http://fonline-aop.net/wiki/index.php?action=history&feed=atom&title=PatrolsPatrols - Revision history2026-06-25T12:16:10ZRevision history for this page on the wikiMediaWiki 1.19.0http://fonline-aop.net/wiki/index.php?title=Patrols&diff=2209&oldid=prevCharlie: Grammar Fix2014-09-05T15:16:37Z<p>Grammar Fix</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 15:16, 5 September 2014</td>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Phoenix Core is permanently crossed by a lot of different travelers aside from <del class="diffchange diffchange-inline">players </del>characters. Animals, ghouls, adventurers, slavers and even <del class="diffchange diffchange-inline">Super Mutants </del>are wandering <del class="diffchange diffchange-inline">in </del>the city ruins.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Phoenix Core is permanently crossed by a lot of different travelers aside from <ins class="diffchange diffchange-inline">player </ins>characters. Animals, ghouls, adventurers, slavers and even <ins class="diffchange diffchange-inline">super mutants </ins>are wandering the city ruins.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Regularly, patrol groups spawn on the edges of Core maps. They travel from <del class="diffchange diffchange-inline">a </del>side to the other and then leave.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Regularly, patrol groups spawn on the edges of Core maps. They travel from <ins class="diffchange diffchange-inline">one </ins>side to the other and then leave.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.</div></td></tr>
</table>Charliehttp://fonline-aop.net/wiki/index.php?title=Patrols&diff=492&oldid=prevShangalar at 17:27, 13 March 20142014-03-13T17:27:25Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:TobeCompleted]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:Phoenix Core]]</ins></div></td></tr>
</table>Shangalarhttp://fonline-aop.net/wiki/index.php?title=Patrols&diff=268&oldid=prevShangalar: Created page with "Phoenix Core is permanently crossed by a lot of different travelers aside from players characters. Animals, ghouls, adventurers, slavers and even Super Mutants are wandering i..."2014-03-04T18:48:59Z<p>Created page with "Phoenix Core is permanently crossed by a lot of different travelers aside from players characters. Animals, ghouls, adventurers, slavers and even Super Mutants are wandering i..."</p>
<p><b>New page</b></p><div>Phoenix Core is permanently crossed by a lot of different travelers aside from players characters. Animals, ghouls, adventurers, slavers and even Super Mutants are wandering in the city ruins.<br />
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* Regularly, patrol groups spawn on the edges of Core maps. They travel from a side to the other and then leave. <br />
* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.<br />
* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.<br />
* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.</div>Shangalar