Perks
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== Level up perks == | == Level up perks == | ||
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these: | If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these: | ||
+ | |||
+ | *[[Man of Steel]] | ||
+ | *[[Toughness]] | ||
+ | *[[Improved Hemostasis]] | ||
+ | *[[Critical Strength]] | ||
+ | *[[Critical Perception]] | ||
+ | *[[Critical Endurance]] | ||
+ | *[[Critical Agility]] | ||
+ | *[[Lifegiver]] | ||
+ | *[[Quick Recovery]] | ||
+ | *[[Quick Recovery II]] | ||
+ | *[[Armor Efficiency]] | ||
+ | *[[Nerves of Steel]] | ||
+ | *[[Adrenaline Rush]] | ||
+ | *[[Dodger]] | ||
+ | *[[Action Boy]] | ||
+ | *[[Bonus Rate of Fire Perk]] | ||
+ | *[[Fast Reload]] | ||
+ | *[[Psychopath]] | ||
+ | *[[Hawk Eyes]] | ||
+ | *[[Sharp Shooter]] | ||
+ | *[[Weapon Handling]] | ||
+ | *[[Educated]] | ||
+ | *[[Pack Rat]] | ||
+ | *[[Strong Back]] | ||
+ | *[[Fearless]] | ||
+ | *[[Faith Healer]] | ||
+ | *[[Living Anatomy]] | ||
+ | *[[Field Medic]] | ||
+ | *[[Dr. Strangelove]] | ||
+ | *[[Medicinae Doctor]] | ||
+ | *[[Autonomous Regeneration]] | ||
+ | *[[Silent Hill Death]] | ||
+ | *[[Do or Die]] | ||
+ | *[[Gain Strength]] | ||
+ | *[[Gain Perception]] | ||
+ | *[[Gain Endurance]] | ||
+ | *[[Gain Charisma]] | ||
+ | *[[Gain Intelligence]] | ||
+ | *[[Gain Agility]] | ||
+ | *[[Gain Luck]] | ||
+ | |||
+ | == Quest Perks == | ||
+ | |||
+ | These are the current level requirements: | ||
Revision as of 17:54, 15 September 2014
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
- Man of Steel
- Toughness
- Improved Hemostasis
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Lifegiver
- Quick Recovery
- Quick Recovery II
- Armor Efficiency
- Nerves of Steel
- Adrenaline Rush
- Dodger
- Action Boy
- Bonus Rate of Fire Perk
- Fast Reload
- Psychopath
- Hawk Eyes
- Sharp Shooter
- Weapon Handling
- Educated
- Pack Rat
- Strong Back
- Fearless
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Autonomous Regeneration
- Silent Hill Death
- Do or Die
- Gain Strength
- Gain Perception
- Gain Endurance
- Gain Charisma
- Gain Intelligence
- Gain Agility
- Gain Luck
Quest Perks
These are the current level requirements:
Level 3:
- Man of Steel
- Improved Hemostasis
- Quick Recovery
- Educated
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Watchtower
- Bloodthirst
- Evil Scientist
- Light step
Level 6:
Level 9:
- Crit Strength
- Crit Perception
- Crit Endurance
- Crit Agility
- Nerves of Steel
- Adrenaline Rush
- Autonomous Regeneration
Level 12:
Level 15:
Level 21:
All these perks also require that your level is less than 25. The following perks have requirement lvl > 24: