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Messages - LIMBleech

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1
Suggestions / Re: G.E.C.K
« on: January 27, 2015, 03:14:59 AM »
Too many cooks, Too many cooks...
-1, this suggestion requires a lot of work to be put into and brings out close-to-none results. You didn't even suggest what would it grant. If it has to be an item that "everybody will want", then all the other activities will simply disappear (since none of them would matter compared to that one).

The only time the other activities will disappear is for around 1 hour every 3 days, the GECK could have a charge rate so to not be abused and it would indeed be 3 factions vs 1 until one faction had it. To avoid the faction just going into ZC and leaving, the faction would have to retake that zone with the GECK and the GECK would give them bonuses when not in ZC regardless. I'll think of them

2
Changelogs / Re: 17-01-2015 Changelog
« on: January 21, 2015, 01:20:56 AM »
How does ballistics affect sniper rifles? I'm confused at How it works..?

3
General Discussions / Re: Bleed damage
« on: January 20, 2015, 10:41:19 AM »
Okay lastly, it says bleed damage is affected by weapon/ ammo, but seeing as your weapons damage increases directionally proportionally with melee damage would your melee damage affect bleed damage, meaning a perk like silent hill death could potentially increase bleed damage?

4
Game Tips & Guides / Re: KICKED OUT OF FACTION (accident)
« on: January 20, 2015, 10:04:46 AM »
Making a new char is the best move, IMO.
It is not like you were high level.

Regardless I spent a lot of time on him, however I made a new char that I'm happy with and I'm in Brahmin boys also happily, except the rooms are ugly and stink

5
General Discussions / Bleed damage
« on: January 20, 2015, 10:03:17 AM »
Can someone explain in depth bleed damage, what does 'bleed damage 150' mean, does bleed resistance reduce the chance of bleed or the damage? Is it per second? How long does it last for? Is bleed damage based on the damage of the weapon, so more melee damage would increase the amount of damage when bleeding?? Etc

6
Changelogs / Re: 17-01-2015 Changelog
« on: January 20, 2015, 09:38:44 AM »
For pms defence does it mean 10% of damage taken to you, is now bleed damage on the opponent?

7
Game Tips & Guides / Re: KICKED OUT OF FACTION (accident)
« on: January 20, 2015, 09:24:36 AM »
You obviously killed a lawyer patrol to lose that many rep in one go. I'm wondering what you were testing though... if you mined the lawyers gate... Trying to kill some Lawyers before changing faction maybe ?  :(

Funnily enough I was testing myself running over 9 mines to see if i can put 1 columns and see if the player would run through the first before the effect resulting in a double explosion and when I respawned a fucking patrol had blown up on my mines which I still wanted back because they took so long to get!

nevertheless I hate everything about the family and ive remade my char, nevermind.

8
Game Tips & Guides / KICKED OUT OF FACTION (accident)
« on: January 20, 2015, 08:17:24 AM »
I placed many traps down in my factions gate 'the lawyers' gate to test something and lawyers ran over it and all died and now I've got like -55000 rep lol I was planning on leaving anyway but now I can only got to the family and I would like to go to Brahmin boys.... Wtf do I do?

9
Suggestions / Re: G.E.C.K
« on: January 20, 2015, 07:50:22 AM »
I guess it sounded cooler in my head

10
Suggestions / Re: Craftable Item: Wheel barrow
« on: January 20, 2015, 07:49:59 AM »
Scavenging in core is already very easy, I don't think there is a need to make it even easier. Nerf on leadership cw bonus was a good thing now that I played without (I hated it when it happened though  ;D)

And how / why should it be bonus stealth while active LOL ? Easy to see that you are a sneak who wants easy loot that's not a good suggestion at all. The first perk is good though (but more -100 sneak, you should not be able to sneak with a wheelbarrow ?!) but it is a trait i guess. You may have a reduction on the stealth malus as a perk when you have 200 sneak (something like -50 instead of -100) ? Just in case people think it's a good idea, as I still think we don't need extra cw, it is nicely done now and still easy to loot in core  :)
I'm the opposite lol I don't want/need any loot I said that to hide the fact that I just just need to carry a lot of weight, like 200kg and I lose 1800 eus in 40 seconds

11
Suggestions / Craftable Item: Wheel barrow
« on: January 20, 2015, 02:24:24 AM »
Requirements: (no blueprint)
X50 junk
X10 metal parts
X5 components

Description:
- This item has a separate carry weight to your own but must be in active slot to be used. It has 200kg carry weight and weights 10kg, however you can put this item into your inventory and it weighs as much as it is holding + 10.
- When left on the floor anyone can pick it up and place it into their active slot so the disadvantage is almost forced if you don't want to *risk* losing your loot/gear


Uses: this item is for looting, extra carry weight, utility and lastly, it's weight when active is separate from the sneak penalty weight.

Item perks:
Loud! - sneak reduction when it is in your inventory (-50 sneak)
Stealth Wheels - sneak increase when it is active ( +10)

Side notes: the player can not put this item into their secondary slot meaning they can not press a hockey to switch between the two.

(If someone wants to do art for this it would be so cool and would help give more reason to implement this tool)

The reason for this is there should be an option to every single problem, giving advantages and disadvantages unrelated to the initial problem. This is my second suggestion, loving the game so far!



12
General Discussions / Pack Brahmin
« on: January 20, 2015, 01:53:08 AM »
Where and how do you obtain these useful companions, do they require ch to travel with you and will they give your position away when sneaked?

13
Suggestions / Re: G.E.C.K
« on: January 20, 2015, 12:18:41 AM »
Too many cooks, Too many cooks...
-1, this suggestion requires a lot of work to be put into and brings out close-to-none results. You didn't even suggest what would it grant. If it has to be an item that "everybody will want", then all the other activities will simply disappear (since none of them would matter compared to that one).

I agree it would be difficult but this does nothing but complement TZ and scavenging when the GECK is lost, dungeons and crafting are already a self sufficient organism for LVLing, fun and gear. But cool feedback bro!

14
Suggestions / G.E.C.K
« on: January 19, 2015, 11:53:47 PM »
Picture the Lord of the rings. Everyone is fighting for power, and the one thing everyone wants is the ring. I have a similar idea.

Bring the GECK item into the game randomly, could be ANYWHERE in the core. And it makes the user or faction in control of it very powerful. However there is a limit, it must be brought into a TZ every 3 days or it will disintegrate from that persons control and appear the next day back somewhere in the core, where anyone could stumble upon it, do you use it for evil and take it out during your travels? Or do you activate it and (wipe/do something to the sever (also deleting your character in possession of it) ???

Remember this item is ever flowing around, changing hands constantly, and in the intermission after a TZ has been won, those 30 seconds to kill the looters/people pissing you off, could be factional chaos over who loots the GECK. It is like a superior currency, and it controls everyone and no one. Do you fight to keep it out of the wrong hands? Do you want it for yourself? Do you want to see what happens when activated? Do you want it for your factions benefit?

It's up to you now.

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