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Messages - Shangalar

Pages: 1 2 3 [4] 5 6 ... 26
61
Resolved bugs / Re: [MECH] Assignment progress
« on: September 19, 2014, 11:03:18 AM »
I think at some occasions you can go beyond 100% and get bonuses for it.

62
Resolved bugs / Re: [DLG] Lawyers Trash Collector Dialog is Stuck
« on: September 19, 2014, 10:56:09 AM »
fixed (nest update).

63
Challenges & Accomplishments / Re: Weekend PvP! Find yourself!
« on: September 19, 2014, 10:53:46 AM »
Not really: http://www.online.net/en/dedicated-server/dedibox-classic

problem is mainly the multiplication of fov calculations and the flaws of the engine that make it even harder to fix.

64
Resolved bugs / Re: [MISC] Containers
« on: September 19, 2014, 10:19:24 AM »
In general, the stopwatch means server lag.

65
Resolved bugs / Re: [CHAR] Low hit points
« on: September 19, 2014, 10:13:07 AM »
Sounds like some rerolling consequence. At least it fixed itself :p

66
Bug reports / Re: Dungeons still broken
« on: September 19, 2014, 10:12:01 AM »
The dungeon should work much better since last update, tell us if you have any more issue.

EDIT: I noticed one more issue with the bossroom, hopefully it'll be better after next update (molerats starting out of their cages for some reason).

67
Resolved bugs / Re: [MAP] Can cross a barrier, Junk Canyon
« on: September 19, 2014, 10:10:14 AM »
thx, fixed after next regenmap.

68
Resolved bugs / Re: [ITEM] Aimed attack by any knifes are not work
« on: September 19, 2014, 10:01:23 AM »
Super sledges cannot aim.

69
Bug reports / Re: [MISC] Wandsafe can be opened from other side of wall
« on: September 19, 2014, 10:00:34 AM »
Yeah, I fixed a lot of those but some might still be missing. Post screens and I'll fix that.

70
Resolved bugs / Re: [CHAR] Low hit points
« on: September 19, 2014, 09:59:57 AM »
But awareness shows 299/331 (at least for me it did).

71
Resolved bugs / Re: didn't pay for my new room
« on: September 19, 2014, 09:59:18 AM »
Fixed, thanks. (next update)

72
Resolved bugs / Re: [CHAR] Low hit points
« on: September 19, 2014, 09:51:06 AM »
I confirm that his HPs are blocked on 299/331, whatever healing is done.

73
General Discussions / Re: Team mates PK
« on: September 19, 2014, 07:38:39 AM »
We will be able to bring improvements to the reputation system soon now I hope.

74
General Discussions / Re: Gate guard patrols really effective?
« on: September 18, 2014, 10:39:13 PM »
Basically, they have a distance to which they'll help (I think that's 50 hexes for now). When one group will detect an attack, all of the groups on the map will rush on the attacker. The fact that they all rush together isn't wanted, and we'll fix that later on.

75
General Discussions / Re: About the leveling and such
« on: September 18, 2014, 10:20:22 PM »
It is certain that for now the amount of different activities you can do is limited. We hope in the future to bring more so that you can vary before being bored and feel the grinding weight on your shoulders. But that's right as well that we did everything we could to allow low level players to take part in PvP actions, and we really wished players to just play the game and level up at the same time "without thinking about it", so to speak.

Leveling up the character is an exciting process but we don't want players to feel that they're forced to, that the content is accessible to them only after their reached a certain level of power. We believe the current gap is more about equipment than level, and that's something quite difficult to balance. Managing an item stock is easier than building one from nothing... in that aspect, the game is still much more difficult for newcomers than experienced players, and that's sort of a non-sense. Hopefully bringing the tutorial back will allow new players to gather some equipment and that way, not restarting naked after their first death. But that's not enough, and we'll have to work harder to help new players to get started.

What's really nice is that I heard many players donated stuff to new players. I hope this will continue, and would love to see some market where noobs can get gear provided by platoons.

76
Off-topic Discussions / Re: Fallout Classic Revisited
« on: September 18, 2014, 09:59:33 PM »
That deserves to be sticky!

77
News & Announcements / Re: 'No Name Yet' Team recruits!
« on: September 18, 2014, 08:54:18 PM »
Recruitment is open again (see first post)!

78
General Discussions / Re: Gate guard patrols really effective?
« on: September 18, 2014, 02:37:32 PM »
Patrols always come to help when a member is in danger, wherever he is, and that was always the case. We just fixed a bug which resulted in a lot of patrols not being spawned, and I increased their numbers. Probably it's too high now, and I'll probably lower it for the next update.

79
Changelogs / Re: 18.09.2014 Changelog
« on: September 18, 2014, 12:19:50 PM »
I had 217 ew and 100 doc, I was able to reroll to 221 ew and 100 doc, the same amount that EW wouldve gained if I had an extra level .. guess I'm just lucky ;)


also I never run the updater yet everything seems to work fine

The updater only concerns graphics. You're just missing the last improvements to the interface and all the added sprites, for example item graphics.

80
Changelogs / Re: 18.09.2014 Changelog
« on: September 18, 2014, 10:55:18 AM »
First post updated!

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