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Author Topic: Sneak  (Read 22473 times)

3.14

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Re: Sneak
« Reply #80 on: October 03, 2014, 06:20:59 AM »

Great. Now make silent smg worth more then the spring needed to craft them :P
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Ranger Arn

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Re: Sneak
« Reply #81 on: October 03, 2014, 06:31:45 AM »

Sneak nerf for temporary gameplay bandaid fix as follows:

-15% total sneak skill holding all 2H smallgun example: [DKS, Remmington, AK47]
-25% total sneak skill holding all BG example: [DSR, PKS]
-40% total sneak skill holding Minigun or Rocketlauncher

and 2x the malus if you're running:

The values will be balanced around a 8 PE and 200% sneak scout being able to spot a sneak 200% 10 PE BG first directly looking at each other.
The values will be balanced around a 9 PE and 200% sneak scout being able to spot a sneak 200% 10 PE SG first directly looking at each other.
 
30% total for SG 2handed
50% total for BG
Cannot run with Rocket or Minigun

This is only temporary fix until a better solution is available, I aim to nerf the OP synergies and not the sneak gameplay. DSR & PKS balance is whole different issue that will be looked into as well.

That being said, I will work on giving more tools to both sneak and anti-sneak instead of just nerfing everything.

So % is % of whole sneak or - % skill ? 
For example  200 sneak +25 from armor +20 from Ghost = 245   
and with DKS is it 245 - 245* 0.15 = 208,25  or  245 - 15 = 230 ?  (Not that its precise but i would like to see big picture here)
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RazorRamon

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Re: Sneak
« Reply #82 on: October 03, 2014, 07:01:06 AM »

Great. Now make silent smg worth more then the spring needed to craft them :P

This

Needler and the silent attack SMGs need some love
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Deathproof

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Re: Sneak
« Reply #83 on: October 03, 2014, 10:44:13 AM »

Great. Now make silent smg worth more then the spring needed to craft them :P

This

Needler and the silent attack SMGs need some love

Needler is perfect for crippler sneakers, it spams shots fast and Ko/KD's anyone who didn't smartly invest points into ST/AG. No need to tinker with it.

On the other hand silent SMG's certainly need love they're mostly useless.

OT : Nice fix cirn0 it will make sneakers less OP and you have option to invest in sneaking just to detect them.
« Last Edit: October 03, 2014, 10:48:51 AM by Deathproof »
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Niamak

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Re: Sneak
« Reply #84 on: October 03, 2014, 10:47:02 AM »

Needler has "more bleed" perk.  :-[
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dillinger

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Re: Sneak
« Reply #85 on: October 03, 2014, 02:50:28 PM »

need decrease stealth boy spawn, sometimes can buying around 10-12 stelth boy, stealth boy must be rare like bozar or gatling laser
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Hans Landa

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Re: Sneak
« Reply #86 on: October 03, 2014, 03:26:19 PM »

Also it's too cheap to charge them with Small Energy Cells, fix this and make it chargeable with .50 BMG
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dillinger

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Re: Sneak
« Reply #87 on: October 03, 2014, 03:47:04 PM »

Also it's too cheap to charge them with Small Energy Cells, fix this and make it chargeable with .50 BMG

seriously it can be via dialog with npc change .50 bmg to charge
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Simms

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Re: Sneak
« Reply #88 on: October 03, 2014, 05:52:08 PM »

I'd suggest it can be via dialog with an NPC trading your Mom's jewelry to charge it.
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Re: Sneak
« Reply #89 on: October 12, 2014, 12:18:36 PM »

need decrease stealth boy spawn, sometimes can buying around 10-12 stelth boy, stealth boy must be rare like bozar or gatling laser
might as well remove sneak if the stealth boy is "rare"

Also I have 2 Gatling lasers, they're not that rare.
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Deathproof

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Re: Sneak
« Reply #90 on: October 12, 2014, 01:00:21 PM »

Since the current fix sneak is just bad. Its a 200 skill points invested to lose caps. If the current fix stays I would remove skill and make everyone be able to use sneak with just stealth boy.

There could have been more elegant solutions :
1. Buffing watchtower perk to detect sneak in all directions on 22 hex. (someone has to take perk just to detect sneakers, just as sneaker has to invest SP, fair trade).
2. Making item that you can use (with like for doc/defib, lets say 150 sneak SP) to detect sneakers which would also be rechargeable.
3. Seeing sneaker un-sneaks him, he can still run around and sneak, but once you see him he is obviously detected so he should be un-sneaked. ( I tried hex busting, since like 2-3 bullets hit him if I'm lucky the damage sucks. And using unaimed shots still won't do any harm and he can continue on his marry way behind first obstacle).
4. Making sneak only for sneaking weapons. (This would fix 99% problems everyone cried about)
« Last Edit: October 12, 2014, 01:29:33 PM by Deathproof »
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