
<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://fonline-aop.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MARXMAN</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MARXMAN"/>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Special:Contributions/MARXMAN"/>
		<updated>2026-06-16T04:52:35Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Accurate</id>
		<title>Accurate</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Accurate"/>
				<updated>2014-09-14T18:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+30% hit chance&lt;br /&gt;
&lt;br /&gt;
Weapons affected by this perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[AK-47]] &lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[Enfield SA80]]‎ &lt;br /&gt;
* [[FN FAL]] (Laserpointer) ‎ &lt;br /&gt;
* [[H&amp;amp;K G3A3]] ‎ &lt;br /&gt;
* [[M16A3]] ‎ &lt;br /&gt;
* [[Steyr AUG]] ‎ &lt;br /&gt;
* [[Remington M870]] ‎ &lt;br /&gt;
* [[BREN]] ‎ &lt;br /&gt;
* [[L86 LSW]] ‎ &lt;br /&gt;
* [[Electro Rifle]] &lt;br /&gt;
* [[Laser Rifle Ext. Cap.]] ‎&lt;br /&gt;
* [[Laser Rifle]] ‎ &lt;br /&gt;
* [[Rad SMG]] ‎ &lt;br /&gt;
* [[M240]] ‎ &lt;br /&gt;
* [[MG42]] ‎&lt;br /&gt;
* [[AK-74M PSO-1]] ‎ &lt;br /&gt;
* [[DKS-501 Sniper Rifle]] ‎ &lt;br /&gt;
* [[M3A1 Grease Gun]] ‎ &lt;br /&gt;
* [[Sterling SMG]] &lt;br /&gt;
* [[UKM-2000P]] ‎ &lt;br /&gt;
* [[FN P90]] ‎&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]] ‎ &lt;br /&gt;
* [[Rocket Launcher]] ‎&lt;br /&gt;
* [[Avenger Minigun]] ‎ &lt;br /&gt;
* [[Dragunov SVD-M]] ‎ &lt;br /&gt;
* [[H&amp;amp;K MSG90]] ‎ &lt;br /&gt;
* [[M1C]] ‎ &lt;br /&gt;
* [[M16A4 ACOG]]‎ &lt;br /&gt;
* [[M21]] ‎ &lt;br /&gt;
* [[Bozar]] ‎ &lt;br /&gt;
* [[S&amp;amp;W M29 Revolver Speedload]] &lt;br /&gt;
* [[Vindicator Minigun]] ‎ &lt;br /&gt;
* [[DSR-50]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-13T17:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: /*  Player Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[Chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Player Status]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Tag_skills</id>
		<title>Tag skills</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Tag_skills"/>
				<updated>2014-09-13T05:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you create your character, you are required to tag 3 [[Skills]]. You can only tag the following primary skills:&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]] &lt;br /&gt;
* [[Big Guns]] &lt;br /&gt;
* [[Energy Weapons]] &lt;br /&gt;
* [[Hand-to-Hand Combat]] &lt;br /&gt;
&lt;br /&gt;
There is bleed-over from certain primary skills, which is explained [[Skills|here]].&lt;br /&gt;
All of your other skills are increased via your base special and/or experience related to that skill.  For instance, higher [[Charisma]] raises your base [[Persuasion]] skill which can further be increased by having frequent interactions with the marketplace.&lt;br /&gt;
&lt;br /&gt;
Tagging a primary skill instantly raises it by 30, and increases by 2 instead of 1 when adding [[Skill Points]].&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Skill_Points</id>
		<title>Skill Points</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Skill_Points"/>
				<updated>2014-09-13T05:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: Created page with &amp;quot;''Skill Points and You, a PSA''   Skill Points are the all important modifiers that are spent upon leveling up, and based on which Skills they are put into, dictate what y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Skill Points and You, a PSA''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Points are the all important modifiers that are spent upon leveling up, and based on which [[Skills]] they are put into, dictate what your character excels at.&lt;br /&gt;
When a skill is [[Tag skills|tagged]] it increases by 2 every time instead of 1. Skills cap out at 200, and it is recommend to increase your tagged skills to a decent level before starting to put points in other places.&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Tag_skills</id>
		<title>Tag skills</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Tag_skills"/>
				<updated>2014-09-13T05:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: Created page with &amp;quot;When you create your character, you are required to tag 3 Skills. You can only tag the following primary skills:  * Small Guns  * Big Guns  * Energy Weapons  *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you create your character, you are required to tag 3 [[Skills]]. You can only tag the following primary skills:&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]] &lt;br /&gt;
* [[Big Guns]] &lt;br /&gt;
* [[Energy Weapons]] &lt;br /&gt;
* [[Hand-to-Hand Combat]] &lt;br /&gt;
&lt;br /&gt;
There is bleed-over from certain primary skills, which is explained [[Skills|here]].&lt;br /&gt;
All of your other skills are increased via your base special and/or experience related to that skill.  For instance, higher [[Charisma]] raises your base [[Persuasion]] skill which can further be increased by having frequent interactions with the marketplace.&lt;br /&gt;
&lt;br /&gt;
Tagging a primary skill instantly raises it by 30, and increases by 2 instead of 1 when adding [[Skill Points]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Bluesuit</id>
		<title>Bluesuit</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Bluesuit"/>
				<updated>2014-09-11T03:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: Created page with &amp;quot;Wearing a bluesuit is the equivalent of hanging a sign saying &amp;quot;shoot me&amp;quot; on your back. They offer absolutely no protection whatsoever, and are that brilliant easy to spot hue....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a bluesuit is the equivalent of hanging a sign saying &amp;quot;shoot me&amp;quot; on your back. They offer absolutely no protection whatsoever, and are that brilliant easy to spot hue.  Best get yourself a [[Sand Robe]] or a [[Leather Jacket]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 1 armors are relatively easy and inexpensive to craft, so try not to spend too much time running around in your birthday [blue]suit.&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Random_assignments</id>
		<title>Random assignments</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Random_assignments"/>
				<updated>2014-09-10T05:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All factions provide missions to their members in order to dominate the region. In all [[Factions headquarters|headquarters]], you'll find NPC's proposing assignments. One of them stands on the structure and another is in the heart, proposing more difficult assignments.&lt;br /&gt;
&lt;br /&gt;
Assignments are missions you can take when you wish, but only one at a time. Accepting a mission opens a new location somewhere around your headquarters in which you'll have to achieve predefined objectives.&lt;br /&gt;
&lt;br /&gt;
The cooldown once you finish an assignment is 10 minutes, and upon failing an assignment there is a 45 minute cooldown penalty. &lt;br /&gt;
&lt;br /&gt;
== Assignment types ==&lt;br /&gt;
&lt;br /&gt;
You'll be able to choose between 5 different missions at a time, that pool being regularly refreshed. More details will be given in game by the assignment giver.&lt;br /&gt;
&lt;br /&gt;
* '''Search &amp;amp; Destroy''': you'll have to find chemical tankers around a camp and destroy them. Killing enemies also counts in the progression.&lt;br /&gt;
&lt;br /&gt;
* '''Assassination''': you'll have to find VIP's around a camp and kill them. They sometimes have bodyguards and the whole enemy force is stronger in this scenario.&lt;br /&gt;
&lt;br /&gt;
* '''Retrieval''': You'll have to find and retrieve a various amount of intel suitcases. &lt;br /&gt;
&lt;br /&gt;
More scenarios are in preparation.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
Difficulty is randomized by multiple parameters and is summarized by a letter. 'F' assignments are the easiest, 'SSS' the hardest.&lt;br /&gt;
&lt;br /&gt;
Those parameters are:&lt;br /&gt;
* Mob number&lt;br /&gt;
* Mob strength&lt;br /&gt;
* Mob aggro capability&lt;br /&gt;
* Mob assistance capability&lt;br /&gt;
* Trap number&lt;br /&gt;
* Trap power&lt;br /&gt;
* Door presence&lt;br /&gt;
* Random patrol frequency&lt;br /&gt;
* Objective number&lt;br /&gt;
* Available time to succeed&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Note that an 'F' assignment can sometimes be more difficult than an 'E' one. The reason for that is the randomization of those parameters. For example, you can have a mission in which mobs are more numerous or more powerful but also less efficient to spot you or to help each other.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
When you complete an assignment, you obtain a reward made of caps, reputation points and experience points. You don't need to accomplish 100% of the objectives to actually succeed a mission, but your reward will be affected by your level of completion.&lt;br /&gt;
&lt;br /&gt;
* You can take missions as a group if your mates are nearby and tagged on the character taking the mission. Reward will be divided between members of the group.&lt;br /&gt;
* Win or lose a mission, you won't be able to take another one for the next 10 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Item_condition</id>
		<title>Item condition</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Item_condition"/>
				<updated>2014-09-10T03:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The condition in which you find various pieces of equipment ranges greatly.  This is the apocalypse after all, and you will need to use the [[Engineering]] skill to figure out what you need to repair an item.  Items you craft are not always in perfect condition and often require more maintenance before they work well.&lt;br /&gt;
&lt;br /&gt;
This can be done by holding your left mouse button over the item, selecting the cheery-looking face of Vaultboy and then selecting the engineering skill.  If you already have the items needed in your inventory, it will automatically be repaired and a message will appear along with the amount of XP you earned (if you earned XP.)&lt;br /&gt;
&lt;br /&gt;
The condition of weapons greatly affects it's reliability, which left unchecked can lead to [[Misfires and Jams]]. Some weapons, such as the AK series ([[AK-47]], [[AKs-74]], [[RPK]], etc) have the reliability trait which makes jams uncommon and misfires rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an item is in poor condition and you want to rid yourself of the item, it is recommended to use the [[Science]] skill to disassemble it for [[Crafting Materials]].&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-09-10T03:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use. This skill also allows a player to bandage themselves or others to stop major bleeding. ''&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=UKM-2000P</id>
		<title>UKM-2000P</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=UKM-2000P"/>
				<updated>2014-09-10T01:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Heavy machine guns]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;UKM-2000P&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:UKM-2000P.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Polish general purpose machine gun based off the Russian PKM but firing 7.62x51mm NATO ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 25 - 35 (Burst and Full Auto)&lt;br /&gt;
|-&lt;br /&gt;
| '''Burst'''&lt;br /&gt;
| AP:70&amp;lt;br&amp;gt;Range:50&amp;lt;br&amp;gt;Spread:15&amp;lt;br&amp;gt;OneHex:30&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto'''&lt;br /&gt;
| AP:70 &amp;lt;br&amp;gt;Range:55 &amp;lt;br&amp;gt;Spread:7&amp;lt;br&amp;gt; OneHex:50&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Aim Time'''&lt;br /&gt;
| AP:55&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 2x [[Suppression]] &amp;lt;br&amp;gt; [[Bonus Rate of Fire]] &amp;lt;br&amp;gt; [[Accurate]] &amp;lt;br&amp;gt; [[Faster Reload]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 7.62x51mm &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strength]] required'''&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 9200 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| NA &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt; '''Crafting table'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:UKM-2000P.png]] x 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Machine Gun Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 1x [[Components]] &amp;lt;br&amp;gt;3x [[Alloys]] &amp;lt;br&amp;gt;4x [[Junk]]&amp;lt;br&amp;gt; 5x [[Metal Parts]] &amp;lt;br&amp;gt;1x [[Heavy Pipes]]&amp;lt;br&amp;gt; 5x [[Wood]] &amp;lt;br&amp;gt;1x [[Heavy Pipes]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams</id>
		<title>Misfires and Jams</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams"/>
				<updated>2014-09-09T23:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Misfires and Jams occur when the [[Item condition]] has reached a certain threshold for your weapon. Jams and misfires are more common when using sustained fire, or bursting.  The [[AK-47]] series and all of its counterparts have the [[Reliable]] trait which reduces the chance of failure by 25%.&lt;br /&gt;
&lt;br /&gt;
Jams occur in the real world in a variety of ways, but in Ashes of Phoenix it means you cannot fire your weapon until it's cleared.&lt;br /&gt;
&lt;br /&gt;
Misfires happen when the condition of the gun has deteriorated so much so that trying to contain the explosive force from a bullet rips it apart.  You will take damage based on the weapon and ammo you were using. &lt;br /&gt;
&lt;br /&gt;
The base chances for all weapons to misfire/jam are:&lt;br /&gt;
&lt;br /&gt;
Above 75% Condition: 1% chance to jam&lt;br /&gt;
&lt;br /&gt;
50-75% Condition: 5% chance to jam&lt;br /&gt;
&lt;br /&gt;
25-50% condition: 10% chance to jam, 1% chance to misfire.&lt;br /&gt;
&lt;br /&gt;
1-25% Condition: 10% chance to jam, 5% chance to misfire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular weapon maintenance is an important part of survival.  Your next shot may depend on it.&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams</id>
		<title>Misfires and Jams</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams"/>
				<updated>2014-09-09T23:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Misfires and Jams occur when the [[Item condition]] has reached a certain threshold for your weapon. Jams and misfires are more common when using sustained fire, or bursting.  The [[AK-47]] series and all of its counterparts have the [[Reliable]] trait which reduces the chance of failure by 25 percent.&lt;br /&gt;
&lt;br /&gt;
Jams occur in the real world in a variety of ways, but in Ashes of Phoenix it means you cannot fire your weapon until it's cleared.&lt;br /&gt;
&lt;br /&gt;
Misfires happen when the condition of the gun has deteriorated so much so that trying to contain the explosive force from a bullet rips it apart.  You will take damage based on the weapon and ammo you were using. &lt;br /&gt;
&lt;br /&gt;
The base chances for all weapons to misfire/jam are:&lt;br /&gt;
&lt;br /&gt;
Above 75% Condition: 1% chance to jam&lt;br /&gt;
&lt;br /&gt;
50-75% Condition: 5% chance to jam&lt;br /&gt;
&lt;br /&gt;
25-50% condition: 10% chance to jam, 1% chance to misfire.&lt;br /&gt;
&lt;br /&gt;
1-25% Condition: 10% chance to jam, 5% chance to misfire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular weapon maintenance is an important part of survival.  Your next shot may depend on it.&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams</id>
		<title>Misfires and Jams</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams"/>
				<updated>2014-09-09T23:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Misfires and Jams occur when the [[Item condition]] has reached a certain threshold for your weapon. Jams and misfires are more common when using sustained fire, or bursting.  The [[AK-47]] series and all of its counterparts have the [[Reliability]] trait which reduces the chance of failure by 25 percent.&lt;br /&gt;
&lt;br /&gt;
Jams occur in the real world in a variety of ways, but in Ashes of Phoenix it means you cannot fire your weapon until it's cleared.&lt;br /&gt;
&lt;br /&gt;
Misfires happen when the condition of the gun has deteriorated so much so that trying to contain the explosive force from a bullet rips it apart.  You will take damage based on the weapon and ammo you were using. &lt;br /&gt;
&lt;br /&gt;
The base chances for all weapons to misfire/jam are:&lt;br /&gt;
&lt;br /&gt;
Above 75% Condition: 1% chance to jam&lt;br /&gt;
&lt;br /&gt;
50-75% Condition: 5% chance to jam&lt;br /&gt;
&lt;br /&gt;
25-50% condition: 10% chance to jam, 1% chance to misfire.&lt;br /&gt;
&lt;br /&gt;
1-25% Condition: 10% chance to jam, 5% chance to misfire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular weapon maintenance is an important part of survival.  Your next shot may depend on it.&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Item_condition</id>
		<title>Item condition</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Item_condition"/>
				<updated>2014-09-09T23:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: New page/gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The condition in which you find various pieces of equipment ranges greatly.  This is the apocalypse after all, and you will need to use the [[Engineering]] skill to figure out what you need to repair an item.  Items you craft are not always in perfect condition and often require more maintenance before they work well.&lt;br /&gt;
&lt;br /&gt;
This can be done by holding your left mouse button over the item, selecting the cheery-looking face of Vaultboy and then selecting the engineering skill.  If you already have the items needed in your inventory, it will automatically be repaired and a message will appear along with the amount of XP you earned (if you earned XP.)&lt;br /&gt;
&lt;br /&gt;
The condition of weapons greatly affects it's reliability, which left unchecked can lead to [[Misfires and Jams]]. Some weapons, such as the AK series ([[AK-47]], [[AKs-74]], [[RPK]], etc) have the reliability trait which makes jams uncommon and misfires rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an item is in poor condition and you want to rid yourself of the item, it is recommended to use the [[Science]] skill to disassemble it for [[Crafting Materials]].&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams</id>
		<title>Misfires and Jams</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Misfires_and_Jams"/>
				<updated>2014-09-09T23:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: Created page with &amp;quot;Misfires and Jams&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Misfires and Jams&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-09T23:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-09T17:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You may not have been as big as the other kids, but that never slowed you down.  You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Kamikaze: (WIP)'''&lt;br /&gt;
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Jinxed:'''&lt;br /&gt;
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like Rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
*'''Altruist:'''&lt;br /&gt;
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.&lt;br /&gt;
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-09-09T17:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;MARXMAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use. This skill also allows a player to bandage themselves to stop major bleeding. ''&lt;/div&gt;</summary>
		<author><name>MARXMAN</name></author>	</entry>

	</feed>