FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on October 22, 2014, 12:04:19 AM

Title: 21.10.2014 Changelog
Post by: cirn0 on October 22, 2014, 12:04:19 AM
Bugs:
-Fixed missing loot spawn in phoenix archives dungeon
-Dynamite Spear & Piston Spear melee animations fixed
-Adrenaline rush now properly giving DT
-Suppression / Winded / Disorient now properly reduce DR by 10%
-Nerves of Steel now working properly

Tweaks:
-Deterioration of items have been quartered for new mechanics. [ A Quality "Normal" item will have the old rate of deterioration ]
-Entering Stealth only drains 200 energy if suffering from sneak debuff
-Throwing spears can crit [ Except Plasma, Energy, Dynamite ]
-Melee Damage on Dynamite Spear 80 - 120 => 40 - 60

Additions:
- Tier 3 crafting materials added to the global loot table.
- Change in deterioration , crafting and loot system
Quote
In the scale of 0 = Mint , 10 = Garbage
Crafted items will be within the 0~4 quality range.
Store bought items be between 2~5 quality range
Found items between 0 ~ 10+.

Item deterioration speed will be multiplied by quality.
Each repair will have a chance of increasing quality by 1.

- The HellHole dungeon open [ Paradise Valley ]
- Salvaged Power Armor added http://fonline-aop.net/forum/index.php?topic=2048.0 (http://fonline-aop.net/forum/index.php?topic=2048.0)

Run Updater
Title: Re: 21.10.2014 Changelog
Post by: blulark on October 22, 2014, 12:08:32 AM
"Salvaged power armor added"

new age of power armors?
Title: Re: 21.10.2014 Changelog
Post by: S.T.A.L.K.E.R on October 22, 2014, 12:21:07 AM
-The HellHole dungeon open [ Paradise Valley ]
something to do finally during late time :P

http://fonline-aop.net/wiki/index.php?title=Salvaged_Power_Armor
Title: Re: 21.10.2014 Changelog
Post by: PorkchopExpress on October 22, 2014, 06:02:51 AM
- Tier 3 crafting materials added to the global loot table.

What does this excactly mean?
Title: Re: 21.10.2014 Changelog
Post by: paragon on October 22, 2014, 08:19:57 AM
Dungeon is much more profitable than ZCs. Intended?
Title: Re: 21.10.2014 Changelog
Post by: Stem Sunders on October 22, 2014, 08:25:55 AM
So, we can make PA and stuff now?

I'd wear it to the core :D not scared :P
Title: Re: 21.10.2014 Changelog
Post by: lvhoang on October 22, 2014, 08:59:52 AM
So, we can make PA and stuff now?

I'd wear it to the core :D not scared :P

Hum sorry what do you mean? :D
I got all recipes and still cant see the PA being craftable. Also the NPC where you can exchange relics says there is no more recipes to unlock.

This is odd :o
Title: Re: 21.10.2014 Changelog
Post by: Stem Sunders on October 22, 2014, 09:03:12 AM
So, we can make PA and stuff now?

I'd wear it to the core :D not scared :P

Hum sorry what do you mean? :D
I got all recipes and still cant see the PA being craftable. Also the NPC where you can exchange relics says there is no more recipes to unlock.

This is odd :o

It's definitely possible.

http://fonline-aop.net/forum/index.php?topic=2048.0
Title: Re: 21.10.2014 Changelog
Post by: FrankenStone on October 22, 2014, 11:41:58 AM
good update , i like it , good job cirn0 , i will be workin on the maps this and next week ... peace
Title: Re: 21.10.2014 Changelog
Post by: Perteks on October 22, 2014, 12:08:02 PM
CRAFTING FIX KURWA cirno :D
Title: Re: 21.10.2014 Changelog
Post by: Deathproof on October 22, 2014, 12:41:50 PM
"Melee Damage on Dynamite Spear 80 - 120 => 40 - 60"

Why ? It had 1 hex range and you had to "use" it twice to kill a person if you use aimed + have crits. It was a great weapon when someone gets into your face.

Compared to wazikashi, which with 2 hex range also kills people from 2 thrusts + has perks/traits.
Title: Re: 21.10.2014 Changelog
Post by: Savager on October 22, 2014, 02:27:40 PM
It has explosive damage, and no armor has good explosive resistance. Also it should be a one time use item, once the tnt goes off the spear should dissapear
Title: Re: 21.10.2014 Changelog
Post by: Deathproof on October 22, 2014, 02:35:19 PM
It has explosive damage, and no armor has good explosive resistance. Also it should be a one time use item, once the tnt goes off the spear should dissapear

It doesn't do explosive damage unless you throw it far as I know, and when you do its lost. Its range sucks and it makes it really specialized situation weapon. I've used it from time to time and seen only one guy more using it on whole server. If it was op, we would see it more often.
Title: Re: 21.10.2014 Changelog
Post by: Captain Chilly on October 22, 2014, 02:38:21 PM
holy fuck, somewhat power armor

i've been saving up all of my caps for this moment
Title: Re: 21.10.2014 Changelog
Post by: Smalltime on October 22, 2014, 04:34:05 PM
"Melee Damage on Dynamite Spear 80 - 120 => 40 - 60"

Why ? It had 1 hex range and you had to "use" it twice to kill a person if you use aimed + have crits. It was a great weapon when someone gets into your face.

Compared to wazikashi, which with 2 hex range also kills people from 2 thrusts + has perks/traits.

It wasn't actually intended to do that much melee damage. The throw/melee values had been swapped or something.
Title: Re: 21.10.2014 Changelog
Post by: mAdman on October 22, 2014, 11:13:14 PM
Cool patch, but I worry that the new deterioration system will make getting and maintaining legendary weapons exceedingly hard.
Title: Re: 21.10.2014 Changelog
Post by: good guy on October 23, 2014, 12:40:51 AM
since you said repairing and repairing requires the use of the engineering skill whats the best way to raise that up?
Title: Re: 21.10.2014 Changelog
Post by: Stem Sunders on October 23, 2014, 04:35:28 AM
since you said repairing and repairing requires the use of the engineering skill whats the best way to raise that up?

By repairing and crafting.
Title: Re: 21.10.2014 Changelog
Post by: Captain Chilly on October 23, 2014, 08:51:14 AM
So, we can make PA and stuff now?

I'd wear it to the core :D not scared :P

Hum sorry what do you mean? :D
I got all recipes and still cant see the PA being craftable. Also the NPC where you can exchange relics says there is no more recipes to unlock.

This is odd :o

it's probably not added for crafting yet, go check the heart merchant, he probably has power armors
Title: Re: 21.10.2014 Changelog
Post by: Captain Chilly on October 23, 2014, 08:55:13 AM
wait, aren't high quality items supposed to detoriate slower than low quality ones? i don't see the logic in a Combat Armor breaking faster than leather armor
Title: Re: 21.10.2014 Changelog
Post by: John Porno on October 23, 2014, 08:56:06 AM
on this server, combat armor is not better than leather jacket, theyre equal.
Title: Re: 21.10.2014 Changelog
Post by: SnowCrash on October 23, 2014, 10:36:49 AM
Yeah, we know that (most of us, i think), but for a realistic PoV a leather armor should be less durable than a polymer combat armor. At the same time a combat armor should be harder and expensive to repair. (I don't saying that this should be implemented. we don't need to overcomplicate stuff for realism)
Title: Re: 21.10.2014 Changelog
Post by: Captain Chilly on October 23, 2014, 03:09:35 PM
i have noticed when a man murdered me and stole my combat armor in the core, he was wearing a leather coat
Title: Re: 21.10.2014 Changelog
Post by: gggrant on October 23, 2014, 04:05:56 PM
Cool patch, but I worry that the new deterioration system will make getting and maintaining legendary weapons exceedingly hard.

My Science and Engineering skills are both above 195. As such when I create something it is always has Perfect Quality and the condition is almost always in the 90's.

When repairing I seem to average a reduction in Quality about one every three repairs. If this is normal, the only Legendary weapons that will have a Quality better than Garbage, are the ones that currently are in existence. A weapon's Quality will deteriorate to Garbage looooooonnnnnng before it becomes Legendary.

Now a Garbage Quality weapon (or armor for that matter) will deteriorate at an incredibly fast rate. I can see it now.
Player_A two minutes into a ZC fight shouts to all in the zone, "Everybody freeze and stop fighting. My Legendary weapon which started this fight at 100% has deteriorated to a point where it will explode if I fire it one more time. So everybody be nice and give me some time to do ten repairs on it so I can shoot it five more times."

A Legendary Weapon is no longer a weapon. It is a trophy that you put in a display case.

But this change really doesn't end with just Legendary Weapons. Weapons that can only be purchased like the Pancor Jackhammer, Laser Gatling and Plasma Cannon are now pretty much just toys for the rich folk.


Yes, this change will make crafters (at least, high end crafters) more valuable to a faction, but at the rate Quality deteriorates, I am not sure I like the cost.



Title: Re: 21.10.2014 Changelog
Post by: mAdman on October 23, 2014, 04:11:37 PM

-Entering Stealth only drains 200 energy if suffering from sneak debuff


This is awesome by the way, very much appreciated but may we please get the weight threshold for SEC drain bumped up to 15 or even 20kg?

9.9 is extremely limiting even while wearing a basic leather jacket, carrying a backup weapon (unless it is a wakazashi) just cannot be done effectively.

I feel like sneakers options have already been severely limited by the weapon maluses, this just sharpens the severity, where 5 or 10 extra kg would make a huge difference.
Title: Re: 21.10.2014 Changelog
Post by: mAdman on October 23, 2014, 04:14:28 PM
Cool patch, but I worry that the new deterioration system will make getting and maintaining legendary weapons exceedingly hard.


When repairing I seem to average a reduction in Quality about one every three repairs. If this is normal, the only Legendary weapons that will have a Quality better than Garbage, are the ones that currently are in existence. A weapon's Quality will deteriorate to Garbage looooooonnnnnng before it becomes Legendary.


This was my fear and reasoning for asking, my earlier suggestion when cirno mentioned this mechanic was to remove the chance to reduce quality when repairing guns, and instead maybe add a chance to reduce quality when the weapon is hit in combat (arm shot).
Title: Re: 21.10.2014 Changelog
Post by: Niamak on October 23, 2014, 04:18:19 PM
Legendary in this game is supposed to be cosmetic or bragging item from what I understand... don't want to lose it ? don't use it...

This is not the legendary item from World of Warcraft or other generic MMO...
Title: Re: 21.10.2014 Changelog
Post by: mAdman on October 23, 2014, 04:20:04 PM
Really? I thought they got new perks and you could name them, and that you were supposed to continue using them in battle to get more points on them.

Surely they are not meant for the mantlepiece.
Title: Re: 21.10.2014 Changelog
Post by: Niamak on October 23, 2014, 04:21:44 PM
Yeah Yeah devs should have named "ranked" weapon or something because you don't get any stat bonuses from legendary status.

First perk : you can rename your weapon.  ;)
Title: Re: 21.10.2014 Changelog
Post by: gggrant on October 23, 2014, 04:45:17 PM
Yeah Yeah devs should have named "ranked" weapon or something because you don't get any stat bonuses from legendary status.

First perk : you can rename your weapon.  ;)

Not really a perk. First rank of Legendary, you get to name the weapons. Second rank of Legendary, the name changes color. Third rank of Legendary, you get a Legendary Perk. It is the Third Rank where the weapon gets better.

The point I was trying to make above is that any weapon that comes into game after Quality was added, will have a Quality of Garbage BEFORE it becomes Legendary. I don't know where in the process the three CURRENT Legendary weapons are, but if they are not well into the second rank, even those will be Garbage before the real weapon perk is added.

Title: Re: 21.10.2014 Changelog
Post by: Smalltime on October 23, 2014, 05:18:28 PM
Don't be silly, weapons do not deteriorate THAT fast, unless they are unreliable/fragile.  Armors? Maybe, but that's because they are taking hits.
Title: Re: 21.10.2014 Changelog
Post by: cirn0 on October 23, 2014, 05:26:49 PM
Guys...
Quote
-Deterioration of items have been quartered for new mechanics.[ A Quality "Normal" item will have the old rate of deterioration ]
Title: Re: 21.10.2014 Changelog
Post by: John Porno on October 23, 2014, 06:21:07 PM
couple points here.

1: There are currently no bonuses attached to legendary weapons other than the color and the naming thing. Bonuses are planned for the future, but have been cut during development to focus on other things.

2: we have already planned a way to revert the quality or broken count of the weapon with caps, be it through an npc or through a consumable item. (repair kit)
Title: Re: 21.10.2014 Changelog
Post by: mAdman on October 24, 2014, 03:30:56 AM
Sweet, my fears were unfounded, that's all I wanted to know :)
Title: Re: 21.10.2014 Changelog
Post by: gggrant on October 24, 2014, 05:16:16 AM
Don't be silly, weapons do not deteriorate THAT fast, unless they are unreliable/fragile.  Armors? Maybe, but that's because they are taking hits.

Fragile means that a weapon will deteriorate 25% faster.

The new system has quality levels IN ADDITION to the Fragile and Durable (deteriorate 25% slower) weapons traits.

As near as I can tell the Quality levels are:
Perfect (deterioration is one quarter of what it was before Quality was introduced)
Outstanding
Cool
Better
Normal (deterioration is the same as before Quality was introduced)
Bad
Very Bad
Garbage.

We don't know what the deterioration rates are for Outstanding, Cool, Better, Bad, Very Bad and Garbage are. We only know that deterioration rates increase going from Perfect to Normal and that it would be reasonable to assume that deterioration rates increase going from Normal to Garbage as there would be no need for these Quality levels if they didn't. Based on what we know, a Durable weapon with a Normal Quality will deteriorate faster than a Fragile weapon with a Perfect Quality. Basically, the deterioration rate for even a Durable weapon of Garbage Quality would truly suck. So yes, a weapon might deteriorate THAT fast if it is Garbage, even a Durable Garbage weapon.

A weapon can be taken from Perfect Quality to Garbage in as little as seven repairs. Now, how often you will want to repair a weapon varies from person to person and weapon to weapon, but everyone should want to keep the weapon above 75% to keep it functioning at full potential.

However, all of this will become moot, if and when the method of upgrading Quality is introduced that John Porno mentioned.



 

Title: Re: 21.10.2014 Changelog
Post by: Smalltime on October 24, 2014, 05:29:03 AM
Fragile means that a weapon will deteriorate 25% faster.

The new system has quality levels IN ADDITION to the Fragile and Durable (25% slower) weapons traits.

As near as I can tell the Quality levels are:
Perfect (deterioration is one quarter of what it was before Quality was introduced)
Outstanding
Cool
Better
Normal (deterioration is the same as before Quality was introduced)
Bad
Very Bad
Garbage.

We don't know what the deterioration rates are for Outstanding, Cool, Better, Bad, Very Bad and Garbage are. We only know that deterioration rates increase going from Perfect to Normal and that it would be reasonable to assume that deterioration rates increase going from Normal to Garbage as there would be no need for these Quality levels if they didn't. Based on what we know, a Durable weapon with a Normal Quality will deteriorate faster than a Fragile weapon with a Perfect Quality. Basically, the deterioration rate for even a Durable weapon of Garbage Quality would truly suck. So yes, a weapon might deteriorate THAT fast if it is Garbage, even a Durable Garbage weapon.

A weapon can be taken from Perfect Quality to Garbage in as little as seven repairs. Now, how often you will want to repair a weapon varies from person to person and weapon to weapon, but everyone should want to keep the weapon above 75% to keep it functioning at full potential.

However, all of this will become moot, if and when the method of upgrading Quality is introduced that John Porno mentioned.



 
I had a friend take a Garbage Turbo Plasma Rifle (Fragile and unreliable) that was 100%, and had him shoot me 20 times (with first aid breaks, of course.) The gun dropped about 3%.
Now, that is not to say that they can't drop faster, but it is to say that I don't think it is as large of a problem as you're making it out to be.
All of that aside, it is all indeed rendered moot when (not if) the kit is added. If I'm not mistaken, the image for it is already in the files. Just need to decide on a way to obtain it.
Title: Re: 21.10.2014 Changelog
Post by: naossano on October 24, 2014, 05:39:37 AM
I hope that PA stuff won't increase the unbalance between veterans and casual.

The more casual-friendly you stay, the more people you will have.
Title: Re: 21.10.2014 Changelog
Post by: Myakot on October 24, 2014, 06:47:41 AM
The more casual-friendly you stay, the more people you will have.
At the beginning, a newbie will some day become decent and then a pro and will get tired of playing on the most "casul" server, I'm not saying that it's not good, 'dis is actually kind of awesome, especially when you stop for a second and try to look into the love that was given to this server.
Title: Re: 21.10.2014 Changelog
Post by: Dementium on October 24, 2014, 10:24:06 AM
why now have a bounty counter?

(http://sia1.subirimagenes.net/img/2014/10/24/141024042322755915.jpg) (http://www.subirimagenes.net/i/141024042322755915.jpg)
Title: Re: 21.10.2014 Changelog
Post by: good guy on October 24, 2014, 10:40:41 AM
since you said repairing and repairing requires the use of the engineering skill whats the best way to raise that up?
I meant what is the easiest item to craft that can raise my engineering skill

By repairing and crafting.