With the intelligence gathered from the somewhat spontaneous tdm event yesterday, we will fix some issues and run it again properly next saturday at 9pm. The armors and weapons will be tweaked, proper ammo and perks added and other stuff.
Aside from that, rather than having to put up with me trying to decipher the log and porting everyone, it will now be possible to use ~joinevent and ~endevent after the event location has been created. The former will teleport you into a waiting room on the event map to speed up the whole process wile the latter will strip you of all items and scripts and allow you to leave the event without GM help.
The automatic squad formation will also be gotten rid of and replaced with a simple team vision so there is no need to drop and rejoin squads for the squadvision anymore.
I will post a small changelog with the detailed changes to the event items in the next days (probably at 8:59, rite)