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Topics - wojciech

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1
Suggestions / Reballance critical shoots
« on: September 18, 2014, 03:23:06 AM »
Please make something with rolls on endurance and strength and agility, beacuse is funny when I am takin all highest rolls with 9(2 st from metal) 10 end and 10 agi 8 luck(+2 from perk). After 3x kickdown in one time and ko on end I only want to press alt+f4.

In addition to that I got 5 inteligence and 6 luck and  am still able to shoot aimed critical shoots.

2
Game Tips & Guides / Damage threshold
« on: September 14, 2014, 11:50:44 AM »
What is a formula for dmg including treshold?

How does threshold  work? I see almost all ammo got about -50, -30, -20 DT. So that ammo is deacreasing DT always to 0? Why so high numbers?

3
Suggestions / Assigments (more grounds)
« on: September 13, 2014, 07:49:28 AM »
Please add more grounds in Assigments, we almost got open space which is good for snipers and also is boring doing same map 100x times.

Map like ruins or building complex should be good.

4
Game Tips & Guides / Few questions about perks
« on: September 11, 2014, 07:56:17 PM »
If I got 10 endurance and have 80 % critical endurance and I will take perk critical endurance it will stack to 105 %?

Does perk action boy improve rengeration AP during running AND staying in one place(12,5+2=14,5?) or only during runing?

If I will take perk gain inteligence on 24 lvl it will give me back all points skill lost from 1 lvl to 24?

If I got 330 hp when adrenaline rush perk will give me max bonus?


When Do or Die perk will give me max bonus(50 % hp???)?



What is a formula for first aid? For example how many hp I will heal with 150 fa using on me or friend while 0 % bandaged or 50 % bandaged.

5
Suggestions / Deactivate losing reputation in base
« on: September 11, 2014, 07:38:24 PM »
Please deactivate losing reputation while shooting with friends in base. When You want to test weapon You will lose reputation and You need to donate more relicts.

That reputation counter should be removed during ZC(friendly fire) and in Base.

6
Suggestions / Zone controll
« on: September 11, 2014, 05:54:39 PM »
Today we did Zone controll in polimer lab. We were about 18 guys inside room. V tec attacked us and killed about 10 our guys, but we managed to kill about 15 of them, then timer just stopped(scavengers vere killed in different place before that action,so they got more points than we). V tec got more points than and timer just stopped, but we very still fighting and You now what happened?
V tec guys started to escape and we were chasing them, so I dont think that they won...

My sugesstion is to not stop timer till there is still more than 3-4 guys nearby flag.

7
Suggestions / 1 hex weapons
« on: September 09, 2014, 06:47:47 PM »
Well I tried to play a bit AoP and I cant see most ever funniest feature from all fallouts. Its 1 hex feature. You re losing a lot of potential players, cuz there is no place for solo rambo action.
I talked with a lot of people and they prefer other servers cuz there is not that feature.

I think just improving a bit dmg from hex for serveral weapons should only improve pvp. If we got ap regen during running it will be harder to use that feature and it will not make disbalance.

Whats Your opinion ?


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