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		<id>http://fonline-aop.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Partial_Armor_Bypass</id>
		<title>Partial Armor Bypass - Revision history</title>
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		<updated>2026-06-16T01:42:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=2866&amp;oldid=prev</id>
		<title>Ender at 13:08, 25 September 2014</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=2866&amp;oldid=prev"/>
				<updated>2014-09-25T13:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:08, 25 September 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The likelihood of having your armor (partially) bypassed as a result of a critical hit depends primarily on your [[S.P.E.C.I.A.L.#Agility|Agility]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The likelihood of having your armor (partially) bypassed as a result of a critical hit depends primarily on your [[S.P.E.C.I.A.L.#Agility|Agility]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The severity of a partial armor bypass depends on [[Luck]], and is further modified by the &amp;quot;armor efficiency&amp;quot; perk, as well as possible leadership boosts (both of the attacker and the target), and the &amp;quot;piercing strike&amp;quot; weapon perk. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The severity of a partial armor bypass depends on [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;S.P.E.C.I.A.L.#Luck|&lt;/ins&gt;Luck]], and is further modified by the &amp;quot;armor efficiency&amp;quot; perk, as well as possible leadership boosts (both of the attacker and the target), and the &amp;quot;piercing strike&amp;quot; weapon perk. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The DR and DT values of the armor is modified by the following percentage in the event of a partial armor bypass:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The DR and DT values of the armor is modified by the following percentage in the event of a partial armor bypass:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ender</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=2720&amp;oldid=prev</id>
		<title>Ender at 12:28, 25 September 2014</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=2720&amp;oldid=prev"/>
				<updated>2014-09-25T12:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:28, 25 September 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Partial armor bypass is a critical effect that might happen as a result of a [[Critical Hit]]. Such a hit will ignore some of the protection of your armour (if you wear any), with the likely effect that you take more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Partial armor bypass is a critical effect that might happen as a result of a [[Critical Hit]]. Such a hit will ignore some of the protection of your armour (if you wear any), with the likely effect that you take more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The likelihood of having your armor (partially) bypassed as a result of a critical hit depends primarily on your [[Agility]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The likelihood of having your armor (partially) bypassed as a result of a critical hit depends primarily on your [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;S.P.E.C.I.A.L.#Agility|&lt;/ins&gt;Agility]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The severity of a partial armor bypass depends on [[Luck]], and is further modified by the &amp;quot;armor efficiency&amp;quot; perk, as well as possible leadership boosts (both of the attacker and the target), and the &amp;quot;piercing strike&amp;quot; weapon perk. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The severity of a partial armor bypass depends on [[Luck]], and is further modified by the &amp;quot;armor efficiency&amp;quot; perk, as well as possible leadership boosts (both of the attacker and the target), and the &amp;quot;piercing strike&amp;quot; weapon perk. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ender</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=256&amp;oldid=prev</id>
		<title>Lidae: Created page with &quot;Partial armor bypass is a critical effect that might happen as a result of a Critical Hit. Such a hit will ignore some of the protection of your armour (if you wear any), ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Partial_Armor_Bypass&amp;diff=256&amp;oldid=prev"/>
				<updated>2014-03-04T17:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Partial armor bypass is a critical effect that might happen as a result of a &lt;a href=&quot;/wiki/index.php?title=Critical_Hit&quot; title=&quot;Critical Hit&quot;&gt;Critical Hit&lt;/a&gt;. Such a hit will ignore some of the protection of your armour (if you wear any), ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Partial armor bypass is a critical effect that might happen as a result of a [[Critical Hit]]. Such a hit will ignore some of the protection of your armour (if you wear any), with the likely effect that you take more damage.&lt;br /&gt;
&lt;br /&gt;
The likelihood of having your armor (partially) bypassed as a result of a critical hit depends primarily on your [[Agility]]. &lt;br /&gt;
&lt;br /&gt;
The severity of a partial armor bypass depends on [[Luck]], and is further modified by the &amp;quot;armor efficiency&amp;quot; perk, as well as possible leadership boosts (both of the attacker and the target), and the &amp;quot;piercing strike&amp;quot; weapon perk. &lt;br /&gt;
&lt;br /&gt;
The DR and DT values of the armor is modified by the following percentage in the event of a partial armor bypass:&lt;br /&gt;
&lt;br /&gt;
partialBypass = 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&lt;br /&gt;
&lt;br /&gt;
A partialBypass value of 100 means the entire armor is ignored (it's as if you wear no armor at all), and a value of 0 means there is no bypass at all.&lt;/div&gt;</summary>
		<author><name>Lidae</name></author>	</entry>

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