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Topics - Chirurg

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Hi,
Have you ever suffer from swarm fights? Did your pvp session ever end because enemy faction was greatly outnumbering your forces? Are you tired of fights going 8 vs 14 at some point every night? Or maybe you are just looking for a fair pvp fight with fair vs numbers?

Suggestion:
I suggest adding 4 small town outside of pheonix. Each town would have its own Outpost (PVP map), which cannot be accessed from world map. The town will be controlled by the faction which is in control of its Outpost.

Here are some rules:
Town control can be started only by a designated team from within faction base (similar to our current assignement disposition).
Each town has a minimal and maximal player limit to start the Town Control event (town names are just proposals):
- Glendale: 6 -10 players
- Mesa: 5 - 8 players
- Fountain Hills: 4 - 6 players
- Santa Cruz: 2 - 4 players
If more people try to enlist for town control, it will simply not allow it.
Outpost maps can't be accessed from world map, but corresponding towns can.

Ok so once for example a team of 6 enlisted to take the control over Glendale, they are being transported directly from base (a'la caravan) and the team leader gets to choose whether he wants to enter from NW, NE, SW or SE (possible to scout). Outpost is protected by some faction NPC's and the invading team has to kill the NPC's to start the timer, which shows exact numbers of invaders.
Only then other factions can react, however they also have to enlist for Town Control response with SAME EXACT NUMBER OF PLAYERS. Once a response team is enlisted, they will be also transported directly from base caravan style and the leader can scout and select entrance point.

Fight is until death or desertion. No reinforcements can be supplied. Leaving the outpost via grid drops you on world map and it's impossible to rejoin the fight. Winning team takes over the outpost and the corresponding town. I suggest there are some bonuses from controling each town, like access to rare resources or variety of items in shops, or more caps income. New Town Control event can't be started on that map until all players have left the outpost or possibly after a cooldown of some sort.

It would be more like team deathmatch maps, however I believe it would fit the story and lore better than just having a stray deathmatch maps...

Who would use it the most? Smaller factions, factions that have less players but these prayers tend to be of superior experience and quality. That way even if a faction is swarmed and greatly outnumbered, it would still have a chance to control their fair share of the game world if they are organised and good enough. Fights 6 vs 11 get booring after some time, don't you agree?

Additionally, controlled towns would give opportunities for variety of assignements. Just imagine the possibilities!

Feedback appreciated :)


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Mozambique shooty description states "two in the chest, one in the head" and that this perk will upgrade every 3rd unaimed shot into a head shot. In truth, you get the upgrade every 4th shot, making it 3 in the chest, 1 in the head. Really decreases viability of the perk as many weapons that could profit from it are unable to shoot 4 times in a row on 1 ap bar

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