In that scenario... you just fire at the guy HTH guy. Bam hes on the ground as your friend hits him. Not to mention in a ZC scenario (which this whole game focuses around right now.) A hth guy who would charge you will be effectively committing suicide. Then lets talk about how most zc areas have very few spots that a sniper will out range the gl. And the GL would be a dummy to stand in a place were a sniper could take him out.You do understand that hth's run with double voodoos or 1vd 1psycho? He will get you faster than your grenade is going to explode. Besides all HtH characters have all the perks that gain resistance\or fast get-up vs that kind of thing.
The hth would still be commiting suicide by running in to the enemy group just to punch a couple of GLers.Once again, grenades are not that common that you should waste them on HtHs that are running supersledgies at you. You gain nothing and lose shit ton of uncommon loot, is there any imbalance?
I didnt even knew there is smoke grenades in this game haha :pLook up the first pvp-stream of this game (30 aug.2014) They are damn usefull.
Thanks for the info :)
Our CC farmer guy is killing shit ton of snipers on zone control.Are we talking about WorstPlayerEver?
Ammo isn't rare... Expensive maybe... A whole S rank mission will get you... what... 70 nades. Thats quite a lot of nades.THAT point of view makes much more sense then the one you mentioned previously ;).(http://i.imgur.com/33HZoTG.png)
But this server focuses around ZC, ZC usually has a defending and attacking team. And Usually the defending team is stuck to a building or a group of them... Which is advantages most of the time... until a grenader or two come... and that WHOLE defending team will get their shit kicked. Since all it takes is some blind fires inside some windows. Hell smokes would work for the nader more than not. Nade launchers are IMO way too good for this type of gameplay. Yes they are counterable... but the counter is super risky and will most likely end in failer since it requires a whole team to offset their position just to make the counter point effective. Nade launchers are "bullshit" .
Make them findable and only restock when certain zones are captured? Like the 4 innerzones. When captured the stores restock with grenades. And Maybe even make them more expensive than they already are.That's the worst possible solution.
Suggestion. Well... I don't know. Maybe have grenade ammo not buy-able. Maybe make it a special only buy-able in extremely limited quantity and only available when a certain zone is captured... Maybe make the grenade launchers uncraftable and only available to find or buy.first of all, grenades are already quite expensive and very hard to find at the core, not to mention that grenade launchers are also rare exepnsive loot
Hell... make it a reward for one of the special platoon only assignments/Zone Control areas that are being Planned.
Really I have no true suggestions. But I know that when this game is going to get popular its just going to be a grenade spam fest and the defending team is just going to sit with their back on the ground since grenades knock your ass out almost 100% of the time. *shrug*.
Shield are really cool idea. Respect for itShields are a silly idea ;P, imagine that you HAVE to have a person, to play as a shielder... immersive gameplay.
Shield are really cool idea. Respect for it
first of all, grenades are already quite expensive and very hard to find at the core, not to mention that grenade launchers are also rare exepnsive loot
second of all: dude, jsut fucking run, you'll be safe, i wasted 5 grenades on one guy before realising that it was useless and that he was running to me with a punch gun so i pulled out my m16 and emptied a clip into his chest and he got split in half
twas beautiful
I don't believe that we will see mass Milkor fights. They are very situational. Snipers+suppression wreck them at long range and using them in close range is a suicide. The weapon requires a skilled operator to do any damage besides spamming a hex during defences.
One detail that would be great to be added: a visible animation for the flying grenade, make it even more dodgeable.
It does seem that the Zone capture fights are becoming more a matter of Grenade Spam and Snipers then anything else.Well heavy weaponry if freaking expensive compared to sniper rifles and nade launchers, throwing isn't a viable option (for obvious reasons). Sneaking is really weak and useless in mass fights (as an attacking character, not as an info gatherer.).
It does seem that the Zone capture fights are becoming more a matter of Grenade Spam and Snipers then anything else.Well heavy weaponry if freaking expensive compared to sniper rifles and nade launchers, throwing isn't a viable option (for obvious reasons). Sneaking is really weak and useless in mass fights (as an attacking character, not as an info gatherer.).
HtH is completely useless until devs will implement AC (since it works only when moving, it's the bread&butter of HtH).
So eh... Energy weapons? (they are still used heavily as heck).
Everything that's viable is being used at ZC, no wonder that it is like that ;).
And what is top pvp char for you ? What the fuck are you talking about you know there is different balance than bg> all or somethingYes I do, where did I mentiong that something > everything else. I was talking about ZONE CONTROL ONLY, and NOTHING ELSE.
And you said HTH is useless when I know and saw that few times at ZC that HTH is equally dangerousEqually dangerous as who? Spear throwers? Have you seen nuka cola factory map? Library map? I'm serious, go and check those some more and show how can possibly a melee character make himself useful, even if you try to ambush someone, you always trade, since you won't be escaping, and what's the point of that? Only viable option is to spend all money on smokes or to be a sneaker (whom snipers spot from 40+ hexes)
It does seem that the Zone capture fights are becoming more a matter of Grenade Spam and Snipers then anything else.Well heavy weaponry if freaking expensive compared to sniper rifles and nade launchers, throwing isn't a viable option (for obvious reasons). Sneaking is really weak and useless in mass fights (as an attacking character, not as an info gatherer.).
HtH is completely useless until devs will implement AC (since it works only when moving, it's the bread&butter of HtH).
So eh... Energy weapons? (they are still used heavily as heck).
Everything that's viable is being used at ZC, no wonder that it is like that ;).
About grenade launchers - they were even able to knock me back/down with 155% critical strength - what else do I have to do to counter them?Knockbacks are countered by critical agility, not strength.
Maybe add higher tiers of robes that give a lot of explosive resistance?
Grenades can be easily dodged, they are not that easy to aim, they do not have even nearly as good range as any other sniper. Try finding tons of grenades to fire, gl with that. .