View source for Traits You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Main_Page|Back to Main page]] When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait. === Fast Metabolism === Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance. === Bruiser === A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2. *Your [[S.P.E.C.I.A.L.#Strength|Strength]] can not be lower then 3 on character creation. === Small Frame === You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility. * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be lower then 2 on character creation. === Finesse === Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical. === Heavy Handed === You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility. * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be higher then 9 on character creation. === Fast Shot === You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% === Dead Man Walking === Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10. === Lizard Limbs === 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved. === Skilled === Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE* === Drug Dealer === You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. === Four Eyes === The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4) === Blind luck === Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.) === Gifted === You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br> '''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!''' *None of your Primary Statistics can be less then 2. === Kamikaze === By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class. Return to Traits. ← Traits Jump to: navigation, search