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Leadership Modules

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Those bonuses could be:
 
Those bonuses could be:
  
{| class="wikitable"
+
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Effect
+
! Name !! Apply on !! Base Boost Value
 
|-
 
|-
| Hit Points|| Base Boost Value is 1.8 HP
+
| Sun Tzu || Hit Points|| Base Boost Value is 3.2 HP
 
|-
 
|-
| Healing Rate, Limb Regeneration|| Base Boost Value is 3% Limb Regen, 1 Healing Rate
+
| Jiang Ziya || Healing Rate, Limb Regeneration|| Base Boost Value is 3% Limb Regen, 1 Healing Rate
 
|-
 
|-
| Armor Class || Base Boost Value is 3 Armor Class
+
| Sima Rangju || Armor Class || +2 Armor Class
 
|-
 
|-
| Carry Weight|| Base Boost Value is 5 kg Carry Weight
+
| Wu Qi  || Carry Weight|| +2 kg Carry Weight
 
|-
 
|-
| Damage Resistance|| Base Boost Value is 1% Damage Resistance
+
| Wei Liao || Damage Resistance|| +1 Damage Converted to Bleed
 
|-
 
|-
| Critical Resistance||  
+
| Zhang Liang || Critical Resistance|| +1 Critical Resistance
 
|-
 
|-
| Critical Strength|| Base Boost Value is 4% Critical Strength
+
| Li Jing || Critical Strength|| +1 Critical Strength
 
|-
 
|-
| Critical Perception|| Base Boost Value is 4% Critical Perception
+
| Alexander the Great ||Critical Perception|| +1 Critical Perception
 
|-
 
|-
| Critical Endurance|| Base Boost Value is 4% Critical Endurance
+
| Chandragupte Maurya || Critical Endurance|| +1 Critical Endurance
 
|-
 
|-
| Critical Agility|| Base Boost Value is 4% Critical Agility
+
| Hannibal || Critical Agility|| +1 Critical Agility
 
|-
 
|-
| Less Chance to be Suppressed|| Base Boost Value is 3% to chance to be Suppressed
+
| Qin Shi Huang || Less Chance to be Suppressed|| -2% to chance to be Suppressed
 
|-
 
|-
| Bleed Resistance|| Base Boost Value is 1% Bleed Resistance
+
| Julius Caesar || Bleed Resistance|| 2% Bleed Resistance
 
|-
 
|-
| Less Severe Armor Bypasses|| Base Boost Value is 2% Less Severe Armor Bypasses
+
| Zhuge Liang || Less Severe Armor Bypasses|| 1% Less Severe Armor Bypasses
 
|-
 
|-
| Shorter Knockouts|| Base Boost Value is 0.1s Shorter Knockouts
+
| Khalid ibn al-Walid || Shorter Knockouts|| 60ms Shorter Knockouts
 
|-
 
|-
| Sight Range|| Base Boost Value is 2 to Sight Range
+
| Cyrus the Great || Sight Range|| +1.6 to Sight Range
 
|-
 
|-
| Chance to AP Drain|| Base Boost Value is 2% to chance to cause AP Drain
+
| Alfred Thayer Mahan || Chance to AP Drain|| +2% to chance to cause Action Point Drain
 
|-
 
|-
| Critical Chance|| Base Boost Value is 2% Critical Chance
+
| Genghis Khan || Critical Chance|| +1% Critical Chance
 
|-
 
|-
| Better Bleed|| Base Boost Value is 3% Better Bleed
+
| Napoleon Bonaparte || Better Bleed|| +2% Better Bleed
 
|-
 
|-
| More Bleed|| Base Boost Value is 4% More Bleed
+
| Clausewitz || More Bleed|| +2% More Bleed
 
|-
 
|-
| Damage With Fire|| Base Boost Value is 2% Damage with Fire
+
| Jomini || Damage With Fire|| 2% Damage with Fire
 
|-
 
|-
| More Suppression|| Base Boost Value is 4% More Suppression
+
| Robert E.Lee || More Suppression|| +2% More Suppression
 
|-
 
|-
| Faster Reloads|| Base Boost Value is 2% Less Reload Time
+
| Ulysses S.Grant || Faster Reloads|| -1% Reload Action Points
 
|-
 
|-
| AP for killing|| Base Boost Value is 10 AP for killing
+
| William Tecumseh Sherman ||  AP for killing|| +20 Action Points for killing
 
|-
 
|-
| Run Speed|| Base Boost Value is -1 Run time
+
| Helmut von Moltke || Run Speed|| -2 Run time
 
|-
 
|-
| AP restore|| Base Boost Value is 10 AP per 100s
+
| Alfred von Schlieffen || AP restore|| +10s Action Points per 100s
 
|-
 
|-
| Weapon AP Cost|| Base Boost Value is 0.8% Weapon AP Cost
+
| Hans Delbrück || Weapon AP Cost|| -1% Weapon AP Cost
 
|-
 
|-
| Knockout Duration|| Base Boost Value is 0.1s Knockouts Duration
+
| Winston Churchill || Knockout Duration|| 60ms
 
|-
 
|-
| Better Armor Bypasses|| Base Boost Value is 2% Better Armor Bypasses
+
| Guilio Douhet || Better Armor Bypasses|| 1%
 
|}
 
|}
 +
 +
 +
Each point of any of the critical defence values (e.g. Critical Perception) equals 5% showed by GUI.

Latest revision as of 12:14, 22 March 2015

Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.

Those bonuses could be:

Name Apply on Base Boost Value
Sun Tzu Hit Points Base Boost Value is 3.2 HP
Jiang Ziya Healing Rate, Limb Regeneration Base Boost Value is 3% Limb Regen, 1 Healing Rate
Sima Rangju Armor Class +2 Armor Class
Wu Qi Carry Weight +2 kg Carry Weight
Wei Liao Damage Resistance +1 Damage Converted to Bleed
Zhang Liang Critical Resistance +1 Critical Resistance
Li Jing Critical Strength +1 Critical Strength
Alexander the Great Critical Perception +1 Critical Perception
Chandragupte Maurya Critical Endurance +1 Critical Endurance
Hannibal Critical Agility +1 Critical Agility
Qin Shi Huang Less Chance to be Suppressed -2% to chance to be Suppressed
Julius Caesar Bleed Resistance 2% Bleed Resistance
Zhuge Liang Less Severe Armor Bypasses 1% Less Severe Armor Bypasses
Khalid ibn al-Walid Shorter Knockouts 60ms Shorter Knockouts
Cyrus the Great Sight Range +1.6 to Sight Range
Alfred Thayer Mahan Chance to AP Drain +2% to chance to cause Action Point Drain
Genghis Khan Critical Chance +1% Critical Chance
Napoleon Bonaparte Better Bleed +2% Better Bleed
Clausewitz More Bleed +2% More Bleed
Jomini Damage With Fire 2% Damage with Fire
Robert E.Lee More Suppression +2% More Suppression
Ulysses S.Grant Faster Reloads -1% Reload Action Points
William Tecumseh Sherman AP for killing +20 Action Points for killing
Helmut von Moltke Run Speed -2 Run time
Alfred von Schlieffen AP restore +10s Action Points per 100s
Hans Delbrück Weapon AP Cost -1% Weapon AP Cost
Winston Churchill Knockout Duration 60ms
Guilio Douhet Better Armor Bypasses 1%


Each point of any of the critical defence values (e.g. Critical Perception) equals 5% showed by GUI.

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