FOnline: Ashes of Phoenix

Game improvements => Developer Corner => Topic started by: cirn0 on October 22, 2014, 12:26:10 AM

Title: Power Armor
Post by: cirn0 on October 22, 2014, 12:26:10 AM
Power Armor Feedback & Discussion goes here.

Salvaged Power Armor:
Obtained via Epic Loot vendor in your faction base for 20 power armor fragments and 4000 caps
Or via Power Armor Salvaged Kit (Currently only drops in last boss of Hell Hole dungeon) [80 metal parts, 80 components, 80 alloys, 6 polymer, 6 ceramic,  15 power armor fragments]
Drop Kit on floor and use science / Engineering on it.

Pros
-Un-critable
-Ammo DT mod is ignored
-Knockdown and Knockouts converted to Winded
-Suffer only 1/3rd Bleed

Cons
-6 AP Drain per second
-Takes 200% bullets from bursts
-130 KGs
-2x Harder to Heal
- -1 PE
-2x Malus rate of fire

At 0 hp, you are dropped out of the Power Armor.



 
Title: Re: Power Armor
Post by: Louis on October 22, 2014, 12:42:54 AM
Why not, you could add BoS Patrols walking around the center/sewers/exploring dungeons with around 700 hps and heavy guards, there could be like 15% chances to find one on the body of a soldier wearing one.

+

For making it more rare and unique, there could be like 1/2 groups only that appears just in the weekends, that's your choice now if you want to make it display like a server message event, or not  ;D

EDIT : Now with the new changelogs, in my opinion, what about only by having got a training coming from a NPC from the BoS (Looks like BoS isn't present in AoP) so than, a NPC could be present for each factions, some ideas :

V-Tech : Ex-Scribe, An girl coming from the East that don't support the BoS anymore since the war with the robots and the mutants there, joined the V-tech because she is for the idea that the womens win the fight against the others faction. She can give the training for wearing PA for caps and High Rep (reference Fallout : Tactics.)

Brahmin Boys : Ex-Veteran Trainer, this old trainer was giving lessons before to the new initiates, in a Bunker located in the hills near the NCR, He's at the research of the Chosen One *personal reasons*, now need caps for keep travelling for his objective. He gives the training for caps and High Rep (reference to Fallout : 1)

Family : Ex-Initiate, back from the ruins of Washington, DC. Apparently this initiate was suppose to be promoted Paladin, but he gots captured by some slavers and after selled to the Family, He/she gives the training for wearing PA for caps and High Rep (or by making him free *suggest hard quest*) (reference Fallout : 3)

Lawyers : Paladin, coming from the Nevada, this paladin is one of the son of a grand-Paladin who a long time ago, made a town with a mutant in his young ages. Now he's giving the training for wearong PA for caps and High Rep. (Not much creativity on this last one haha, sorry).
Title: Re: Power Armor
Post by: Myakot on October 22, 2014, 01:01:51 AM
Feedback? Was it added and I've missed it?
If not: considering how easy you can get anything here compared to other servers, PAs should be easier to find as well.

Actual question (for me at least) is:
Will you be able to find a one-piece-suit of PA or craft ingredients only? (Or the first option with like 15% deteoriration.)
This matters a lot.
Title: Re: Power Armor
Post by: Louis on October 22, 2014, 02:03:14 AM
Feedback? Was it added and I've missed it?
If not: considering how easy you can get anything here compared to other servers, PAs should be easier to find as well.

Salvaged Power Armor is there for that.  :)

I mean, the real Power-Armor should and only being lootable from a BoS NPC, in my opinion, why that ? because players shouldn't get T4 that easy way, it brokes the game like a bit FOnline 2. T4 items are powerfull so, some how, the players have to get them on hard ways. Honnestly, I don't want see everyone ruining into a T4 PA but only few, maybe just the pros. But, this is just my opinion. In-fact, need keep in my mind that the items need to be set for the game-style of the server too.
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 02:51:08 AM
We've got the PA, It's interesting.
Definitely something you have to think about, before you use it. Very powerful, but a lot of drawbacks.
Title: Re: Power Armor
Post by: paragon on October 22, 2014, 03:06:54 AM
"Considering how easy you can get anything here compared to other servers, PAs should be easier to find as well."

Do not compare servers having different ideologies.
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 03:23:35 AM
"Considering how easy you can get anything here compared to other servers, PAs should be easier to find as well."

Do not compare servers having different ideologies.
I actually think this is a bit easy to obtain.
That said, it has some drawbacks, and it isn't the highest tier of PA (it is the lowest.)

I think there will be a lot of fragment farming today.
Title: Re: Power Armor
Post by: paragon on October 22, 2014, 08:24:33 AM
I tried the dungeon and as far as I see it's too easy to obtain right now.
Title: Re: Power Armor
Post by: PorkchopExpress on October 22, 2014, 08:26:52 AM
130 kg WTF?That means people with at least 6 str and strong back perk cannot use it?And even if they use it they cannot cary weapons or anything else?You need to edit that value lol.
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 08:31:37 AM
You need to edit that value lol.
You're right! Every build should be able to use salvaged, janky power armor.
Title: Re: Power Armor
Post by: Myakot on October 22, 2014, 08:34:38 AM
130 kg WTF?That means people with at least 6 str and strong back perk cannot use it?And even if they use it they cannot cary weapons or anything else?You need to edit that value lol.
Who the heck said that snipers can carry Power Armour? It has a freaking 100% CR, what did you expect.
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 08:36:21 AM
(http://i.gyazo.com/20d2e5076a5b1a9fc489166bc672f0e7.png)
Title: Re: Power Armor
Post by: Myakot on October 22, 2014, 08:37:53 AM
*Pic*
So when's a brahmin-leather power armour coming into scene?
Title: Re: Power Armor
Post by: PorkchopExpress on October 22, 2014, 08:38:34 AM
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.

EDIT:Can you run with weapons you usually couldn't with?
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 08:43:44 AM
so a char with 5-6 str and strong back
Going to stop you right there. This is the lowest tier PA, and thus, the least technologically advanced. It has a high strength requirement, and very specific requirements to use effectively. Servos that would normally hold the weight for you, are gone.
We're talking a giant metal suit, here.  Thrown together from scraps. Many, many times heavier than the suits of armor from our past.

This armor is not meant for a character with 6str. You probably shouldn't touch this without 8+ str, and seeing as how there is a reroll feature...
Sacrifices must be made for balance.
Quote
EDIT:Can you run with weapons you usually couldn't with?
Not this version, it is missing those weight servos that would normally allow you to do that.
Title: Re: Power Armor
Post by: baskila on October 22, 2014, 08:45:46 AM
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.
Stop pretending that you don't know how to increase your weight limit. You're not fooling anyone. PA weight requirement is fine.
Title: Re: Power Armor
Post by: PorkchopExpress on October 22, 2014, 08:47:37 AM
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.
Stop pretending that you don't know how to increase your weight limit. You're not fooling anyone. PA weight requirement is fine.


Yea i know how but....seeing that you cannot run with those weapons it's pos.Guess a trophy in base.
Title: Re: Power Armor
Post by: Stem Sunders on October 22, 2014, 08:56:32 AM
Ummm, noob question.

Is there a better way to get it? I dont feel like taking on these guys....

P.s this noob doesnt know how to access a dungeon.....
Title: Re: Power Armor
Post by: ZwierQ on October 22, 2014, 09:03:50 AM
So now we just have to farm those thing, make 10CH and walk around with a leader with carry weight module and +dr module. R.I.P. sg snipers cause of aimtime and that thing.

EDIT. Forgot to add. Make it req some base str if you want to prevent snipers from wearing it or something.
Title: Re: Power Armor
Post by: Niamak on October 22, 2014, 09:21:41 AM
You can use combat knife.  8)
Title: Re: Power Armor
Post by: S.T.A.L.K.E.R on October 22, 2014, 09:42:47 AM
So now we just have to farm those thing, make 10CH and walk around with a leader with carry weight module and +dr module. R.I.P. sg snipers cause of aimtime and that thing.

EDIT. Forgot to add. Make it req some base str if you want to prevent snipers from wearing it or something.
you're not a god in power armor, it has lots of drawbacks

the 2x harder to heal and AP drain is going to make the guy in PA die easier, and especially the knockdowns/back turn into winded

oh and the getting pushed out of 0 HP, ths will help a lot, just focus the guy in PA and he'll pop out in a bluesuit

Title: Re: Power Armor
Post by: Perteks on October 22, 2014, 09:43:54 AM
Then 1 agi chars gonna lose ap when runing in this :D?
Title: Re: Power Armor
Post by: ZwierQ on October 22, 2014, 10:01:41 AM
you're not a god in power armor, it has lots of drawbacks

the 2x harder to heal and AP drain is going to make the guy in PA die easier, and especially the knockdowns/back turn into winded

oh and the getting pushed out of 0 HP, ths will help a lot, just focus the guy in PA and he'll pop out in a bluesuit
Nerves of steel? Medkits? Stimpacks? Super Stimpacks? AP regen modules? You can be unstoppable juggernaut with this armor if you know mechanics. You can't be crited so you don't care about crit stat perks = more perks for you to prevent cons of armor. If it is really lowest tier PA it should have Fire DT/DR and Electro DT/DR in between Metal MKII and Tesla.
Title: Re: Power Armor
Post by: rix on October 22, 2014, 11:13:07 AM
Oh shi, with ammo dt mods ignorance it looks like smthg imbalance, and what about 75% bleed resistance, with food, some drugs and ftl bonuses almost all can wear it
Title: Re: Power Armor
Post by: RazorRamon on October 22, 2014, 02:34:54 PM
Yes, yes everyone take your PAs to zone control i promise nothing can kill you.

Also please never look behind you, the back of power armors is especially strong so DONT WORRY
Title: Re: Power Armor
Post by: The Brazilian Slaughter on October 22, 2014, 04:40:50 PM
I need one of these for my current main, my guy is designed to be tanky and tough so I look foward to boucing your pathetic bullets!

I must say, this armor is interesting. Its slow and bulky as fuck, protects from crits, etc. Seems its weakness is being attacked by Machineguns with high -DR modifiers, or energy weapons. Also, this probrably sucks against sneakers.

On the bad side, I'm kind of scared Armor King is going to cheese it even further, damnit! I need a edge!
Title: Re: Power Armor
Post by: Deathproof on October 22, 2014, 05:14:26 PM
Then 1 agi chars gonna lose ap when runing in this :D?

No because ag doesn't affect the usual 12.5 regen just the regen +, so in worst case he'll have 7-8 ap per sec
Title: Re: Power Armor
Post by: Smalltime on October 22, 2014, 05:20:41 PM
Then 1 agi chars gonna lose ap when runing in this :D?

No because ag doesn't affect the usual 12.5 regen just the regen +, so in worst case he'll have 7-8 ap per sec
With 3 agi, I was losing AP while moving with this armor.
You will lose AP while moving with it if you have no agility.
Title: Re: Power Armor
Post by: PorkchopExpress on October 22, 2014, 06:15:13 PM
Then 1 agi chars gonna lose ap when runing in this :D?

No because ag doesn't affect the usual 12.5 regen just the regen +, so in worst case he'll have 7-8 ap per sec

While you're moving only your regen+ works.....
Title: Re: Power Armor
Post by: mAdman on October 22, 2014, 10:51:53 PM
Yes, yes everyone take your PAs to zone control i promise nothing can kill you.

Also please never look behind you, the back of power armors is especially strong so DONT WORRY

LoL I can just picture all the 1 ag PA characters trying to run away from you when their AP runs out.

Funny mental image.
Title: Re: Power Armor
Post by: The Brazilian Slaughter on October 23, 2014, 12:20:09 AM
Would love to see T45d Power Armor, just make it less slow than this armor and make it consume a lot of energy cells.
Title: Re: Power Armor
Post by: FrankenStone on October 23, 2014, 06:50:47 AM
i guess it will be introduced later , with same crafting mechanic like this one . but i think it will be harder to obtain with more rarer crafting material from harder dungeons for example maybe also i think cirn0 mentioned that u dont need power armor training for the introduced PA so i guess hes planning to add that perk somehow in the future maybe with high level requirement plus some hard quest i dunno
Title: Re: Power Armor
Post by: PorkchopExpress on October 23, 2014, 07:05:53 AM
-Takes 200% bullets from bursts

Does this means only bursts or it covers spread weapons in general?For example full auto mode?Also if weapon shoots maximum 10 bullets and all 10 hit,does that mean he will get 20 bullets or x2 the bullets which hit but <=  maximum bullets per attack of weapon?
Title: Re: Power Armor
Post by: Perteks on October 23, 2014, 07:23:45 AM
Probably it means that in spread he have x2 bigger percentage of bullets hit from pool
Title: Re: Power Armor
Post by: Smalltime on October 23, 2014, 08:04:24 AM
-Takes 200% bullets from bursts

Does this means only bursts or it covers spread weapons in general?For example full auto mode?Also if weapon shoots maximum 10 bullets and all 10 hit,does that mean he will get 20 bullets or x2 the bullets which hit but <=  maximum bullets per attack of weapon?
Full auto is included.
If the gun shoots 10 bullets at once, 10 would have a very high chance of hitting the PA, unlike against a normal target, who you would only hit (maybe) with 5.
The PA does not magically create bullets to hit itself with
Title: Re: Power Armor
Post by: paragon on October 23, 2014, 08:13:56 AM
So is it 2x to OneHex value?
Title: Re: Power Armor
Post by: Myakot on October 23, 2014, 08:16:46 AM
Quote
The PA does not magically create bullets to hit itself with
This would actually be awesome.

I love this armour, the fact that there's a t2.5 PA is awesome, it really does add the charm to the game.
Title: Re: Power Armor
Post by: Smalltime on October 23, 2014, 08:34:26 AM
One-hexing really doesn't come into play here. It just means that if you burst it, your entire burst is likely to hit it.
If three people are standing in a line, and the middle person is wearing PA, and one of the guys on the end tried to burst the guy on the other side of the PA guy, all of the bullets would hit the PA guy instead of spreading evenly, as they do on normally sized/armored targets.
In case language barrier is confusing things, I have drawn a diagram for everyone
(http://i.gyazo.com/6de70934b2ea6ba1a8a23c00dc076fe2.png)

All of this said, most (but not all) burst weapons are pretty crap against it, because it ignores the DT ammo mod entirely.
Title: Re: Power Armor
Post by: Stem Sunders on October 23, 2014, 09:36:15 AM
Thanks for the detailed diagram :D

Effort :p
Title: Re: Power Armor
Post by: mAdman on October 23, 2014, 09:41:53 AM
Can we add those as new minigun firing animations? After seeing the amount of care and attention put into it it deserves some praise (the "pew pew" text too of course).

Thanks for the info though Smalltime. :D
Title: Re: Power Armor
Post by: S.T.A.L.K.E.R on October 24, 2014, 10:14:38 AM
MELEES NEED A BUFF TO KILL POWER ARMORS KKUUURWAA
Title: Re: Power Armor
Post by: mAdman on October 24, 2014, 10:39:11 AM
Melee so stronk already though >.<
Title: Re: Power Armor
Post by: Niamak on October 24, 2014, 10:56:38 AM
cirn0 fire melee weapon pls !
Title: Re: Power Armor
Post by: 3.14 on October 24, 2014, 12:19:28 PM
Wouldn't the Ripper be good vs PA?
It has the Decreased DR and Hit the Gaps perks so it should deal some damage, and 3x Limb Shredder give at least a chance to cripple an arm or leg.
Title: Re: Power Armor
Post by: Stem Sunders on October 24, 2014, 12:51:14 PM
Wouldn't the Ripper be good vs PA?
It has the Decreased DR and Hit the Gaps perks so it should deal some damage, and 3x Limb Shredder give at least a chance to cripple an arm or leg.

Cripples are totally negated by power armor?

"Un-crittable"

Title: Re: Power Armor
Post by: 3.14 on October 24, 2014, 12:57:56 PM
I was thinking Limb Shredder works regardless of critical hits, just 10% chance to roll vs targets endurance to cripple random limb with every hit. No?
Title: Re: Power Armor
Post by: Stem Sunders on October 24, 2014, 02:39:25 PM
I was thinking Limb Shredder works regardless of critical hits, just 10% chance to roll vs targets endurance to cripple random limb with every hit. No?
I have no idea :p

Anyone?
Title: Re: Power Armor
Post by: Niamak on October 24, 2014, 03:00:23 PM
Easy to test, pickup rad smg and use burst fire mode.
Title: Re: Power Armor
Post by: Savager on October 24, 2014, 04:34:01 PM
Just use super cattle prod.
Title: Re: Power Armor
Post by: Smalltime on October 24, 2014, 06:26:35 PM
Yeah, super cattle prod whaps PA for like 80 a hit.
Title: Re: Power Armor
Post by: S.T.A.L.K.E.R on October 24, 2014, 06:44:47 PM
Melee so stronk already though >.<
But against PA they are worthless, except the super cattle pod that does at least 75-80 dmg

Wouldn't the Ripper be good vs PA?
It has the Decreased DR and Hit the Gaps perks so it should deal some damage, and 3x Limb Shredder give at least a chance to cripple an arm or leg.
I've tried it and only did 16 dmg...and I can't bleed them out thanks to the extra bleed resistance they have.

Just use super cattle prod.
alright, time to stock up on these bitches since everyone is going to get PA now (or has)
Title: Re: Power Armor
Post by: FrankenStone on October 25, 2014, 05:17:36 PM
BB take all zones thx to PA ;)
Title: Re: Power Armor
Post by: paragon on October 30, 2014, 06:29:11 AM
I was thinking Limb Shredder works regardless of critical hits, just 10% chance to roll vs targets endurance to cripple random limb with every hit. No?

Nope.
Title: Re: Power Armor
Post by: naossano on December 02, 2014, 07:54:09 AM
It is great that the V-TEC & Bboys took the initiative to stop wearing PA in the core. Too bad most PA haters already left the server. That feature was so unecessary.
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 08:00:43 AM
It is great that the V-TEC & Bboys took the initiative to stop wearing PA in the core. Too bad most PA haters already left the server. That feature was so unecessary.
What was unecessary? Leaving the server or adding the PA?
Title: Re: Power Armor
Post by: naossano on December 02, 2014, 08:49:01 AM
The feature was unecessary. Only feature mentioned was the power armor.
About the players who left, they won't coming back this cession, i think.
Most Old Fonline players have the habit to come only after/before wipe.
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 08:58:26 AM
The feature was unecessary. Only feature mentioned was the power armor.
About the players who left, they won't coming back this cession, i think.
Most Old Fonline players have the habit to come only after/before wipe.
Well, I see Tecs in PA a lot, granted its only 1 at a time but they still use it.
So if PA was never added players would still be here?
Because if I remember correctly, the daily numbers were already dwindling before PA was added.
And after it was added, there was a short period where it infact boosted players (For a very short time)

Unnecessary? Maybe. but no one has taken the initiative to stop wearing it, I dont even know if bbs have any PA anymore...
AFAIK, family has 2-3 sets but does not use them for pvp...

This screen was taken two days ago, it shows tecs using PA, which they did for most ZC that day.
Title: Re: Power Armor
Post by: Anza on December 02, 2014, 09:09:41 AM
Hahaha nice swarm :D
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 09:13:03 AM
Hahaha nice swarm :D
We were outnumbered 2 to 1 but we still managed to kill the pa plus 4-5 others :P

Was a good fight.
Title: Re: Power Armor
Post by: naossano on December 02, 2014, 09:41:00 AM
I don't think that power was the biggest reason people left, but i know that at least four TTTLA and two BBS (BBS not BBoys) left because of this. It promotes grinding, hasn't much counter weapons and screw even more little groups, as they won't afford to bring them in battlefield.

I didn't see anyone in Power Armor for weeks. I assumed the biggest teams were getting fair in giving the little ones some chances, and the will to come back. I know many wouldn't come if the opponements had PA.

Title: Re: Power Armor
Post by: paragon on December 02, 2014, 09:51:09 AM
Players left long before PA implemented.
First group I've encountered using PA in ZCs were Russian BBoy platoon.
They were playing for 1-2 weeks using 2 PA in battles, it were one of the best tactical and equipment changes during the season.
They have 1+ PA left, 2 lost to v-tec.

You can scare only randoms and scavengers with PA, it's easy to kill. And not much harder to get if you're playing in team (5 men) in this team-based game.

Yes, Family use PA for assignments ^^ But they don't afraid to fight against it, because they probably know about it much more than you, naossano.
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 10:10:29 AM
@naossano
I don't think anyone is scared to fight against PA, and the bigger groups certainly dont care about making it fairer and also you're right that little groups can't afford to use/lose it.
but my point stands that it is still in the core. usually on a vtec.
Its hard enough to get players for ZC/PvP and when we do get enough players no one can be botherd to grind and hunt for PA frags, we would rather try to play PvP.

@Paragon
If I had it I guess I would use it, however majority of players I spoken to don't care or don't have interest in using/finding it.
Title: Re: Power Armor
Post by: Niamak on December 02, 2014, 10:11:39 AM
AK is an expensive weapon. Kappa
Title: Re: Power Armor
Post by: naossano on December 02, 2014, 11:24:55 AM
I am aware that PA is not invincible.
And it is not just about fighting an PA but also fighting wearing a PA, while you have good chances to lose.

The Problem that Power armor raises is a a reminder of old grinders/hoarders servers.

- That item involves a lot of grinding. You need to gather x number of players to spend x number of time getting one item, then do the same for another, and another, etc... It is time/energy/people consuming.

- It doesn't provide any attack bonus, of course, but make the tank characters even more bullets/actions points sponges. They stay alive much longer.

- In order to remain active in PVP/ZC/TC, you need to be able to maintain a constant and effective supply line. If you always/often win, the supplies aren't much an issue, as you keep your stuff and get free additionnal stuff. If you you always/often lose, you have to constantly gather new item in order to sustain the PVP efforts.

- In servers in which the stuff is harder to obtain, you have a few PVP team, that are almost always the same, that can afford to grind and hoard thousands of hard to get items,  and those teams are always the same taking zones. In 2238, for instance, the town were almost always held by TTTLA/VSB/BBS/CS/Rogues/C88/sorryififorgotone. It was pretty rare to have another team take a town, let alone hold it. Sometime, a team managed to join the competition, but considering the other team were stronger/more experienced, those new teams lost a lot and weren't able to sustain there supply line. If the items were easier/faster to get, they wouldn't forfeit so easily. And i am saying that as a TTTLA, a member of a team who had enough no-life members to sustain the supply line.

- One of the most welcomed elements of AOP was to make the items easier to obtain/find/produce, so the supply line is less an issue. People can lose a lot more fight and still come back, because they spent 1 hours to be fully equipped, instead of a full day, and all their team. Plus, the randomization of many things makes you wander/explore more, instead of doing the same thing over and over. For players that aren't in the grinding mindset or just want to have fun, it is very refreshing compared with 2238.

- Power Armor, on the other hand, seems to promote grinding a lot more, since it involves having a full crew doing nothing for hours in order to get to the right encounter where they will find those 5-6 guys with power-amor parts, and do that thing again. It contradict the early non-grinding philosophy, is boring, involve going out of the core for a bunch of time, and not meet other players for PVP/RP/diplomacy/any interaction. Some players might be interested in doing it, but many won't just do it, even once.

- Then, there is the issue of the supply line, related to the win/lose thing. If you win a lot, you don't have to grind a lot. If you lose often, you won't bother bringing an item you spent 4-6 hours getting, and risk lose it agains't enemies that would have beaten you 80% of the time. They would beat you even more if they have it and not you.

- Which brings me to the relief to not have seen much people in PA recently. If thought they wouldn't inflinct more balances issues in other groups that already lose tons of lower stuff already.

In the end, my complains mostly have to do with the grinding issues brought from the ways it is obtained, rather than the item itself. I would rather have it linked with the fame. So people would be even more inclined to join the PVP, knowing that even if they lose a billion time, just by coming back and shooting the enemies, they are getting closer to obtain their own power armor one day.

About the amount of players, they were almost an hundred three days before and were fifty a week later, before the change of port. Althought, it can be argued about what would be the cause of players leaving, since the server lost players everyday since mid-september.

Anyway, i don't want to make definitive statement about the Power Armor, since it fit some purpose and will probably be rebalanced someday, but it can be easily understood what feeling the current way to obtain it could put off a significant amount of players, and why some of them left.

Not mentionning the goal of attracting totally new players and casual and let them do significants things early enough that they would want to stay more.
Title: Re: Power Armor
Post by: FrankenStone on December 02, 2014, 11:46:26 AM
well your grinding aruguments for PA are all great , i was seeing problems there too when it was impletended but i dont think that it need re balancements i mean the armor itself is good as it is , only the grindin is a bit of a problem but dont forget that random encounters were heavily nerfed because of too much whining at the beginning of season , if it wouldnt have been nerfed maybe u could get PA even faster then with proper team ...
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 11:58:33 AM
well your grinding aruguments for PA are all great , i was seeing problems there too when it was impletended but i dont think that it need re balancements i mean the armor itself is good as it is , only the grindin is a bit of a problem but dont forget that random encounters were heavily nerfed because of too much whining at the beginning of season , if it wouldnt have been nerfed maybe u could get PA even faster then with proper team ...
I thought it was nerfed after the addition of PA.
Before the addition of PA it was really easy to find BOS in random encounters.
It was also easy to lead them into enemies that might have also been on the same map (Having them fight and picking up the frags from BOS bodies)
Before PA was introduced I got my hands on 6 PA frags doing this all alone.
Now Its a struggle (Very time consuming) to find one encounter with BOS patrol...IMO

Kinda Unrelated question- Are BOS patrols more frequent encounter the less players there are?
Thats how it seems to me, but it could just be coincidence
Title: Re: Power Armor
Post by: paragon on December 02, 2014, 12:02:49 PM
I think fame should worth much more than caps, so for caps you're able to get basic equipment, but tier3 equipment only for fame.
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 12:12:18 PM
I think fame should worth much more than caps, so for caps you're able to get basic equipment, but tier3 equipment only for fame.

Tier 3, only for the best/most frequent players? :s
Title: Re: Power Armor
Post by: Count Matthew on December 02, 2014, 12:24:37 PM
Am I being stupid here, but can't you get PA fragments from the smugglers cove area, from the super mutants?
Title: Re: Power Armor
Post by: naossano on December 02, 2014, 12:39:21 PM
Dunno about the smuggler, but you can occasionnally find some freelancers that have one part on them.
Title: Re: Power Armor
Post by: paragon on December 02, 2014, 12:41:52 PM
Tier 3, only for the best/most frequent players? :s

Umh, I forgot to say that basic equipment (like CAmk1) should be free for all xD
Then some better equipment (like CAmk2) should be for caps.
And CAmk3 should be for fame.
(and the difference between them if less than 10% efficiency)

But it won't happen because it's not arena game like John Porno said (:
Title: Re: Power Armor
Post by: cirn0 on December 02, 2014, 01:03:59 PM
The SPA is intended to be just another type of armour instead of a direct upgrade of anything, following our armour design, although I don't think anyone has problems with the armour itself.

The method of acquiring the armour currently is not really well thought out but more of a, "I want to get this combat tested and feed-backed ASAP" kind of thing but with some emulation of difficulty to obtain. So yes its behind a grind right now but the key to this grind being dangerous is that it is all possible to obtain this in the safety of PvE instances (from WM random encounter, PA dudes).

All the best gear ought to be only obtainable in a PvP susceptible environment and most probably only available to obtain during prime-time as daily/weekly events. This is critical to the legitimacy of the whole game's premise because in the grand scheme of things, these items MAY be the deciding factors to the strategical battles ( Outpost fights and Faction HQ fights ). I want to minimize the notion that a certain group is dominate because they had more grind potential and that they have this gear because, they fought smart and won it; earned it.

On paper, all this is done to give pressure to every faction, suppose if one faction rises above the rest a bit, surely it will be pulled down by the collective. This prospective future/feature interests me as a player and hopefully will you guys as well.
Title: Re: Power Armor
Post by: paragon on December 02, 2014, 01:15:27 PM
Global conspiracy time!
Title: Re: Power Armor
Post by: Smalltime on December 02, 2014, 05:28:36 PM
Am I being stupid here, but can't you get PA fragments from the smugglers cove area, from the super mutants?
You can. Those guys also drop chitin, t3 ammo, and... datacubes.
Title: Re: Power Armor
Post by: Stem Sunders on December 02, 2014, 06:27:23 PM
Am I being stupid here, but can't you get PA fragments from the smugglers cove area, from the super mutants?
You can. Those guys also drop chitin, t3 ammo, and... datacubes.

These data cubes...afaik, nobody has ever seen or posses one...

I need to know what data they contain damnit!!
Before the lawyers figure out how to use it against us.
OR WORSE!!
Those filthy tecs get their hands on one...

If they do...All is lost...


EDIT. Everyone has one but me, and I'm just finding out there are also "tech parts/pieces"? XD

 
Title: Re: Power Armor
Post by: Smalltime on December 02, 2014, 06:53:13 PM
V-tech definitely has at least one. I don't know if there are any encrypted ones yet, though.
Title: Power Armor
Post by: Michaellew on December 11, 2014, 02:44:59 PM
i have a Power FC on mine and have no issues with driving it around town cold or warm and no starting issues, it is not my daily driver but it is all i use on the weekend.
Title: Re: Power Armor
Post by: Caboose on December 11, 2014, 05:00:24 PM
Our Platoon has 2 encrypted datacubes.