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		<id>http://fonline-aop.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Skills</id>
		<title>Skills - Revision history</title>
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		<updated>2026-06-15T23:24:27Z</updated>
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	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3870&amp;oldid=prev</id>
		<title>Zmeja at 17:44, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3870&amp;oldid=prev"/>
				<updated>2019-06-02T17:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:44, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Weapon Perks]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Weapon Perks]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that. Thus, you should only increase tagged skills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until level 24&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that. Thus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, until level 24&lt;/ins&gt;, you should only increase tagged skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from better hit chance, a high skill will unlock different [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perks#&lt;/del&gt;Weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Item perks|weapon perks&lt;/del&gt;]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Aside from better hit chance, a high skill will unlock different [[Weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perks&lt;/ins&gt;]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Secondary Skills ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Secondary Skills ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3867&amp;oldid=prev</id>
		<title>Zmeja at 17:14, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3867&amp;oldid=prev"/>
				<updated>2019-06-02T17:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:14, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Weapon Perks]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills. Bleedover is graphically represented on the character screen interface by the colored cables making a link between your &lt;/del&gt;skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Weapon Perks]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Thus, you should only increase tagged skills until level 24&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3866&amp;oldid=prev</id>
		<title>Zmeja at 17:09, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3866&amp;oldid=prev"/>
				<updated>2019-06-02T17:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:09, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Item perks|weapon perk&lt;/del&gt;]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary skills. Bleedover is graphically represented on the character screen interface by the colored cables making a link between your skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Weapon and medic skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150% with 100% and later with 50% efficiency. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Perks&lt;/ins&gt;]], so you'll have to raise the according skill for that. For 250% Big Guns you get 175% in all other primary skills. Bleedover is graphically represented on the character screen interface by the colored cables making a link between your skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3864&amp;oldid=prev</id>
		<title>Zmeja at 16:59, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3864&amp;oldid=prev"/>
				<updated>2019-06-02T16:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:59, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary Skills|Primary Skills]]''', '''[[Skills#Secondary Skills|Secondary Skills]]''' and '''[[Skills#PvE Skills|PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Skills|Primary Skills]]''', '''[[Skills#Secondary Skills|Secondary Skills]]''' and '''[[Skills#PvE Skills|PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3863&amp;oldid=prev</id>
		<title>Zmeja at 16:59, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3863&amp;oldid=prev"/>
				<updated>2019-06-02T16:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:59, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/del&gt;|Primary Skills]]''', '''[[Skills#Secondary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/del&gt;|Secondary Skills]]''' and '''[[Skills#PvE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/del&gt;|PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skills&lt;/ins&gt;|Primary Skills]]''', '''[[Skills#Secondary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skills&lt;/ins&gt;|Secondary Skills]]''' and '''[[Skills#PvE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skills&lt;/ins&gt;|PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3862&amp;oldid=prev</id>
		<title>Zmeja at 16:58, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3862&amp;oldid=prev"/>
				<updated>2019-06-02T16:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:58, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary skills | Primary Skills]]''', '''[[Skills#Secondary skills | Secondary Skills]]''' and '''[[Skills#PvE skills | PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''[[Skills#Primary skills|Primary Skills]]''', '''[[Skills#Secondary skills|Secondary Skills]]''' and '''[[Skills#PvE skills|PvE Skills]]'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3861&amp;oldid=prev</id>
		<title>Zmeja at 16:57, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3861&amp;oldid=prev"/>
				<updated>2019-06-02T16:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:57, 2 June 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skills#&lt;/ins&gt;Primary skills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| Primary Skills]]&lt;/ins&gt;''', '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skills#&lt;/ins&gt;Secondary skills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| Secondary Skills]]&lt;/ins&gt;''' and '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skills#&lt;/ins&gt;PvE skills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| PvE Skills]]&lt;/ins&gt;'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3708&amp;oldid=prev</id>
		<title>Zmeja at 15:21, 15 May 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3708&amp;oldid=prev"/>
				<updated>2019-05-15T15:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:21, 15 May 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Skills]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Tag skills|&lt;/del&gt;tag&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must tag exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3706&amp;oldid=prev</id>
		<title>Zmeja at 15:17, 15 May 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3706&amp;oldid=prev"/>
				<updated>2019-05-15T15:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:17, 15 May 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* When you create your character, you are required to tag 3 [[Skills]]. You must tag 1 [[Skills#Primary Skills|Primary Skill]] and 2 [[Skills#Secondary Skills|Secondary Skills]]. Tagging a skill instantly raises it by 30 points, and increases by 2 instead of 1 when adding [[Skill Points]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[S.P.E.C.I.A.L.#Intelligence|Intelligence]] stat. The [[Traits#Skilled|Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[S.P.E.C.I.A.L.#Intelligence|Intelligence]] stat. The [[Traits#Skilled|Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3705&amp;oldid=prev</id>
		<title>Zmeja at 09:45, 15 May 2019</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills&amp;diff=3705&amp;oldid=prev"/>
				<updated>2019-05-15T09:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:45, 15 May 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[S.P.E.C.I.A.L.#Intelligence|Intelligence]] stat. The [[Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[S.P.E.C.I.A.L.#Intelligence|Intelligence]] stat. The [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Traits#Skilled|&lt;/ins&gt;Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>	</entry>

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