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Messages - The Brazilian Slaughter

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21
General Discussions / Re: I miss AoP
« on: December 17, 2015, 10:12:27 PM »
Playing Age of Decadence, Geneforge 3 or recently, Fallout's Doomsday for Darkest Hour.

I miss fighting alongside 20 cracking family bros, shooting, murdering and joking every step of the way.

22
General Discussions / Re: Redoing this game in UE4 or Unity
« on: December 03, 2015, 11:11:22 PM »
Will your game require a NASA computer to run? Because geez, Wasteland 2...

23
Events & Politics / Re: Reason for aop shutdown
« on: November 04, 2015, 02:32:16 PM »
Server collapsed under the heavy load of the concentrated gayness of every non-family member

The only way to save the server is to join the Family. This will make you not-gay. Also wipe NOW!

JOIN THE FAMILY!

24
Changelogs / Re: 17-08-2015 Changelog
« on: August 23, 2015, 12:52:15 AM »
Why not use ladder animation instead?
man dont even go there

USE THE

LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION
LADDER ANIMATION

25
Suggestions / Re: Equal numbers PvP
« on: August 23, 2015, 12:51:06 AM »
I think Arena or match-making of some sort could only work if it was not all the time.
Think, say, daily a NPC with a special once-in-a-day mission appears and some players (say, 4) are chosen somehow to go into the mission somewhere (because you have to be stealthy or everyone will know and swarms aren't know for being stealthy). There in the mission you meet foes from other faction in same number.

One place with equal ammount PvP that worked great was Sierra Caves in FOnline2, my favorite FOnline dungeon so far. Maybe having a limited version of it can be a nice PvP and PvE experience.

Swarm vs Stalker is the default pvp scenario in AOP.

That could be a fun arena scenario:

20 dudes (Swarm) vs one dude (Stalker)
Swarm uses crap tier 1 equipment, but they have total numbers superiority. They have to co-operate to defeat super-stealthy and advanced foe.
Stalker is alone, but he has top tech and a magical stealthboy that allows him to pull Predator-style shit unseen since the early days of AoP. Stalker has to be stealthy as fuck and ambush the Swarm, one by one, before it finds and kills him.

26
Changelogs / Re: 17-08-2015 Changelog
« on: August 22, 2015, 08:48:45 PM »
Why not use ladder animation instead?

27
Suggestions / Re: Get rid of PE Nighttime malus
« on: August 22, 2015, 08:04:23 PM »
I suggest making night-vision ultra rare, dungeon only.
I like the idea of night being the time when close-quarters fighters shine.

28
Only form of Arena I support is one for blood-sports and duels where members of all factions come to see someone settle scores, rivalries or simply blood-sport, betting included.

One thing that I think would be much cooler and fairer than Town Outposts Control as a fair form of Zone Control would be something like a Sierra Caves-style dungeon.

I loved going to the Sierra Caves in FOnline2 with my friends, preparing the right amount/type of gear for maximum cost-benefit, getting the right team (lockpickers/trappers are mandatory), going in and fighting monsters, going across dark caves, scooping out loot, being immensely paranoid about other people being in the area, communicating and dealing with said people (which ranged towards anything from friendship and alliance and common agreement of peace, to paranoia shooting, warning fights annd out-right hostility), conservating ammo, carrying all the loot possible, getting lost in the caves (and trying to find another friend there), trying to heal your crippled limbs and avoid traps when you lose the guys in your team who can do that, etc.

29
Changelogs / Re: 25-06-2015 Changelog - 2nd edition
« on: July 03, 2015, 09:33:51 PM »
random assignments and especially this mining stuff has been completely ignored in all of our recent changes because they will be taken out in next season anyway. All the future patches will gradually prepare the server for the wipe.

When wipe?

I'm waiting for wipe.

30
General Discussions / Re: is the family dead?
« on: May 13, 2015, 08:17:41 PM »
Sometimes I take a gander, but to be fair, I'm actually waiting for wipe.

31
News & Announcements / Re: FOnline: Reloaded Wipe announced
« on: May 03, 2015, 11:52:44 AM »
Yeah I don't see the interest either, and I don't see anything that screams "THESE ARE VERY NEW AND INTERESTING FEATURES, PLAY NOW", in fact FOnline2 has more interesting features by comparison (and their RT combat implementation is still immensely inferior to AOP's), and their TB is still pretty much the old Fallout combat (when they could've all levelled up and enhanced it).

But hey, more players, and its nearly-vintage 2238, so I will take a look at it.

32
Suggestions / Re: Burning damage
« on: May 01, 2015, 03:02:30 AM »
A more refined implementation of burning would be interesting, here's some things I can see it doing:

- OHMYGODIMONFIRE effect - dunno what it would do, but I think someone who's BURNING shouldn't be able to act like a non-burning char. Wonder if we could use the "flame dance" animation, but without the death, for this. There should be stuff that protects one from this, however - Fire Leather and Power Armor, for example.

- Temporary charisma down? To account for burnings, even after the fact.

- A small possibility of making your bullets go off and your batteries melt and short-circuit?

- Item degradation? Dirty-baggery, but I like of attacking someone's items directly.

33
News & Announcements / Re: FOnline: Reloaded Wipe announced
« on: May 01, 2015, 02:49:05 AM »
I miss being overwhelmed (AND out-leveled!) by Russians and having to comb through every northern town with my Unity/Rotator pals in the biggest FOnline swarm the world has ever seen while executing on sight every russian or cyrilic name.

I think I now know how the germans felt during Barbarossa. Felt like the SS while doing it.

34
Changelogs / Re: 25-04-2015 Changelog
« on: April 28, 2015, 04:36:56 AM »
Who the hell chucks spears at people, anyway?

35
Suggestions / Re: [New Weapon] Nail Bomb
« on: February 01, 2015, 08:55:24 PM »
Great, simple IED idea! What about a improved version with the nails coated with shit or poison?

36
Suggestions / Re: Single Shell Loading and Your Magazine
« on: February 01, 2015, 08:54:06 PM »
Talking about magazines... one little cool weapon idea would be something akin to the Neostad shotgun with two magazines one can easily switch between.

37
General Discussions / Re: Unknown invaders!
« on: January 30, 2015, 09:22:21 PM »
I'm interested in diplomacy with these new intru- eers, factions. Maybe we can come to a understanding with this Syndicate people...

Im afraid so, you turned something with a great story background (the mafia) into AoP's very own carebear hugbox faction

The hugs are to better crush people.

Besides, Family sticks together! It is beter to be part of a "hugbox" than part of a swarm composed of crazies, noobs and dumbfucks.


38
Events & Politics / Re: Organization of Family
« on: January 30, 2015, 08:24:27 PM »
Hey, I may show up again now that there's more players and patching and stuffies. Is that the word of Teamkilling I hear? NOT IN MY FAMILY!

39
Suggestions / Re: Personal Lockers in Core W/combination
« on: January 14, 2015, 01:12:19 PM »
I think the idea of having private stashes around the core is actually pretty cool. We need to keep people in the Core, the more time people spend in the Core, the better.
With the vertical maps, I think there's a lot more space around to prevent safes from being everywhere.
Base will still be important because there are no benches in the Core.

Such things will add a new element to ZC - go to your stash after death or stay longer in base to re-gear instead? Not to mention it speeds up ZC by having people stay on the Core after a short stash-run to decamp loot and reload on consummables. There's always the danger someone camped your stash. In fact, factions may send stragglers around to seek or camp stashes during and after ZCs.

Finding someone's locker may be either a good way to camp and kill, or actually a trap against exactly that sort of camper.

Could be cool if you could dig stuff under the ground as well and then dig it back.

This is going to make traps more important. I like the idea of people going after others' secret loot stashes.

Having stashes on the core supports the Sewer Rat playstyle.


40
Game Tips & Guides / Re: faction play & teamkilling
« on: January 11, 2015, 08:39:38 PM »
I dont know about other factions, but I never saw any teamkilling in family. (except for once, when we thought this guy was a spy.)

There was a incident I was involved in when a buddy died in Poly, I stood by his body and then some dude from the Family (a pole, I think) just looted the dead guy's stuff even through I told him it was from a ally. I then pursued him and left him with negative HPs, but he regenerated and ran away again. Golden Geckos got him in the end, through, and my friend got his stuff back.

I think the whole thing was a misunderstanding because he had bad english.

But besides that, I don't think Family ever had any teamkilling. We were too busy and having too much fun running guerilla deathsquads.

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