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Shotguns

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* [[Shotgun]]
 
* [[Shotgun]]
 
* [[Sawed-off Shotgun]]
 
* [[Sawed-off Shotgun]]
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 +
{| class="wikitable" width="90%"
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|-
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! colspan="6" | <center>Shotguns</center>
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|-
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! <center>Name</center> !! <center>Str.</center> !! <center>Damage</center> !! <center>AP cost</center> !! <center>Range</center> !! <center>Reload</center>
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|-
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| <center>[[Combat Shotgun]][[File:Combatshotty2.png]]</center> || 5 || 80-100(single) <br>80-100(burst) || 25(single) <br>65(burst) || 30(single) <br>20(burst) || 60
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|-
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| <center>[[H&amp;K CAWS]][[File:CAWS.png]]</center> || 6 || 80-90(single) <br>80-90(burst) || 20(single) <br>65(burst) || 35(single) <br>23(burst) || 50
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|-
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| <center>[[Pancor Jackhammer]][[File:PJ.png]]</center> || 5 || 90-110(single) <br>90-110(burst) || 25(single) <br>65(burst) || 25(single) <br>15(burst) || 50
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|-
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| <center>[[Remington M870]][[File:Rem870M.png]]</center> || 5 || 70-95(single) || 15(single) || 30(single) || 150
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|-
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| <center>[[Shotgun]] [[File:Shotgun.gif|50px]]</center>|| 4 || 40-50(single) <br>45-55(burst) || 10(single) <br>15(burst) || 25(single) <br>20(burst) || 50
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|-
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| <center>[[Sawed-off Shotgun]][[File:Sawedoff.gif|70px]]</center> || 4 || 45-55(single) || 10(single) || 15(single) || 40
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|-
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|}
  
 
[[Category:TobeCompleted]]
 
[[Category:TobeCompleted]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 22:23, 14 April 2016

Back to weapons


Alright you Primitive Screwheads, listen up! You see this? This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right. Shop smart. Shop S-Mart. You got that?

-Bruce Campbell, Army of Darkness



Shotguns are very powerful at close range against both groups and single targets. They can quickly deliver a lot of damage but also have small magazines that take long to reload. The behavior of shotguns is heavily dependent on the type of ammo used, which will be pronounced even more in the future.

The game simulates every single shot in a shotgun shell, with different ammo types having a different amount of "subshots". With ordinary slugs, a shotgun turns into a rifle while loading buckshot greatly diminishes the damage at longer ranges, especially against armored targets. To get the most damage out of a shotgun, one should try to burst smaller groups at around 20hex distance to make sure that as many pellets as possible can hit a target.

What shotguns lack is range, especially when it comes to single target damage, as well as sustained DPS as they often have to reload after a few shots. In the future, the right choice of ammo will be an important factor as well, turning shotguns into a risky but quite rewarding weapon if used accordingly.

List of Shotguns

Shotguns
Name
Str.
Damage
AP cost
Range
Reload
Combat ShotgunCombatshotty2.png
5 80-100(single)
80-100(burst)
25(single)
65(burst)
30(single)
20(burst)
60
H&K CAWSCAWS.png
6 80-90(single)
80-90(burst)
20(single)
65(burst)
35(single)
23(burst)
50
Pancor JackhammerPJ.png
5 90-110(single)
90-110(burst)
25(single)
65(burst)
25(single)
15(burst)
50
Remington M870Rem870M.png
5 70-95(single) 15(single) 30(single) 150
Shotgun 50px
4 40-50(single)
45-55(burst)
10(single)
15(burst)
25(single)
20(burst)
50
Sawed-off Shotgun70px
4 45-55(single) 10(single) 15(single) 40
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