
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Gallagher01

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Re: DMR viability
« Reply #1 on: September 03, 2014, 07:24:13 PM »

Maximum hit chance is 90% instead of 95%. Attacks cost 10% less action points what means ca 8 ap less per shot with BG Sniper rifles (deployed) and 2-7 ap less for SG. There is a great difference between the SG Sniper rifles. I think thats a better trait for machine gunners.
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