Author Topic: Traps  (Read 3369 times)

mAdman

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Traps
« on: July 17, 2016, 07:59:30 AM »

The idea is to make traps basically work like grenades with extremely low range, so they can be set up with relative ease, the character could still play an animation before throwing or whatever to stop people from spamming them and/or they could consume huge amounts of AP to "throw" like this (like, max 4 or 5 hexes range I am thinking).

That is just to make the setting of traps up less hassle in general, giving them a hotkey sort of deal like grenades kind of makes sense right? (I know throwing a beartrap or whatever doesn't make sense, but hey nothings perfect).

Also!

To just delete the idea of people spamming trapfields all eternity, you don't have to make them super rare, just put a reasonable timer on them (maybe determined by traps skill?), when the timer on a trap wears out, it just becomes inactive and is a visible object on the ground.
« Last Edit: July 17, 2016, 08:03:59 AM by mAdman »
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FrankenStone-MKII

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Re: Traps
« Reply #1 on: July 17, 2016, 02:58:05 PM »

Spoiler for Hiden:
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mAdman

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Re: Traps
« Reply #2 on: July 19, 2016, 12:30:05 AM »

Yes but what does it all mean basil?
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