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Derived stats

Derived stats.jpg

The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL.


  • Hit Points : How much damage your character can take before dying.
  • Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
  • Limb Regen : The chance that a broken limb will be restored every 15 seconds.
  • KO Duration : When you are knocked out, you are helpless for this long.
  • KD Cost : The Action Point cost of recovering from a knockdown.
  • Armor Class : WIP.
  • Poison Res. : Reduces the amount of poison damage you take.
  • Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
  • Bleed Res. : Modifies the amount of Bleed Damage your character can take.
  • Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
  • Supp. Res. : Your resist chance of being affected by suppressive fire.
Revision as of 04:20, 5 September 2014 by Faopcurious (Talk | contribs)

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