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Messages - John Porno

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21
News & Announcements / Re: Join the Official Discord!
« on: February 21, 2017, 11:46:01 PM »
this is the internet. fuck off with your PC shit

22
Resolved bugs / Re: "2" keyboard key
« on: February 13, 2017, 06:47:03 AM »
dont take this forum too seriously.

If you see s1man or cirn0 giving a serious 1line answer in your thread, then that's all you need in the bug section. Everything else is just shitposting.

23
The Lobby / Re: Big Gun Snipers needs buff
« on: February 12, 2017, 04:25:26 AM »
Theres a reason players use aek and devs use sg552

24
Challenges & Accomplishments / Re: PvP Movies and Screens [ SEASON 2 ]
« on: February 10, 2017, 07:29:23 AM »
>mono sound
>wrong resolution

why

25
Resolved bugs / Re: "2" keyboard key
« on: February 10, 2017, 07:27:37 AM »
Youre supposed to stim tables and not fa doors, damn noobs

26
Suggestions / Re: Gatling vs big guns.
« on: February 10, 2017, 07:25:39 AM »
paragraphs

27
General Discussions / Re: Good job!
« on: February 10, 2017, 03:02:56 AM »
Spoiler for Hiden:

28
Suggestions / Re: Plasma and Electro Milkor nades
« on: February 09, 2017, 12:15:11 PM »

29
The Lobby / Re: Encato resort upper lvls have no loot
« on: February 09, 2017, 12:14:20 PM »
The encanto resort upperfloors as well as bio lab, whorehouse, sun tan valley and junk outpost are all WiP dungeons that have been *implemented* in their current, unfinished form only because we're too lazy to keep a separate branch for the live server. That means that especially in a low playercount phase like now, the live server will occasionally be updated to development builds rather than release builds so to speak.

The ecanto resort in particular will see a special use though, it will be more than just a normal dungeon.

Spoiler for codename:
r6sdlc

30
General Discussions / Re: all these guests
« on: February 08, 2017, 12:21:41 PM »
I think we lost password to that channel

31
General Discussions / Re: all these guests
« on: February 08, 2017, 09:07:59 AM »
bots

32
The Lobby / Re: Big Gun Snipers needs buff
« on: February 06, 2017, 01:11:48 PM »
why is the least important point getting all the attention oh wait

33
General Discussions / Re: change of battle coat appearance
« on: February 06, 2017, 09:24:05 AM »
all the art can easily be replaced in your client's data folder. In case you have the data packed, you can unpack any zip files (or .dat files for that matter) and then remove or comment out the respective file's line in the datafiles.cfg.

Under the following link youll find an FRM browser and a data extractor, in case you ever want to replace vanilla graphics.
https://dl.dropbox.com/s/rol8zmlcwqhmx1m/FRM%20Tools.7z?dl=0

Use the titanium frm browser to locate the files you want to replace in data/art/critter folder. There's a lot of them, to good luck.

34
Suggestions / Re: Plasma and Electro Milkor nades
« on: February 05, 2017, 03:56:14 PM »
I feel like adding those nades would just be boring

35
The Lobby / Re: Big Gun Snipers needs buff
« on: February 05, 2017, 06:22:44 AM »
Man whole array of different weapons are used.

I saw Aek, Laser Rifle Ext, Minigun, SCAR and many others for less than 1 hour of play.

AEK seems to be the go to shit weapon that is most popular.

Today what suprised me today was the plasma pistol.

You are right I just wanted to show that we closed ourselves in narrow section of weapons when we have so manny other, good weps that's all I mean there. anyway you were right about that as50 build ( I got max shoot for 35 ap, can't get lower without leadership ) and it brings doom O.o thank you for you help here
The general weapon choice is influenced by these things, among others:
- Map
- Total playercount in fight
- Disparity of playercount between teams
- Knowledge about enemy weapon- and buildchoice
- Skill of your teammates and your enemies
- Personal preference
- The fact that personal preference changes over time

Also, here are some Hyptheses which will surely entice some shitposting further down:

No player or dev is omniscient nor completely rational.
-> Everyone's decision is to some degree subjective.
--> Opinions will change over time.
---> The meta is essentially a network of subjective opinions based on, but not strictly governed by hard gameplay mechanics
----> The meta is constantly changing even without the game changing.

Bonus fact: Since everyone has limited mental capacity and only has a limited amount of data available, with both of those parameters being different for every single player, errors will be made which further contribute to the changing of the meta. Even a hypthetical perfect hard balance would result in subjective meta.

My own personal conclusion out of these thoughts is that a perfect balance is not even something to aim for. Instead, I would say as a dev that it's much better to concentrate on "enabling" players to react to the changing meta in more than one way. Even if that case was hypothetically the case, it would still merely "enable" players to do so but not "make" them do so.

In other words, if you think the meta is fucked, try to find ways to change it yourself. I am 100% confident that we have supplied ample game mechanics allowing everyone to do so. However, hard factors like playernumber will naturally affect this process in ways that we as devs cannot control, unless we tried to scale mechanics and weapon stats with playercount, which we obviously dont cause it's a stupid idea.

Spoiler for Hiden:
gitgud

36
General Discussions / Re: I'm back
« on: February 04, 2017, 12:42:03 PM »
please stop quoting images without spoilers fucking scum

37
The Lobby / Re: Weapons ammo.
« on: February 02, 2017, 08:20:02 PM »
In the tier 8-9 tournaments I ran 2 assault rifles, one AP and one JHP and it really is nice exploding leathers with them.

38
Suggestions / Re: make AoP version of fonline battleground
« on: February 01, 2017, 06:40:15 PM »
S1man and paragon got access at around the same time, a couple months or so into the first season, except siman was quick to take a year long break and only really started become real dev much after paragon already left, basically only since the start of current season. The other thing is that neither really wanted the "official" title on the forum or GM access ingame and in terms of the overall design decisions on where to take the game, neither really wanted to participate much.

The role of Wipe is more that of an advisor than a dev. he or she did get svn access at some point, but doesnt actually contribute any code, and is not expected to. It's just important for cirn to be able to yell WIPE BLS when irritated by fonline engine.

As far as Shang is concerned, he pretty much left at the first start in september 2014 and only returned briefly to map the Church HQ.

Lidae's and Smalltime's track records have also shown an increasing amount of breaks and throughout the current season, it has mostly been cirn, siman and me.

39
Technical Center / Re: Download links are dead. (FIXED)
« on: January 17, 2017, 02:36:51 PM »
Spoiler for Hiden:

40
News & Announcements / Re: Still alive and dead!
« on: January 05, 2017, 09:07:15 PM »
At least I'm good in Siege :^)
I'm sure youre doing just fine with all those rank 20's youre being queued with

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