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Topics - Niamak

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Resolved bugs / SOFLAM crafting recipe
« on: May 05, 2016, 02:07:19 PM »
The recipe doesn't show up in fixboy.

Off-topic Discussions / Atlas Reactor
« on: April 01, 2016, 04:43:55 PM »
If you enjoy simultaneous turn based PVP game, you might want to try Atlas Reactor. It's in Open Alpha right now.

The Lobby / Particle Accelerator
« on: March 08, 2016, 03:22:10 AM »
Particle Accelerator is the only gun that can do one shot one kill on 300+ hp character in the right circumstance. (target gets knockbacked into a wall)

In my opinion, such gun shouldn't exist because it doesn't promote teamplay.
As a user, you are rewarded with a kill but you didn't need the help of your team at all, no target focus, no target calling, just one shot one kill.
As a target, you get killed but there is no team counterplay around it, teammates couldn't heal you, couldn't smoke you, just one shot one kill.
Extremely selfish gameplay.

Don't get me wrong without the one shot one kill mechanic, I still think Particle Accelerator is a worse version of DSR and AS50 because long charge time, long reload, slow easy-to-dodge bullet, knockback giving out shooter position, very specific gun sound.

Usually, I don't like to propose changes before hearing other opinions but this one is easy so here we go :

Reduce overall damage
Add a fail-safe mechanic to prevent one shot one kill
Rework it completely
The user also get killed (pls no)

Spoiler for Hiden:

The Lobby / Color Nuka
« on: February 29, 2016, 06:58:13 AM »
Is it really okay ? This seems like the ultimate grinder / no-lifer advantage, especially blue and black nuka.

Unlike legendary and T3 weapons, these are consumables so you cannot loot them from your enemies and get the advantage for yourself as they just have to use the nuka and be done with it.
Unless you are grinding for them, you most likely don't have any.

I consider myself as a cool-headed person but every time I see someone chasing or retreating by using blue nuka, it leaves me a bad taste in my mouth. I can't even imagine how a more emotional person would react. #ramonneverrage #couriernevercry

Off-topic Discussions / when in AOP ?
« on: February 21, 2016, 05:08:36 AM »
Ingame voicechat

General Discussions / FOV Blocker + Hex Shooting
« on: October 22, 2015, 03:01:07 AM »
FOV blocker (mostly smoke) + Hex shooting (mostly burst weapons) = OP ?

If the enemy is using this technique, you can :
1. Flank
2. Run away
3. Use your own burst weapons

Is it the be-all and end-all to every encounter ? Especially in a game where resources are determined very differently from games like CS:GO.

What do you guys think ?

Challenges & Accomplishments / Niamak's videos
« on: February 13, 2015, 07:28:29 AM »
In case, you missed some videos, I made a playlist.

You know the guy waiting behind doors with a supersledge or flamer, the guy around corners with burst/full auto weapon, the guy protecting sniper line, even the guy throwing a smoke grenade. If this game is about teamwork then everyone in the team should be rewarded for teamwork, not only the damager dealer guy (aka sniper)

I guess this is the kind of idea that would require a lot of time to implement but it can be simple things like giving a % of total score to everyone in the zone (oviously abusable by afk sneakers) and damage dealers get a % bonus. Also reward for ghost capping for even more abuse.

I want to know how you guys feel about the current reward distribution in ZC.  ::)

My ingame character is sylvicius, in top ten ZC right now (top kek). Obviously I don't play enough sniper to be #1 but I do ZC a lot so that's that.

Bug reports / [MECH] Losing reputation after completing assignment
« on: September 30, 2014, 04:11:54 AM »
dunno if intended

maybe new reputation cap at 100k  :P

Suggestions / Remove RNG from First Aid Kit and similar items
« on: September 20, 2014, 05:59:25 AM »
As right now we don't see many of these items in ZC especially with FA not giving score.
I would recommend removing RNG then either increase their vendor price or add some kind of durability mechanics (gone after 30-60 uses, like grenade or stealthboy). At least, these changes would make them more useful in PVE.

Involved items :
First Aid Kit
Field Medic First Aid Kit
Paramedics Bag
Doctor's Bag

Some of these items have this trait : High Quality - Half of likely that the item is consumed when used (1/60 instead of 1/30)

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