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		<id>http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rynn</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rynn"/>
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		<updated>2026-06-15T23:20:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=V-Technologists</id>
		<title>V-Technologists</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=V-Technologists"/>
				<updated>2014-08-31T15:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Add some info from TUT_UPC_vtecAmbassador&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;A with the V-Tech Ambassador==&lt;br /&gt;
&lt;br /&gt;
*'''Who are you people?'''&lt;br /&gt;
&lt;br /&gt;
:I represent the V-Technologists. Our vault was sealed for many years, it opened only recently. We were preparing for opposition, but we didn't expect that kind of threat. That's why we decided to send a delegation and build this outpost to welcome travelers and recruit them as fighters. The others copied us since of course, as they always did. You'll soon figure it out by yourself: we are the brain of the Wasteland, and those who say otherwise are fools. Now, if you want to know who we truly are, you'll have to join us.&lt;br /&gt;
&lt;br /&gt;
*'''What are the V-Tech rules?'''&lt;br /&gt;
&lt;br /&gt;
:We believe in science and mathematics, not in those stupid religions or rulesets that only exist to bring power to a few and leave the rest with nothing. The Wasteland is really overcrowded by all this non sense, and we will put it an end. Only if you embrace our ideas will you be able to find your place amongst us. That's mostly it. Keep quiet, listen to people who *know*, and maybe you'll learn a bit. And if you cross one of those ignorant bastards calling themselves Brahminboys, do me a favor and fry his balls with a plasma grenade.&lt;br /&gt;
&lt;br /&gt;
*'''Where are the V-Tech regrouped?'''&lt;br /&gt;
&lt;br /&gt;
:Our headquarters are located in Vault 7, one of the biggest structures ever built by Vault-Tec before the Great War. It is still fully functional of course, and we do our best so that it continues. Only an authorized list of dwellers is allowed inside. No exception.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Jim_%26_Jack_%26_Joe_Lawyer_Agency</id>
		<title>Jim &amp; Jack &amp; Joe Lawyer Agency</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Jim_%26_Jack_%26_Joe_Lawyer_Agency"/>
				<updated>2014-08-31T15:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Add some info from TUT_UPC_lawyerAmbassador&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
Jim &amp;amp; Jack &amp;amp; Jo Lawyer Agency is the first faction which joined the city from the outside. Coming from the West a few years ago, this organization managed to break into a locked prewar high-tech facility. They settled down inside since then, calling the place the ‘Cradle of Justice’ and starting to increase their influence around the region. Lawyers, as their members are called, are organized around the Law, some ‘Codex of Behavior’ on which every new member swears allegiance and obedience. Relentless, often racist, against all form of debauchery, Lawyers are fanatics who believe they ARE the Law. No one can teach them any lesson as their arrogance is tremendously high. According to them, everyone who isn’t Lawyer is as worthy as common cattle. Nevertheless, hypocrisy is rampant among Lawyers. They are often the first to breach their own rules if it can bring them profit. They never recognize their mistakes, and look away on command. Only a few of them really believe in their own doctrine. For the others, it’s only a good way to dominate the weak and keep a noble face regardless of their actions. Directed by Jim, Jack and Jo, the New Lords of Lawyers, this totally corrupted and unpredictable organization kills at will, and most of the time with the ‘Right’ to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;A with the Lawyer Ambassador==&lt;br /&gt;
&lt;br /&gt;
*'''Who are you guys?'''&lt;br /&gt;
&lt;br /&gt;
:We're the Jim &amp;amp; Jack &amp;amp; Jo Lawyer Agency. We've join the conquest of Phoenix in order to achieve our great mission: restore the Order to the Wasteland. That means purifying those that transgress the Law. We arrived recently, but we already showed our determination and power.&lt;br /&gt;
&lt;br /&gt;
*'''What are the agency rules?'''&lt;br /&gt;
&lt;br /&gt;
:Our group is organized around the Codex of the Law. If you agree to join, you'll have to swear on the tome that you'll always follow its rules. You'll learn them, and then you'll teach them to others. By force if necessary. If you do well, you might even get some compensation in the process. That how we reward people dedicating themselves to the Law. And if you meet a Family Member, don't hesitate and attack first. Those snakes only deserve to be shot.&lt;br /&gt;
&lt;br /&gt;
*'''Where is the Agency operating from?'''&lt;br /&gt;
&lt;br /&gt;
:We operate from the Cradle of Justice. This is a high-tech facility, worth of our proud organization. There, our Judges enounce laws, engineers produce weapons and servants execute their sentence. That's how things have to go. If you decide to join us, you'll gain the opportunity to serve the Law from there too.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=The_Family</id>
		<title>The Family</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=The_Family"/>
				<updated>2014-08-31T15:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Add some info from TUT_UPC_familyAmbassador&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
&lt;br /&gt;
The Family was established in Phoenix way before the rumor was spread into the Wastes. More than 20 years ago, they occupied an hotel at the East of the city, where nature was more generous. There, they made a lot of profit for a long period, hiding the source of their wealth to the travelers. Based on something close to south Italian mafia family values, Family members constitute an united group who considers honor and business as pillars of its organization. They have no second thoughts about weakness and take any occasion to wipe someone if the conditions are fulfilled. They also take any occasion to get rich and thus, all traffics are always considered legal. The prevailing motto is the ‘rule of the Smartest’. They consider their headquarters as a sanctuary that must be protected at any cost, and violence is prohibited inside. They can offer help if they can earn something out of it, but mistakes are not tolerated. Honor is considered essential and any offense will be washed in blood. There is no place for useless emotions among them, at least when interacting with the Wasteland. The Family is leaded by the Godfather, a mysterious charismatic man. With his henchman, The Right Hand, he dictates the rules of the Family, for the greater interests of its members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&amp;amp;A with the Family Ambassador==&lt;br /&gt;
&lt;br /&gt;
* '''Who are you?'''&lt;br /&gt;
&lt;br /&gt;
:We're the Family, the most ancient master of Phoenix. Long ago we came from Queen Valley to reconquer what was rightfully ours, and we kept the city running for more than twenty years. We guided travelers across the region during that time, until the Rumor spread across the Wasteland. Then impostors attacked and claimed our land. We are now recruiting new brothers and sisters to join the Family and take our revenge. Our leader, the Godfather, sent us here for that purpose. &lt;br /&gt;
&lt;br /&gt;
* '''What are the family rules?'''&lt;br /&gt;
&lt;br /&gt;
:Simple. Always defend your mates, be respectful with the elders and always do your job as efficiently as possible. There is no room for soft thoughts. If you don't act as a true Family member, you'll be replaced sooner than later. If you manage to get that far, that is. The Family is always evolving, and it won't wait for you. You need to be clever, or strong. Finally, when you'll be crossing a filthy member of the Jim &amp;amp; Jack &amp;amp; Jo Lawyer Agency, you'll shoot him on sight. We're not kidding with those people. They need to die.&lt;br /&gt;
&lt;br /&gt;
*'''Where is the Family living?'''&lt;br /&gt;
&lt;br /&gt;
:We live in a vast hotel called the Family Palace. In the past we used to keep it opened for travelers, but time has passed and we now have to keep its location secret. You'll go there with the next caravan, if you agree to join. Only then, will you see it with your own eyes.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Brahminboys</id>
		<title>Brahminboys</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Brahminboys"/>
				<updated>2014-08-31T15:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Add some info from TUT_UPC_brahminAmbassador&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Q&amp;amp;A with the Brahminboys Ambassador ==&lt;br /&gt;
&lt;br /&gt;
* '''What's the history of the Brahminboys, where do you people come from?'''&lt;br /&gt;
&lt;br /&gt;
:The Brahminboys are a relatively young faction. We only recently arrived in Phoenix since we originally are from Texas and travelled all the way up to Arizona to claim the biggest piece of the pie here.&lt;br /&gt;
&lt;br /&gt;
* '''Who are your leaders?'''&lt;br /&gt;
&lt;br /&gt;
:The Brahminboys started out as a small community of friends and as we grew, we adapted a democratic council system. While [[Metzger]] is officially regarded as the head of council, everyone can voice his or her opinions. As long as they aren't stupid.&lt;br /&gt;
&lt;br /&gt;
* '''Who is your main enemy?'''&lt;br /&gt;
&lt;br /&gt;
:Those V-Tecs already started attacking us before we properly settled down here and they just never stop. It is our duty to make sure those stuck-up arrogant bitches are taught some good old manners. They think they are better than us just because they use fancy flashlights and lightbulbs as weapons, but that's nothing the trusty thirty-0-six can't solve.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Colt_M1911</id>
		<title>Colt M1911</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Colt_M1911"/>
				<updated>2014-08-05T07:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Add Reload AP + correction of &amp;quot;double tap&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Pistols]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; Colt M1911&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Colt1911.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | One of the most famous handguns, in service since the early 20th century.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 30-40(single)&lt;br /&gt;
|-&lt;br /&gt;
! Single&lt;br /&gt;
| AP: 15&amp;lt;br&amp;gt;Range: 30&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 24&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Double Tap]] &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| [[Faster Reload]]&amp;lt;br&amp;gt;[[More Criticals]] x2&amp;lt;br&amp;gt;[[Better Criticals]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Ammo&lt;br /&gt;
| .45 cal&lt;br /&gt;
|-&lt;br /&gt;
! [[Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1000 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Colt1911.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  Requirements&lt;br /&gt;
| Technical manual&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 1x [[Alloy]]&amp;lt;br&amp;gt;3x [[Components]]&amp;lt;br&amp;gt;2x [[Junk]]&amp;lt;br&amp;gt;2x [[Metal Parts]]&amp;lt;br&amp;gt;2x [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-03-15T09:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Go back to normal after the little test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Welcome to FOnline: Ashes of Phoenix wiki. AoP is a Fallout MMORPG game based on the FOnline Engine. Need more info about the game? You're at the right place.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''[http://fonline-aop.net/forum/index.php?topic=399.msg2860#msg2860 DOWNLOAD GAME]'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:wip.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''This wiki is yet completely work in progress. We would happily accept help to fill the basic information.'''&lt;br /&gt;
&lt;br /&gt;
''Pages that need to be completed:'' [[TobeCompleted]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[Medium machine guns]]&lt;br /&gt;
* [[Heavy machine guns]]&lt;br /&gt;
* [[Other big guns]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
* [[Armor Tiers 1|Tiers 1 - Bluesuit and robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Engineering</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Engineering"/>
				<updated>2014-02-16T09:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''he practical application of the Science skill, for fixing of broken equipment, machinery and electronics.''&lt;br /&gt;
&lt;br /&gt;
The engineering skill is the 4th support or non-combat skill and handles crafting and repairing.&lt;br /&gt;
&lt;br /&gt;
'''Crafting:'''&lt;br /&gt;
Crafted items are not automatically in top condition, instead, the engineering skill of the crafter determines the condition. (formula here)&lt;br /&gt;
Each time a tier 2 item, e.g. an item that requires a special part like a scope or pipe to be crafted, the skill will be raised by one point.&lt;br /&gt;
For more information on crafting, please refer to the Blueprints page.&lt;br /&gt;
&lt;br /&gt;
'''Repair'''&lt;br /&gt;
In order to repair a weapon, the player needs 3 pieces of junk, one piece of components and one oil can, usually purchased from a vendor. Each repair restores a certain amount of condition-points which depends on the engineering skill, the base price of the item and finally, its tier.&lt;br /&gt;
For armors, the required materials are one piece of kevlar, three pieces of fiber and one broken armor of the same type. As far as the broken armor is concerned, an armor of the same material is sufficient, meaning that a Combat Leather Coat can be repaired with a broken Leather Jacket.&lt;br /&gt;
Each repair has a chance of 50% to raise one's engineering skill by 1%&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Persuasion</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Persuasion"/>
				<updated>2014-02-16T09:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Persuasion is the first support or non-combat skill and is a combination of the classic speech and barter skills. In contrast to science and engineering, its effects are mostly passive. Persuasion affects the selling price of a player's item, but not the value at which merchants sell their items. On top of that, the skill also factors into the Zone Control and quest rewards and generally increases reputation gain.&lt;br /&gt;
Persuasion is primarily raised through bartering with an npc.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Armors</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Armors"/>
				<updated>2014-02-14T17:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Redirected page to Category:Armors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Weapons"/>
				<updated>2014-02-14T17:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Redirected page to Category:Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Items</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Items"/>
				<updated>2014-02-14T17:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Redirected page to Category:Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-14T17:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:Gameplay</id>
		<title>Category:Gameplay</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:Gameplay"/>
				<updated>2014-02-11T16:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;Category:TobeCompleted  Work in progress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-02-11T16:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of the following seven maps (from west to east):&lt;br /&gt;
&lt;br /&gt;
Lawyer Gate &amp;lt;-&amp;gt; Maryland Avenue &amp;lt;-&amp;gt; '''The Distillery''' &amp;lt;-&amp;gt; '''Library Park''' &amp;lt;-&amp;gt; '''Paradise Valley''' &amp;lt;-&amp;gt; Adam's School &amp;lt;-&amp;gt; Family Gate&lt;br /&gt;
&lt;br /&gt;
The Distillery, Library Park and Paradise Valley are the three current Zone Control maps.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a white flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are set as such (subject to change in the future):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Distillery:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Library Park:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 2 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 8 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paradise Valley:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +5% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player, and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 30*score&lt;br /&gt;
*Caps: 10*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
Note: during this looting phase, reputation penalties are supposed to be suspended if you had more than 50 score in the action, so that you may still punish any freeloaders that try to steal loot. This is not yet implemented, though.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Gameplay</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Gameplay"/>
				<updated>2014-02-11T16:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Redirected page to Category:Gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-11T16:30:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:Skills</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:Skills"/>
				<updated>2014-02-11T16:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
All the things you can do in [[FOnline: Ashes of Phoenix]] is link to one of your character [[Skills]]. You will find below a list of them.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-11T16:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-02-11T06:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of the following seven maps (from west to east):&lt;br /&gt;
&lt;br /&gt;
Lawyer Gate &amp;lt;-&amp;gt; Maryland Avenue &amp;lt;-&amp;gt; '''The Distillery''' &amp;lt;-&amp;gt; '''Library Park''' &amp;lt;-&amp;gt; '''Paradise Valley''' &amp;lt;-&amp;gt; Adam's School &amp;lt;-&amp;gt; Family Gate&lt;br /&gt;
&lt;br /&gt;
The Distillery, Library Park and Paradise Valley are the three current Zone Control maps.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a white flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are set as such (subject to change in the future):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Distillery:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Library Park:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 2 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 8 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paradise Valley:'''&lt;br /&gt;
&lt;br /&gt;
Gear: tier 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Level: 1 and above&amp;lt;br&amp;gt;&lt;br /&gt;
Numbers: 1 or more living players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +5% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player, and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 30*score&lt;br /&gt;
*Caps: 10*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
Note: during this looting phase, reputation penalties are supposed to be suspended if you had more than 50 score in the action, so that you may still punish any freeloaders that try to steal loot. This is not yet implemented, though.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:TobeCompleted</id>
		<title>Category:TobeCompleted</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:TobeCompleted"/>
				<updated>2014-02-11T06:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;See below the list of all the page that need to be completed:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See below the list of all the page that need to be completed:&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=TobeCompleted</id>
		<title>TobeCompleted</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=TobeCompleted"/>
				<updated>2014-02-11T06:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Redirected page to Category:TobeCompleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Category:TobeCompleted]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-11T06:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
''Searching about:''&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skills"/>
				<updated>2014-02-11T06:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
There are 14 skills in Ashes of Phoenix, divided into 3 categories: Primary skills, Secondary skills and PvE skills. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &lt;br /&gt;
&lt;br /&gt;
To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[Intelligence]] stat. The [[Finesse]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &lt;br /&gt;
&lt;br /&gt;
Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;br /&gt;
&lt;br /&gt;
Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Skills ==&lt;br /&gt;
&lt;br /&gt;
The primary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Small Guns]]&lt;br /&gt;
*[[Big Guns]]&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;br /&gt;
&lt;br /&gt;
Aside from better hit chance, a high skill will unlock different [[Perks#Weapon and Item perks|weapon perks]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;br /&gt;
&lt;br /&gt;
== Secondary Skills ==&lt;br /&gt;
&lt;br /&gt;
The secondary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Throwing]] &lt;br /&gt;
*[[Traps]]&lt;br /&gt;
*[[First Aid]]&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Leadership]]&lt;br /&gt;
&lt;br /&gt;
Secondary skills cap at 200%. Similarly to the primary skills, certain skill related items unlock [[Perks#Weapon and Item perks|perks]] as your skill increases. There are also other advantages with increasing the secondary skills, but these are specific to each skill. A higher traps skill for example means that any traps you rig will be more devastating and harder to detect, while a higher leadership skill will make the leadership boosts stronger for the whole team if you are the squad or fire team leader. &lt;br /&gt;
&lt;br /&gt;
== PvE Skills ==&lt;br /&gt;
&lt;br /&gt;
The PvE skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Persuasion]]&lt;br /&gt;
*[[Outdoorsman]]&lt;br /&gt;
*[[Science]]&lt;br /&gt;
*[[Engineering]]&lt;br /&gt;
&lt;br /&gt;
PvE skills are, like the secondary skills, capped at 200%. They can't be increased using skill points from levelling up: instead you improve your skills by actively using them in the game.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Small_Guns</id>
		<title>Small Guns</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Small_Guns"/>
				<updated>2014-02-11T06:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The use, care and general knowledge of small firearms - pistols, SMGs and rifles.''&lt;br /&gt;
&lt;br /&gt;
Arguably the most diverse of the weapon skills, the Small Guns skill includes weapons such as Pistols, Sub-machine guns, Shotguns, Assault Rifles, Sniper Rifles and Light Machine Guns.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-02-11T06:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Points</id>
		<title>Hit Points</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Points"/>
				<updated>2014-02-11T06:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;br /&gt;
&lt;br /&gt;
'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.&lt;br /&gt;
&lt;br /&gt;
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 15 seconds, allowing your character to stand back up when it reaches 1 or above. &lt;br /&gt;
&lt;br /&gt;
== Hit Points regeneration ==&lt;br /&gt;
You can get back your hit points in the following ways:&lt;br /&gt;
* Hit points regenerate every 15 seconds by an amount determined by your [[Healing Rate]].&lt;br /&gt;
* Using a [[Stimpak]], [[Healing Powder]] or [[Super Stimpak]] will regenerate hit points - take care about the drugs inconveniences first, though.&lt;br /&gt;
* Using the [[First Aid]] skill will heal an amount of hit points determined by your skill and whether or not you are in combat. First Aid is typically more effective to use on your friends, than it is on yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maximum Hit Points ==&lt;br /&gt;
The formula for the base Maximum Hit Points is given by:&lt;br /&gt;
&lt;br /&gt;
136 + (21-[[Strength|S]])*S/2 + (21-[[Endurance|E]])*E/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, you will be awarded more hit points when you go up a [[Levels|Level]]. The formula for hit points per level is given by:&lt;br /&gt;
&lt;br /&gt;
1 + [[Endurance|E]]/4&lt;br /&gt;
&lt;br /&gt;
This number is rounded down on level up, but any remaining fraction will be remembered for the next level up. So if your endurance is 1, you get 1 HP for the first 3 levels, and then 2 HP for the fourth level. &lt;br /&gt;
&lt;br /&gt;
After you reached level 24, you will no longer get any HP bonus from Endurance when you level up. You just get one hit point per level, and that's it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Perk]] [[Lifegiver]] grants you a one time bonus of +20 Hit Points. It can only be taken once.&lt;br /&gt;
&lt;br /&gt;
Chart showing HP levels '''at level 24''', for a given Endurance and Strength. Any additional levels above 24 gives +1HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!En\St&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
| '''1'''&lt;br /&gt;
| 186&lt;br /&gt;
| 195&lt;br /&gt;
| 203&lt;br /&gt;
| 210&lt;br /&gt;
| 216&lt;br /&gt;
| 221&lt;br /&gt;
| 225&lt;br /&gt;
| 228&lt;br /&gt;
| 230&lt;br /&gt;
| 231&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''&lt;br /&gt;
| 201&lt;br /&gt;
| 210&lt;br /&gt;
| 218&lt;br /&gt;
| 225&lt;br /&gt;
| 231&lt;br /&gt;
| 236&lt;br /&gt;
| 240&lt;br /&gt;
| 243&lt;br /&gt;
| 245&lt;br /&gt;
| 246&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''3'''&lt;br /&gt;
| 215&lt;br /&gt;
| 224&lt;br /&gt;
| 232&lt;br /&gt;
| 239&lt;br /&gt;
| 245&lt;br /&gt;
| 250&lt;br /&gt;
| 254&lt;br /&gt;
| 257&lt;br /&gt;
| 259&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''4'''&lt;br /&gt;
| 228&lt;br /&gt;
| 237&lt;br /&gt;
| 245&lt;br /&gt;
| 252&lt;br /&gt;
| 258&lt;br /&gt;
| 263&lt;br /&gt;
| 267&lt;br /&gt;
| 270&lt;br /&gt;
| 272&lt;br /&gt;
| 273&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''5'''&lt;br /&gt;
| 240&lt;br /&gt;
| 249&lt;br /&gt;
| 257&lt;br /&gt;
| 264&lt;br /&gt;
| 270&lt;br /&gt;
| 275&lt;br /&gt;
| 279&lt;br /&gt;
| 282&lt;br /&gt;
| 284&lt;br /&gt;
| 285&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''6'''&lt;br /&gt;
| 251&lt;br /&gt;
| 260&lt;br /&gt;
| 268&lt;br /&gt;
| 275&lt;br /&gt;
| 281&lt;br /&gt;
| 286&lt;br /&gt;
| 290&lt;br /&gt;
| 293&lt;br /&gt;
| 295&lt;br /&gt;
| 296&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''7'''&lt;br /&gt;
| 261&lt;br /&gt;
| 270&lt;br /&gt;
| 278&lt;br /&gt;
| 285&lt;br /&gt;
| 291&lt;br /&gt;
| 296&lt;br /&gt;
| 300&lt;br /&gt;
| 303&lt;br /&gt;
| 305&lt;br /&gt;
| 306&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''8'''&lt;br /&gt;
| 270&lt;br /&gt;
| 279&lt;br /&gt;
| 287&lt;br /&gt;
| 294&lt;br /&gt;
| 300&lt;br /&gt;
| 305&lt;br /&gt;
| 309&lt;br /&gt;
| 312&lt;br /&gt;
| 314&lt;br /&gt;
| 315&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''9'''&lt;br /&gt;
| 278&lt;br /&gt;
| 287&lt;br /&gt;
| 295&lt;br /&gt;
| 302&lt;br /&gt;
| 308&lt;br /&gt;
| 313&lt;br /&gt;
| 317&lt;br /&gt;
| 320&lt;br /&gt;
| 322&lt;br /&gt;
| 323&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''10'''&lt;br /&gt;
| 285&lt;br /&gt;
| 294&lt;br /&gt;
| 302&lt;br /&gt;
| 309&lt;br /&gt;
| 315&lt;br /&gt;
| 320&lt;br /&gt;
| 324&lt;br /&gt;
| 327&lt;br /&gt;
| 329&lt;br /&gt;
| 330&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hand-to-Hand_Combat</id>
		<title>Hand-to-Hand Combat</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hand-to-Hand_Combat"/>
				<updated>2014-02-11T06:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''A combination of martial arts, boxing and other hand-to-hand martial arts. Includes the usage of non-ranged melee weapons such as knives, sledgehammers, spears, clubs and so on.''&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand Combat affects your proficiency in melee combat. Weapons include brass knuckles, knives, spears, clubs and sledge hammers. They compensate for the lack of range by being extremely powerful, often causing additional effects such as knockdown or knockback.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Big_Guns</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Big_Guns"/>
				<updated>2014-02-11T06:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.''&lt;br /&gt;
&lt;br /&gt;
Big Guns include weapons such as Medium and Heavy Machine Guns, Miniguns, Flamers, Launchers and Anti Materiel Rifles.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Traps</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Traps"/>
				<updated>2014-02-11T06:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The skill of finding, removing and planting various types of traps.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Throwing</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Throwing"/>
				<updated>2014-02-11T06:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Throwing affects your proficiency with any thrown weapon, typically spears and grenades. It is similar to the primary weapon skills in that raising the skill mostly affects your hit chance (effective range) and unlocks weapon perks that are specific to each weapon.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Leadership</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Leadership"/>
				<updated>2014-02-11T06:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:Character</id>
		<title>Category:Character</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:Character"/>
				<updated>2014-02-11T06:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
General info about the player character here...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-02-11T06:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improves your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;br /&gt;
&lt;br /&gt;
== Weapon and Item perks ==&lt;br /&gt;
&lt;br /&gt;
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200. &lt;br /&gt;
&lt;br /&gt;
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:&lt;br /&gt;
&lt;br /&gt;
*[[Faster Reload]]&lt;br /&gt;
*[[Bonus Damage]]&lt;br /&gt;
*[[Knock Back (weapon perk)|Knock Back]]&lt;br /&gt;
*[[Suppression (weapon perk)|Suppression]]&lt;br /&gt;
*[[Accurate]]&lt;br /&gt;
*[[Bonus Ranged Damage]]&lt;br /&gt;
*[[Hit the Gaps]]&lt;br /&gt;
*[[Ignore AC]]&lt;br /&gt;
*[[More Criticals]]&lt;br /&gt;
*[[Better Criticals]]&lt;br /&gt;
*[[More Bleed]]&lt;br /&gt;
*[[Better Bleed]]&lt;br /&gt;
*[[Reliable]]&lt;br /&gt;
*[[Knockout Strike]]&lt;br /&gt;
*[[Better Knockouts]]&lt;br /&gt;
*[[Slower Deterioration (weapon perk)|Slower Deterioration]]&lt;br /&gt;
*[[Blinding Strike]]&lt;br /&gt;
*[[Crippling Strike]]&lt;br /&gt;
*[[Piercing Strike]]&lt;br /&gt;
*[[Finisher]]&lt;br /&gt;
*[[More Spread]]&lt;br /&gt;
*[[Less Spread]]&lt;br /&gt;
*[[Better One-Hex]]&lt;br /&gt;
*[[Bonus Rate of Fire (weapon perk)|Bonus Rate of Fire]]&lt;br /&gt;
*[[Silent Death]]&lt;br /&gt;
*[[Antiseptic]]&lt;br /&gt;
*[[Rapid Callus Formations]]&lt;br /&gt;
*[[Anti Hemorrhagic]]&lt;br /&gt;
*[[Improved Healing]]&lt;br /&gt;
*[[Sal Volatile]]&lt;br /&gt;
*[[Silent Walking]]&lt;br /&gt;
*[[Ghost I]]&lt;br /&gt;
*[[Ghost II]]&lt;br /&gt;
*[[Backdoor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon, Item and Armor Traits ==&lt;br /&gt;
&lt;br /&gt;
In addition to unlocking perks, some items also have [[Traits]] that can be either good or bad (or both). Traits are inherent characteristics of a weapon or item, and does not depend on skill.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2014-02-11T06:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of pistols, SMGs and rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=First_Aid</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=First_Aid"/>
				<updated>2014-02-11T06:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''General healing skill.  Used to heal small cuts, abrasions and other minor ills.  In game terms, the use of first aid can heal more hit points over time than just rest.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-02-11T06:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2014-02-11T06:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ToDoList]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of pistols, SMGs and rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Engineering</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Engineering"/>
				<updated>2014-02-11T06:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ToDoList]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Science</id>
		<title>Science</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Science"/>
				<updated>2014-02-11T06:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ToDoList]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Persuasion</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Persuasion"/>
				<updated>2014-02-11T06:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ToDoList]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Outdoorsman</id>
		<title>Outdoorsman</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Outdoorsman"/>
				<updated>2014-02-11T06:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ToDoList]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-08T22:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
''Searching about:''&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=File:Wip.png</id>
		<title>File:Wip.png</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=File:Wip.png"/>
				<updated>2014-02-08T22:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Engineering</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Engineering"/>
				<updated>2014-02-08T22:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;Category:Character Category:Skills  Work in progress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Science</id>
		<title>Science</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Science"/>
				<updated>2014-02-08T22:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;Category:Character Category:Skills  Work in progress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Outdoorsman</id>
		<title>Outdoorsman</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Outdoorsman"/>
				<updated>2014-02-08T22:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;Category:Character Category:Skills  Work in progress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Persuasion</id>
		<title>Persuasion</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Persuasion"/>
				<updated>2014-02-08T22:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: Created page with &amp;quot;Category:Character Category:Skills  Work in progress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Work in progress...&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Leadership</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Leadership"/>
				<updated>2014-02-08T22:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-02-08T22:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-02-08T22:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=First_Aid</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=First_Aid"/>
				<updated>2014-02-08T22:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rynn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''General healing skill.  Used to heal small cuts, abrasions and other minor ills.  In game terms, the use of first aid can heal more hit points over time than just rest.''&lt;/div&gt;</summary>
		<author><name>Rynn</name></author>	</entry>

	</feed>