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Messages - naossano

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81
Suggestions / Re: AP use in platoons
« on: April 09, 2016, 09:33:54 AM »
Because there is no point using AP at all in secure areas.

AP, with health, damage output, etc... are ways to balance combats.

Unless you are very hated by the people you share rooms with, you will have no need to fight or even be competitive in platoons, so things like carry weight or action points just get in the way for no reason.

You can have AP removed for platoon by default, or make that a late support perk. The point is to get efficiency in lone boring activities, so you can spend more time enjoying the actual game in the city.

82
General Discussions / Re: Next Season Faction Balance
« on: April 09, 2016, 09:28:49 AM »
I'll will probably keep my family/law characters (same name, same behavior, similar build) but i'll play them less often

Main will probably follow Data & Co with the church. (still have no clue about the character name, behavior, build, rp, yet. But i hope this one will have a bigger emphasis on roleplay.)

But i am not sure i will play early this cession. (beside getting access to bases)

83
Events & Politics / Re: Prewipe Event
« on: April 07, 2016, 10:46:29 AM »
ITS TIME
FOR
WAKIZASHI +5

Disable sneak invisibility.

84
Changelogs / Re: 01-04-2016 Changelog
« on: April 07, 2016, 10:43:48 AM »
Kurwa Blyad Suka (don't ask).

85
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: April 07, 2016, 10:42:40 AM »
I don't mind fighting agains't you (although not swarming would be better), but the law seemed more or less allied with you last time i checked...

86
Changelogs / Re: 26-03-2016 Map Changes
« on: March 28, 2016, 07:38:27 AM »
I'm sad we didn't have a 2 hour debate per map change this time :(

Wait for the city to increase size.

87
Suggestions / Re: Sneak Skill
« on: March 24, 2016, 09:39:11 AM »
If u dont planning to nerf the sneak weapons r

I sure hope they plan to nerf that damn damage output.
You just can't allow one to kill with one clic any longer. (especially if that guy is the only one with the luxury of choosing its fights)

88
Events & Politics / Re: EPIC PVP FIGHT - SUNDAY - 7PM UK TIME
« on: March 24, 2016, 09:37:46 AM »
(will family bother to make an impact ?)
Be carefull with what you wish for...

89
Events & Politics / Re: Where enemy gone to ?
« on: March 11, 2016, 05:52:28 AM »
Need blue targets.

90
Wasteland Art / Re: Random Recolored Critters
« on: March 08, 2016, 01:02:33 PM »
And 15 more faction for kurwier to call noobs and complain about.

Some of those skins are pretty nice.

91
Suggestions / Re: Container categories
« on: March 07, 2016, 04:18:54 AM »
If only that game had slaves. On other server, i could use them as sorting containers...

92
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: March 06, 2016, 04:57:37 AM »
Considering my love for long battles, i am glad i logged in yesterday.

Also, i see on the screen that the numbers were pretty close. As you were pretty scattered, your number seemed low and i was worried that we might have outnumbered you too much.

Anyway, it was nice to see you all, even if it was a bit messy.

(and most important, not a single lag or unwanted disconnection)

93
Roleplay Activities / Re: My faction is BrahminBoys, for we are many !
« on: February 21, 2016, 06:08:24 AM »
I wish i played more often, but i'll try to see how it goes when i am there.

Clochard >>

About RP, i would say that the main priorities are to have enough people share a common goal, (otherwise, it wouldn't be consistent) and try to find a way to mix those RP goals with actual gameplay action. (otherwise, you wouldn't need the game)

It doesn't matter at all if you win or lose fight agains't experienced players, agains't newbies or a lunatic GM. You are not roleplaying to win. You are roleplaying to have fun and get a better immersion in the gameworld. As long as you get that, winning or losing battles is irrelevants. (i mean it from the roleplay standpoint. If you also happen to enjoy victory, it would be useful to win battles)

Mad Matt >>
"(faith in law and justice)"
There is one law, one justice, and those who defend it, are following Jim & Jack & Joe.

94
Game Tips & Guides / Re: How to distinguish BBs from Family
« on: February 21, 2016, 05:58:04 AM »
Changing namecolorizing was amongs the very first things i did when joining AOP OBT. (when it switched from two to four faction)

Family and BBoys are too close. Same for Lawyers and factionless.
It should be changed directly by the server. Those things are quite important.

95
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: February 20, 2016, 07:43:31 AM »
Disgusting...

96
Events & Politics / Re: You too can join the V-tec !
« on: February 17, 2016, 03:38:18 PM »
Are we talking about the same guys that played early this cession ?

What made you change so much ? Are other teams almost as numerous ?


97
General Discussions / Re: I hate Clochard because he is Clochard. DISCUSS
« on: February 17, 2016, 03:33:19 PM »
He is one of the reason i keep playing. (sometimes)

So i guess you can hate him for that.

98
Events & Politics / Re: Brahmin Boy Prospects
« on: February 17, 2016, 03:31:22 PM »
Good luck bringing back the herd.

99
Events & Politics / Re: Lawyer exodus and the future.
« on: February 10, 2016, 11:23:53 AM »
Many nice players in the law and in the family.
(i put sympathy and honesty above skills)
I think i will keep playing with both.

It will be hard to choose first faction in next cession...

100
Suggestions / Re: Old ZC Starting Mechanics
« on: February 07, 2016, 06:48:54 AM »

6 players requirement is good when all team average 15+ players.

These days, we often don't even have 15 players in the whole server.

We can discuss about it all day, it doesn't make it revelevant to current server situation.

Also, we will need to take new teams into account. Currently, BBoys doesn't seem able to participate in ZC. Soon, we will have some additionnal teams that need to participate too, even if they don't have 6 players...

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