Derived stats
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* '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage. | * '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage. | ||
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+ | * '''Critical St''' : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops. | ||
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+ | * '''Critical Pe''' : The base chance that you will successfully avoid being blinded, and disoriented. | ||
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+ | * '''Critical En''' : The base chance that you will successfully avoid being winded or having your arms or legs crippled. | ||
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+ | * '''Critical Ag''' : The base chance that you will successfully avoid knockdowns and armor bypasses. | ||
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Revision as of 04:25, 5 September 2014
The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. |
- Hit Points : How much damage your character can take before dying.
- Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
- Limb Regen : The chance that a broken limb will be restored every 15 seconds.
- KO Duration : When you are knocked out, you are helpless for this long.
- KD Cost : The Action Point cost of recovering from a knockdown.
- Armor Class : WIP.
- Poison Res. : Reduces the amount of poison damage you take.
- Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
- Bleed Res. : Modifies the amount of Bleed Damage your character can take.
- Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
- Supp. Res. : Your chance of resisting suppressive fire.
- Critical Res. : Opponents will have their critical chance against you reduced by this percentage.
- Critical St : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.
- Critical Pe : The base chance that you will successfully avoid being blinded, and disoriented.
- Critical En : The base chance that you will successfully avoid being winded or having your arms or legs crippled.
- Critical Ag : The base chance that you will successfully avoid knockdowns and armor bypasses.
(Difference between revisions)