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Derived stats

 
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[[File:Derived_stats.jpg]]<br/>
| '''<big>Derived stats</big>'''
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The derived stat screen displays a lot of useful information on your character, such as [[Armor Class]], [[Critical Hit|Critical Chance]] or [[Resistances]]. Those stats depend on your SPECIAL.
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[[File:Derived_stats.jpg]]
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* '''[[Hit Points]]''' : How much damage your character can take before dying.
| The derived stat screen displays a lot of useful information on your character, such as [[Armor Class]], [[Critical Hit|Critical Chance]] or [[Resistances]]. Those stats depend on your SPECIAL. The exact effect of each stat is available ingame.
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* '''Healing Rate''' : The amount of Hit Points regenerated every 5 seconds.
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* '''Limb Regen''' : The chance that a broken limb will be restored every 5 seconds.
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* '''KO Duration''' : When you are knocked out, you are helpless for this long.
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* '''KD Cost''' : The Action Point cost of recovering from a knockdown.
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* '''Armor Class''' : Amount of Armor Class to dodge bullets and make aimed shots at you unaimed.
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* '''Poison Res.''' : Reduces the amount of poison damage you take.
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* '''Radiation Res.''' : The amount of radiation you are exposed to is reduced by this percentage.  Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
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* '''Bleed Res.''' : Modifies the amount of Bleed Damage your character can take.
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* '''Bypass Res.''' : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
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* '''Supp. Res.''' : Your chance of resisting suppressive fire.
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* '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage.
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* '''Critical St''' : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.
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* '''Critical Pe''' : The base chance that you will successfully avoid being blinded, and disoriented.
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* '''Critical En''' : The base chance that you will successfully avoid being winded or having your arms or legs crippled.
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* '''Critical Ag''' : The base chance that you will successfully avoid knockdowns and armor bypasses.
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* '''[[Action Points]]''' : The number of actions that the character can take during one 'combat turn'.
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* '''[[Action Points|AP Regen]]''' : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.
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* '''[[Action Points#Extra AP Regen|AP Regen+]]''' : Action Points regenerated each second, regardless of what your character does.  Works even while running.
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* '''[[Sight Range]]''' : The maximum distance at which you can spot others.
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* '''Run Speed''' : How fast you can run, as measured in meters (hexes) / seconds.
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* '''Melee Damage''' : The amount of bonus damage your character does in hand-to-hand combat.
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* '''[[Critical Hit#Base Critical Chance|Crit Chance]]''' : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.
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* '''[[Critical Hit#Aimed Critical Chance|Aim Crit Chance]]''' : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.
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[[Category:Character]]

Latest revision as of 13:16, 7 May 2021

Derived stats.jpg
The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL.


  • Hit Points : How much damage your character can take before dying.
  • Healing Rate : The amount of Hit Points regenerated every 5 seconds.
  • Limb Regen : The chance that a broken limb will be restored every 5 seconds.
  • KO Duration : When you are knocked out, you are helpless for this long.
  • KD Cost : The Action Point cost of recovering from a knockdown.
  • Armor Class : Amount of Armor Class to dodge bullets and make aimed shots at you unaimed.
  • Poison Res. : Reduces the amount of poison damage you take.
  • Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
  • Bleed Res. : Modifies the amount of Bleed Damage your character can take.
  • Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
  • Supp. Res. : Your chance of resisting suppressive fire.
  • Critical Res. : Opponents will have their critical chance against you reduced by this percentage.
  • Critical St : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.
  • Critical Pe : The base chance that you will successfully avoid being blinded, and disoriented.
  • Critical En : The base chance that you will successfully avoid being winded or having your arms or legs crippled.
  • Critical Ag : The base chance that you will successfully avoid knockdowns and armor bypasses.
  • Action Points : The number of actions that the character can take during one 'combat turn'.
  • AP Regen : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.
  • AP Regen+ : Action Points regenerated each second, regardless of what your character does. Works even while running.
  • Sight Range : The maximum distance at which you can spot others.
  • Run Speed : How fast you can run, as measured in meters (hexes) / seconds.
  • Melee Damage : The amount of bonus damage your character does in hand-to-hand combat.
  • Crit Chance : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.
  • Aim Crit Chance : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.
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