Author Topic: Silent Hill Death  (Read 3650 times)

Hans Landa

  • Wastelander
  • **
  • Offline Offline
  • Posts: 63
    • View Profile
Silent Hill Death
« on: September 11, 2014, 12:16:18 PM »

Hi guys.
I am trying to understand the mechanics behind this and for what builds this perk is a viable option. So if you have any knowledge or tests on the topic please share them :)
Would be also great if a member of the dev team could shed some light on the following questions, when they have a free moment.
-Does this work for any damage dealt? Melee,guns,throwing,traps(lol),splash damage from grenades/rockets/40mm?
-Is the bonus damage added before the DR/DT substractions in damage calculations or after?
-If it's added before then it can be amplified by crits?
-If it works for bursts, the bonus applies for each bullet separately?
-What % of hp the enemy player needs to have for you gaining this 30% bonus?
« Last Edit: September 11, 2014, 12:18:07 PM by Hans Landa »
Logged

Lidae

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 644
  • Wasteland scientist
    • View Profile
Re: Silent Hill Death
« Reply #1 on: September 13, 2014, 08:29:21 PM »

The perk gives you up to 30% bonus damage to all attacks, for all weapons, even traps (but only if you are online at the moment the trap triggered). The extra damage is scaled linearly based on the amount of Hit Points that the target has before your attack. If the target is full HP, you get no bonus damage. If target is 0 HP, you get the full +30% damage. The exact formula:

BonusDmg (%) = 30 - targetCurrentHP*30/targetMaxHP

The bonus damage is added at the same time as the "Bonus Damage" weapon perk. It is applied before the "Bonus Ranged Damage" weapon perk. It is applied before DR and DT calculations. For bursts, the bonus is applied for each bullet separately. Bonus damage from critical strikes is also a multiplier of the base damage and since multiplication is commutative (in the ring of real numbers), the order that it's applied doesn't matter.
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip