Pages: [1] 2

Author Topic: 25-06-2015 Changelog - 2nd edition  (Read 16779 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
25-06-2015 Changelog - 2nd edition
« on: June 25, 2015, 02:14:29 AM »

Run updater or you will crash

Fixes:
-Fixed merchant issue
-Fixed Combat message : ERROR
-Fixed THE reputation bug that left everyone at 100k rep.

Changes:
-Instant replication changed to 10 second replication.
-Removed Armor Bypass penalty for sneak ( Temporary WIP )

Solar Scorcher
-Now leaves plots of fire on the ground that deals 1.5x written damage. (up to 1.8 with Jomani)
-Base Damage halved
-Reload cost now 30ap

Faction Currency & Economy
-Your faction payout will now be paid in faction specific currency
-The ZC merchant only accepts faction currency from its own faction
-ZC Participation Rewards are retrieved from Becky now
-Increased Payout ratios

Merchants now accept all condition items at this price formula:
Value = Item Cost * Deterioration * Quality
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).
Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x
Will not accept items worse than Normal.

Tracers
-Tracer visibility now determined by perception , 10% to see per perception per bullet.
-Tracers now visible as long as you see either the target or the shooter.
-Projectiles line of sight checking re-enabled ( Tell me your frame rates Teela ).

Combat Logger "The L button"
-Anchor button [ O / X ]  when active will ignore all mouse clicks so you can click through it.
-Bypass button [ C / L ]  when active will have combat messages bypass the default message box.

Features:

New Sound System [ FMOD integration ]
-Directional sound playback.
-Sound Attenuation, the further you are from the source, the softer it will be.
-Weapon firing sounds will now be heard even if the source is not seen.
-Suppression, Winded and Dazed will apply the shell-shock filter ( Muffled Sounds ).

This is very experimental and some sounds have not been ported yet, various tiny things.
The stability is questionable, so if you're crashing do report it.

Run updater  or you will crash
« Last Edit: June 26, 2015, 02:25:20 AM by cirn0 »
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

S.T.A.L.K.E.R

  • Guest
Re: 25-06-2015 Changelog
« Reply #1 on: June 25, 2015, 02:44:25 AM »

Nice, long update though.

So once someone dies, they have 10 second timer to replicate? Or when they hit instant replicate it takes them 10 seconds?
« Last Edit: June 25, 2015, 02:49:45 AM by S.T.A.L.K.E.R »
Logged

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
Re: 25-06-2015 Changelog
« Reply #2 on: June 25, 2015, 02:52:34 AM »

Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: 25-06-2015 Changelog
« Reply #3 on: June 25, 2015, 03:32:28 AM »

Thanks for the hard work. :)

I like the currency changes as it gives some importance to who controls the core.
« Last Edit: June 25, 2015, 03:37:05 AM by Count Matthew »
Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 25-06-2015 Changelog
« Reply #4 on: June 25, 2015, 05:47:32 AM »

First changelog that didnt make me mad in the last year

No more penalty so cant get killed in 0,2 seconds by burst weapons.
And solar changed to a high range incinerator is better than straight up nurfing it

Logged

Caboose

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 382
  • Shots Fired
    • View Profile
Re: 25-06-2015 Changelog
« Reply #5 on: June 25, 2015, 05:48:30 AM »

Great work guys.

Currency changes very exciting.

Better turn sound on for combat :D
Logged
Science without Religion is Lame, Religion without Science is Blind.

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: 25-06-2015 Changelog
« Reply #6 on: June 25, 2015, 09:34:11 AM »

Nice, long update though.

So once someone dies, they have 10 second timer to replicate? Or when they hit instant replicate it takes them 10 seconds?

I guess it is the second option. Otherwise, they might just remove defibrilators and stuff like that...

Other than that, i hope the new currency system won't prevent new players interested in faction switching... There wasn't much new switchers lately...
« Last Edit: June 25, 2015, 09:36:09 AM by naossano »
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

FrankenStone

  • Guest
Re: 25-06-2015 Changelog
« Reply #7 on: June 25, 2015, 09:59:03 AM »

lol fix da updater , it download old files , like tiles and stuff kek
Logged

paragon

  • Guest
Re: 25-06-2015 Changelog
« Reply #8 on: June 25, 2015, 10:15:55 AM »

emh, can you defib a guy pressed replicate?

Also when fire will be renamed into "Area of effect type of damage" and flamer will be removed?
« Last Edit: June 25, 2015, 10:46:54 AM by paragon »
Logged

GermanTank78

  • Wanderer
  • *
  • Offline Offline
  • Posts: 6
  • The Italian Medic
    • View Profile
Re: 25-06-2015 Changelog
« Reply #9 on: June 25, 2015, 10:30:48 AM »

Good afternoon guys.

I just want to let you know Rick doesn't buy anymore "Relics" for example:
He offers now 50$ for each book you give him, but even lf you ask him 1$ he says "Your offer is not good enough"

Also Larry on the first floor doesn't trade any weapon for anything not even caps and also has the price changed ( RPK was 120 yesterday and today is 60 and soo on )
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: 25-06-2015 Changelog
« Reply #10 on: June 25, 2015, 11:55:04 AM »

emh, can you defib a guy pressed replicate?

Nope, those who press "instant replicate" are those who don't want or cannot be revived.
Otherwise, if you want your buddies to revive you, you just wait normally.
There is no point in making the task harder for your them.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
Re: 25-06-2015 Changelog
« Reply #11 on: June 26, 2015, 02:19:54 AM »

I did another Mini-patch

Explosions added to the new sound system!

Fix merchant issue
Fixed Combat message : ERROR
Fixed THE reputation bug that left everyone at 100k rep.

Merchants now accept all condition items at this price formula:

Value = Item Cost * Deterioration * Quality

Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).

Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x

Will not accept items worse than Normal.

Run updater again!.
« Last Edit: June 26, 2015, 02:21:42 AM by cirn0 »
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Mathrigo

  • Wanderer
  • *
  • Offline Offline
  • Posts: 3
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #12 on: June 26, 2015, 03:04:47 AM »

Pricechecks:

Metal Armor Mk1 $2150
Combat Armor Mk1 $2250
Combat Shotgun $10000
Tommy Gun $3034
1x 12 ga. Shotgun Shell $20 (tier1 courtyard merchant)
10mm Pistol $1100

But also my own stuff is worth alot more, so i guess its okay. Still strange numbers. Cant check misc buyer, no time to scavange. No time for assigments either.
Will test later.
Logged

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #13 on: June 26, 2015, 03:48:46 AM »

The suppressed character gun noises were so great. Good stuff.
Logged

Ratnik

  • Guest
Re: 25-06-2015 Changelog - 2nd edition
« Reply #14 on: June 26, 2015, 04:03:43 AM »

Game sounds... awesome! Now we need footsteps for detecting enemies, closer then 5 hexes. Or based on perception. Or smthx :D 
Logged

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #15 on: June 26, 2015, 04:29:32 AM »

Now we just need positional VOIP, so can hear the kurwa of our enemies as they are driven before us.

That would be a mess.
Logged

S.T.A.L.K.E.R

  • Guest
Re: 25-06-2015 Changelog - 2nd edition
« Reply #16 on: June 26, 2015, 05:18:41 AM »

Now we just need positional VOIP, so can hear the kurwa of our enemies as they are driven before us.

That would be a mess.
"Friendly don't shoot!"  "Kurwa kurwa kurwa"    **loud disoriented microphone** "Can you guys hear me?"  "Hi" - Something count matthew will say :D "blayd, suka, blyad"

Turns around starts Ctrl bursting :D
Logged

Mathrigo

  • Wanderer
  • *
  • Offline Offline
  • Posts: 3
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #17 on: June 26, 2015, 09:05:58 AM »

Pricechecks:

Metal Armor Mk1 $2150
Combat Armor Mk1 $2250
Combat Shotgun $10000
Tommy Gun $3034
1x 12 ga. Shotgun Shell $20 (tier1 courtyard merchant)
10mm Pistol $1100

But also my own stuff is worth alot more, so i guess its okay. Still strange numbers. Cant check misc buyer, no time to scavange. No time for assigments either.
Will test later.

Did an E assignment, payout was 90 mine scrip, which is still unusable in the HQ. In the mine 1 scrip is $10, while equipment has the same cost like in the HQ.
1x AK47 is worth like two class E assignments.

Selling misc items (guitars, briefcases, books, etc) does not really produce income, cuz the merchant still only has 1000-3000 caps on himself.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #18 on: June 26, 2015, 11:27:01 AM »

random assignments and especially this mining stuff has been completely ignored in all of our recent changes because they will be taken out in next season anyway. All the future patches will gradually prepare the server for the wipe.
Logged
"if i was a dev i would just stop server, and nobody hurt"

ProfessorYanick

  • Wastelander
  • **
  • Offline Offline
  • Posts: 66
    • View Profile
Re: 25-06-2015 Changelog - 2nd edition
« Reply #19 on: June 26, 2015, 12:15:07 PM »

A fuggen frag grenade worth 803$. So mad.
Logged
Pages: [1] 2
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip