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		<id>http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kink</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
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		<updated>2026-06-16T04:52:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Leadership</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Leadership"/>
				<updated>2014-09-18T16:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
''The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The leadership skill allows a group of players to form a squad, which, depending on a number of factors, will provide different bonuses. A squad can be further divided into smaller fireteams within the squad. For each fireteam there must be a fireteam leader (FTL), and for the whole squad there must be one main Squad Leader (SL). SL is designated FTL  with ability to manage (invite, move, kick) squad members.&lt;br /&gt;
&lt;br /&gt;
== The Squad Structure ==&lt;br /&gt;
&lt;br /&gt;
Squads follow a tree-like structure. At the root is the Squad Leader, and each fireteam in the squad is a separate branch, starting with the Fireteam Leader, and all the soldiers within that fireteam being leafs on the FTL branch, so to speak. &lt;br /&gt;
&lt;br /&gt;
=== Forming a squad ===&lt;br /&gt;
&lt;br /&gt;
To be a FTL, you need at least 100 leadership skill and at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
To be an SL, you need at least 175 leadership. To apply leadership boosts to members and yourself, you need at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benefits of forming a squad ==&lt;br /&gt;
&lt;br /&gt;
There are multiple benefits of forming squads. The most important one is the leadership boosts that are given by the FTL to the soldiers. Each FTL can provide a different combination of boosts. &lt;br /&gt;
&lt;br /&gt;
Apart from the leadership boosts, the FTLs can always see his soldiers, and the soldiers can always see the FTLs. The SL can see everybody in the squad, and the FTLs and soldiers can always see the SL. &lt;br /&gt;
&lt;br /&gt;
If there are sneaker in the squad, the SL will see everything that the sneakers can see. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Squads_1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Red lines show FT vision ability: FTL can see all members, all members can see FTL.&lt;br /&gt;
* Blue lines show sneaker vision ability: SL see everything that the sneakers can see. &lt;br /&gt;
* Green lines show squad vision ability: The SL can see everybody in the squad, everyone can see the SL.&lt;br /&gt;
&lt;br /&gt;
=== The Leadership Boosts ===&lt;br /&gt;
&lt;br /&gt;
Each Fireteam Leader can activate up to three different memory modules at a time, so a leader will need at least one player in his squad on the same map to activate it. The modules are activated using the cheapboy, but they have to be unlocked before they can be activated. Currently, memory modules can be found as random loot in the core. Using a module will unlock it so that it can be activated later. Once you have unlocked a module, you will never lose it.&lt;br /&gt;
&lt;br /&gt;
Each active memory module will provide a boost of some kind to the FTL and all his soldiers. The strength of the boost depend on four things:&lt;br /&gt;
&lt;br /&gt;
1. The &amp;quot;base boost&amp;quot; (BB) given by the module itself. This number can be viewed when examining the module in the cheapboy.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The charisma of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
3. The leadership skill of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
4. The charisma of the player receiving the boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Potential Boost&amp;quot; (PB) is a number between 1 and 20, determining the relative potential strength of a boost. The higher the better. The PB depends on the charisma and leadership skill of the FTL. The &amp;quot;Actual Boost&amp;quot; (AB) is the final boost that is applied to a character. It depends on the Base Boost (BB), the Potential Boost (PB), and the charisma of the character that will receive the boost. &lt;br /&gt;
&lt;br /&gt;
The BB is a number inherent to the leadership module itself. You can view it by examining the module in the leadership module screen in the cheapboy. The PB and AB are given by the following formulas:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PB = Charisma + (Leadership - 100)/10&amp;lt;br&amp;gt;&lt;br /&gt;
AB = BB*PB*Charisma/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Squads.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Squad Leader - greenthumbFTL (At least 175 Leadership).&lt;br /&gt;
Fire Team Leader - Willy Lost (At least 100 Leadership).&lt;br /&gt;
&lt;br /&gt;
If SL or FTL have no alive soldiers in squad present in their area, they don't get bonuses for themselves.&lt;br /&gt;
If FTL has not formed team, he's considered as member of SL team.&lt;br /&gt;
No other requirements and conditions to get bonuses are currently present.&lt;br /&gt;
&lt;br /&gt;
The only difference between them: SL has ability to manage the squad, see all members of the squads and see what all sneakers in squad see.&lt;br /&gt;
&lt;br /&gt;
All current effects described, there is no any different effect present.&lt;br /&gt;
greenthumbFTL has own activated bonuses on himself.&lt;br /&gt;
Spine and Circle would get bonuses from greenthumbFTL.&lt;br /&gt;
Scarlet has no bonuses as she's at the different zone.&lt;br /&gt;
&lt;br /&gt;
Willy Lost has own activated bonuses on himself.&lt;br /&gt;
Ergo Proxy and PorkchopExpress has bonuses from Willy Lost as they are at the same zone with FTL.&lt;br /&gt;
&lt;br /&gt;
No more boosts applied. Means nobody from FT gets bonuses from SL and FTL doesn't get bonuses from SL.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Trap_devices</id>
		<title>Trap devices</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Trap_devices"/>
				<updated>2014-09-17T08:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trap are devices of different natures that you can drop on the ground and activate with your [[Traps|Traps skill]], to protect a passage or lure people. &lt;br /&gt;
&lt;br /&gt;
Armed traps are hidden, and will be revealed as you step near, depending on your perception, Traps skill as well as the skill of the trap owner.&lt;br /&gt;
&lt;br /&gt;
Disarming a trap is possible but depends on your Traps skill and the skill of the trap owner. There is always a chance that the trap triggers by accident. In case of success, the trap is unarmed and can be grabbed for your own use.  &lt;br /&gt;
&lt;br /&gt;
= List of trap devices =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bear Trap]]: does small damage but has big chance to cripple a leg.&lt;br /&gt;
&lt;br /&gt;
[[Mine]]: does high explosive damage. &lt;br /&gt;
&lt;br /&gt;
[[Sentry]]: allows you to spy another area.&lt;br /&gt;
&lt;br /&gt;
[[Puffer]]: Poison damage ? //description to complete&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Commands</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Commands"/>
				<updated>2014-09-10T13:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some commands can be used for severals usages ingame, this is an example of how to enter a command :&lt;br /&gt;
&lt;br /&gt;
~yourcommand your_parameter_or_what_ever_depending_the_command&lt;br /&gt;
&lt;br /&gt;
Here is the available command list :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command (use in chat) !! Effect !! Example&lt;br /&gt;
|-&lt;br /&gt;
| ~help &amp;lt;message&amp;gt; || Send a message to gamemasters || ~help i'm stuck in a strange map! &lt;br /&gt;
|-&lt;br /&gt;
| ~fsn || Display available faction name for a new platoon || just type it ! &lt;br /&gt;
|-&lt;br /&gt;
| ~controls || Switch attack style from type 0 to type 1 || just type it !&lt;br /&gt;
|-&lt;br /&gt;
| ~deleteself &amp;lt;your password&amp;gt; || Delete your character || ~deleteself qwerty123&lt;br /&gt;
|-&lt;br /&gt;
| ~changepassword &amp;lt;oldpasword&amp;gt; &amp;lt;newpassword&amp;gt; || change your password || ~changepassword qwerty123 s%3jP&amp;amp;c6.j6u&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-10T09:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Commands]]&lt;br /&gt;
* [[chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Commands</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Commands"/>
				<updated>2014-09-10T09:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;Some comands can be used for severals usages ingame, this is an example of how to enter a command :  ~yourcommand your_parameter_or_what_ever_depending_the_command  Here is th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some comands can be used for severals usages ingame, this is an example of how to enter a command :&lt;br /&gt;
&lt;br /&gt;
~yourcommand your_parameter_or_what_ever_depending_the_command&lt;br /&gt;
&lt;br /&gt;
Here is the available command list :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command (use in chat) !! Effect !! Example&lt;br /&gt;
|-&lt;br /&gt;
| ~help &amp;lt;message&amp;gt; || Send a message to gamemasters || ~help i'm stuck in a strange map! &lt;br /&gt;
|-&lt;br /&gt;
| ~fsn || Display available faction name for a new platoon || just type it ! &lt;br /&gt;
|-&lt;br /&gt;
| ~controls || Switch attack style from type 0 to type 1 || just type it !&lt;br /&gt;
|-&lt;br /&gt;
| ~deleteself &amp;lt;your password&amp;gt; || Delete your character || ~deleteself qwerty123&lt;br /&gt;
|-&lt;br /&gt;
| ~changepassword &amp;lt;oldpasword&amp;gt; &amp;lt;newpassword&amp;gt; || change your password || ~changepassword qwerty123 s%3jP&amp;amp;c6.j6u&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=The_automap</id>
		<title>The automap</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=The_automap"/>
				<updated>2014-09-10T09:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The automap is a screen of the [[Cheapboy]] that shows every part of Phoenix core and which faction is controlling its key locations. Data has to be gathered first by visiting the different quarters of the city.&lt;br /&gt;
&lt;br /&gt;
You can access it using TAB or through the Cheapboy ('P') menu, the Automap screen being accessible pressing 'M'.&lt;br /&gt;
&lt;br /&gt;
Note : You can create and remove a marker on the map by right clicking the Automap.&lt;br /&gt;
&lt;br /&gt;
[[File:Automap.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Cheapboy</id>
		<title>Cheapboy</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Cheapboy"/>
				<updated>2014-09-10T09:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CheapBoy 1999c comes as cheap junk-made version of the good old Pipboy designed by Vault-Tec. It became within the last ten years the most used personal smart hand computer in Arizona.&lt;br /&gt;
&lt;br /&gt;
'''Original conception :''' Unknown, an urban legend talk about a famous post-nuke designer named &amp;quot;Kink[dot]com&amp;quot; living around Phoenix.&lt;br /&gt;
&lt;br /&gt;
'''Production :''' Since the design was easily studied by reverse-engineering, most of the factions of Phoenix now produce their own versions of the Cheapboy. Needless to say, most often in poorer quality.&lt;br /&gt;
&lt;br /&gt;
'''Operating System :''' CheapBoy 1.999c, license activation required for some features unidentified.&lt;br /&gt;
&lt;br /&gt;
You can access your Cheapboy everywhere and anytime pushing the &amp;quot;P&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
==Cheapboy Functions==&lt;br /&gt;
&lt;br /&gt;
The Cheapboy provides many different features, and more are regularly conceived by factions in order to improve the survivability of their representatives. &lt;br /&gt;
&lt;br /&gt;
'''Archives''': provides you information about weapon/armor perks/traits effects, among other things.&lt;br /&gt;
&lt;br /&gt;
'''Assisted targeting system''': allows you to select the limb you'll target when shooting on anything, and the bonuses/costs of targeting any limb.&lt;br /&gt;
&lt;br /&gt;
'''Automap''': shows you real time status in Phoenix controlled quarters. See the [[The automap|Automap]] page.&lt;br /&gt;
&lt;br /&gt;
'''Hall of Fame''': provides information about the best characters around Phoenix. And main targets to kill at the same occasion.&lt;br /&gt;
&lt;br /&gt;
'''Holodisks''': allows you to stock and manage your holodisks data.&lt;br /&gt;
&lt;br /&gt;
'''Quests''': gathers the information about your missions.&lt;br /&gt;
&lt;br /&gt;
'''Squads''': shows the members and status of player squads tagged on a leader and allows to manage them. See the [[Leadership|Squads/Leadership page]].&lt;br /&gt;
&lt;br /&gt;
'''Status''': shows your physical status, crippled limbs and a multitude of other information as a complement of the main UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Cheapboy</id>
		<title>Cheapboy</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Cheapboy"/>
				<updated>2014-09-10T09:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CheapBoy 1999c comes as cheap junk-made version of the good old Pipboy designed by Vault-Tec. It became within the last ten years the most used personal smart hand computer in Arizona.&lt;br /&gt;
&lt;br /&gt;
'''Original conception :''' Unknown, a legend talk about a famous post-nuke designer named &amp;quot;Kink[dot]com&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Production :''' Since the design was easily studied by reverse-engineering, most of the factions of Phoenix now produce their own versions of the Cheapboy. Needless to say, most often in poorer quality.&lt;br /&gt;
&lt;br /&gt;
'''Operating System :''' CheapBoy 1.999c, license activation required for some features unidentified.&lt;br /&gt;
&lt;br /&gt;
You can access your Cheapboy everywhere and anytime pushing the &amp;quot;P&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
==Cheapboy Functions==&lt;br /&gt;
&lt;br /&gt;
The Cheapboy provides many different features, and more are regularly conceived by factions in order to improve the survivability of their representatives. &lt;br /&gt;
&lt;br /&gt;
'''Archives''': provides you information about weapon/armor perks/traits effects, among other things.&lt;br /&gt;
&lt;br /&gt;
'''Assisted targeting system''': allows you to select the limb you'll target when shooting on anything, and the bonuses/costs of targeting any limb.&lt;br /&gt;
&lt;br /&gt;
'''Automap''': shows you real time status in Phoenix controlled quarters. See the [[The automap|Automap]] page.&lt;br /&gt;
&lt;br /&gt;
'''Hall of Fame''': provides information about the best characters around Phoenix. And main targets to kill at the same occasion.&lt;br /&gt;
&lt;br /&gt;
'''Holodisks''': allows you to stock and manage your holodisks data.&lt;br /&gt;
&lt;br /&gt;
'''Quests''': gathers the information about your missions.&lt;br /&gt;
&lt;br /&gt;
'''Squads''': shows the members and status of player squads tagged on a leader and allows to manage them. See the [[Leadership|Squads/Leadership page]].&lt;br /&gt;
&lt;br /&gt;
'''Status''': shows your physical status, crippled limbs and a multitude of other information as a complement of the main UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Chat"/>
				<updated>2014-09-10T09:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Chat system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again when the typing box is empty will close the box.&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;levels&amp;quot; of chat, here is the list of usage :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/s : shout, this will be readable by all players in the maps where you are ; other shortcut : ctrl + enter&lt;br /&gt;
&lt;br /&gt;
/w : whisper, only for players close to you ; other shortcut : alt + enter&lt;br /&gt;
&lt;br /&gt;
/r : radio, only when you are using a radio equiped in one of your inventory slot(1 or 2) ; other shortcut : shift + enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/q : chat only with your squad ( refer to [[Leadership]] for more infos)&lt;br /&gt;
&lt;br /&gt;
/f : chat only with your faction&lt;br /&gt;
&lt;br /&gt;
/e : emote&lt;br /&gt;
&lt;br /&gt;
notice that you can use &amp;quot;.&amp;quot; instead of &amp;quot;/&amp;quot; for all these chat commands.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
- message to the faction members : /f we are under attack at the hospital !&lt;br /&gt;
- message to the squad members : /q our leader really sucks !&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Chat"/>
				<updated>2014-09-10T09:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Chat system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again when the typing box is empty will close the box.&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;levels&amp;quot; of chat, here is the list of usage :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/s : shout, this will be readable by all players in the maps where you are ; other shortcut : ctrl + enter&lt;br /&gt;
/w : whisper, only for players close to you ; other shortcut : alt + enter&lt;br /&gt;
/r : radio, only when you are using a radio equiped in one of your inventory slot(1 or 2) ; other shortcut : shift + enter&lt;br /&gt;
&lt;br /&gt;
/q : chat only with your squad ( refer to [[Leadership]] for more infos)&lt;br /&gt;
/f : chat only with your faction&lt;br /&gt;
&lt;br /&gt;
/e : emote&lt;br /&gt;
&lt;br /&gt;
notice that you can use &amp;quot;.&amp;quot; instead of &amp;quot;/&amp;quot; for all these chat commands.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
- message to the faction members : /f we are under attack at the hospital !&lt;br /&gt;
- message to the squad members : /q our leader really sucks !&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Chat"/>
				<updated>2014-09-10T09:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again when the typing box is empty will close the box.&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;levels&amp;quot; of chat, here is the list of usage :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/s : shout, this will be readable by all players in the maps where you are ; other shortcut : ctrl + enter&lt;br /&gt;
/w : whisper, only for players close to you ; other shortcut : alt + enter&lt;br /&gt;
/r : radio, only when you are using a radio equiped in one of your inventory slot(1 or 2) ; other shortcut : shift + enter&lt;br /&gt;
&lt;br /&gt;
/q : chat only with your squad ( refer to [[Squads]] for more infos)&lt;br /&gt;
/f : chat only with your faction&lt;br /&gt;
&lt;br /&gt;
/e : emote&lt;br /&gt;
&lt;br /&gt;
notice that you can use &amp;quot;.&amp;quot; instead of &amp;quot;/&amp;quot; for all these chat commands.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
- message to the faction members : /f we are under attack at the hospital !&lt;br /&gt;
- message to the squad members : /q our leader really sucks !&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-09-10T09:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP //image to enhance with added holograms.&lt;br /&gt;
&lt;br /&gt;
The brand new interface of FOnline Ashes of Phoenix provides a lot of informations during the game. All user-friendly buttons were removed(comparing to fallout classic interface), so refer to [[Shortcuts]] and [[Available controls]] or push &amp;quot;f1&amp;quot; key ingame to have the complete list.&lt;br /&gt;
&lt;br /&gt;
Here is the a basic presentation of the interface :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UI_pour_wiki.jpg|720px&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) The message box : display every messages ([[chat]], radio, faction and squad chat, damage notification and lot more&lt;br /&gt;
&lt;br /&gt;
--== Holograms ==--&lt;br /&gt;
&lt;br /&gt;
(2) Cripple hologram : when your character get crippled(arms, legs, eyes), a vaultboy will be display with crippled body part displaying in red.&lt;br /&gt;
&lt;br /&gt;
(3) Leadership hologram : when active, it means you have bonus given by your  [[Squads]] leader. Squads can be managed in the Cheapboy (shortcut &amp;quot;P&amp;quot; + &amp;quot;S&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
(4) Deploy hologram : only for some weapons that can be deployed (by key &amp;quot;D&amp;quot;), active when you have deployed your weapon, wich provides bonus.&lt;br /&gt;
&lt;br /&gt;
(5) Cover hologram : when displayed, it shows your cover bonus (for example close to a wall or car)&lt;br /&gt;
&lt;br /&gt;
(6) Hitpoints hologram : display your current Health Points(HP)&lt;br /&gt;
&lt;br /&gt;
(7) Poisoned hologram : active when you are poisoned &lt;br /&gt;
&lt;br /&gt;
(8) Disoriented hologram : active when you are disoriented during battle&lt;br /&gt;
&lt;br /&gt;
(9) Winded hologram : active when you are winded during battle&lt;br /&gt;
&lt;br /&gt;
(10) Suppressed hologram : active when you are suppressed during battle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(11.1) Action Points bar : display with colors your current Actions Points (AP)&lt;br /&gt;
&lt;br /&gt;
(11.2) Numeric Action Points counter : extend of the AP bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(12) Weapon slot&lt;br /&gt;
&lt;br /&gt;
(13) Ammo bar : displaying both counter and visual bar of remaining ammo in your active weapon&lt;br /&gt;
&lt;br /&gt;
(16) Switch slots : by pushing this button you will switch slot1 and slot2 from the inventory, also working with the shortcut &amp;quot;B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(14) Bleeding : display your bleeding level&lt;br /&gt;
&lt;br /&gt;
(15) Radiation : display your radiation level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-09-10T09:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP //image to enhance with added holograms.&lt;br /&gt;
&lt;br /&gt;
The brand new interface of FOnline Ashes of Phoenix provides a lot of informations during the game. All user-friendly buttons were removed(comparing to fallout classic interface), so refer to [[Shortcuts]] and [[Available controls]] or push &amp;quot;f1&amp;quot; key ingame to have the complete list.&lt;br /&gt;
&lt;br /&gt;
Here is the a basic presentation of the interface :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UI_pour_wiki.jpg|720px&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) The message box : display every messages ([[chat]], radio, faction and squad chat, damage notification and lot more&lt;br /&gt;
--== Holograms ==--&lt;br /&gt;
(2) Cripple hologram : when your character get crippled(arms, legs, eyes), a vaultboy will be display with crippled body part displaying in red&lt;br /&gt;
(3) Leadership hologram : when active, it means you have bonus given by your  [[Squads]] leader. Squads can be managed in the Cheapboy (shortcut &amp;quot;P&amp;quot; + &amp;quot;S&amp;quot;).&lt;br /&gt;
(4) Deploy hologram : only for some weapons that can be deployed (by key &amp;quot;D&amp;quot;), active when you have deployed your weapon, wich provides bonus.&lt;br /&gt;
(5) Cover hologram : when displayed, it shows your cover bonus (for example close to a wall or car)&lt;br /&gt;
(6) Hitpoints hologram : display your current Health Points(HP)&lt;br /&gt;
(7) Poisoned hologram : active when you are poisoned &lt;br /&gt;
(8) Disoriented hologram : active when you are disoriented during battle&lt;br /&gt;
(9) Winded hologram : active when you are winded during battle&lt;br /&gt;
(10) Suppressed hologram : active when you are suppressed during battle&lt;br /&gt;
&lt;br /&gt;
(11.1) Action Points bar : display with colors your current Actions Points (AP)&lt;br /&gt;
(11.2) Numeric Action Points counter : extend of the AP bar.&lt;br /&gt;
&lt;br /&gt;
(12) Weapon slot&lt;br /&gt;
(13) Ammo bar : displaying both counter and visual bar of remaining ammo in your active weapon&lt;br /&gt;
(16) Switch slots : by pushing this button you will switch slot1 and slot2 from the inventory, also working with the shortcut &amp;quot;B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(14) Bleeding : display your bleeding level&lt;br /&gt;
(15) Radiation : display your radiation level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Chat"/>
				<updated>2014-09-10T09:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;== Chat system ==   Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again whe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again when the typing box is empty will close the box.&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;levels&amp;quot; of chat, here is the list of usage :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/s : shout, this will be readable by all players in the maps where you are ; other shortcut : ctrl + enter&lt;br /&gt;
/w : whisper, only for players close to you ; other shortcut : alt + enter&lt;br /&gt;
/r : radio, only when you are using a radio equiped in one of your inventory slot(1 or 2) ; other shortcut : shift + enter&lt;br /&gt;
&lt;br /&gt;
/q : chat only with your [[squad]]&lt;br /&gt;
/f : chat only with your faction&lt;br /&gt;
&lt;br /&gt;
/e : emote&lt;br /&gt;
&lt;br /&gt;
notice that you can use &amp;quot;.&amp;quot; instead of &amp;quot;/&amp;quot; for all these chat commands.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
- message to the faction members : /f we are under attack at the hospital !&lt;br /&gt;
- message to the squad members : /q our leader really sucks !&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-09-10T09:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP //image to enhance with added holograms.&lt;br /&gt;
&lt;br /&gt;
The brand new interface of FOnline Ashes of Phoenix provides a lot of informations during the game. All user-friendly buttons were removed(comparing to fallout classic interface), so refer to [[Shortcuts]] or push &amp;quot;f1&amp;quot; key ingame to have the complete list.&lt;br /&gt;
&lt;br /&gt;
Here is the a basic presentation of the interface :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UI_pour_wiki.jpg|720px&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) The message box : display every messages ([[chat]], radio, faction and squad chat, damage notification and lot more&lt;br /&gt;
--== Holograms ==--&lt;br /&gt;
(2) Cripple hologram : when your character get crippled(arms, legs, eyes), a vaultboy will be display with crippled body part displaying in red&lt;br /&gt;
(3) Leadership hologram : when active, it means you have bonus given by your  [[squad]] leader. Squads can be managed in the Cheapboy (shortcut &amp;quot;P&amp;quot; + &amp;quot;S&amp;quot;).&lt;br /&gt;
(4) Deploy hologram : only for some weapons that can be deployed (by key &amp;quot;D&amp;quot;), active when you have deployed your weapon, wich provides bonus.&lt;br /&gt;
(5) Cover hologram : when displayed, it shows your cover bonus (for example close to a wall or car)&lt;br /&gt;
(6) Hitpoints hologram : display your current Health Points(HP)&lt;br /&gt;
(7) Poisoned hologram : active when you are poisoned &lt;br /&gt;
(8) Disoriented hologram : active when you are disoriented during battle&lt;br /&gt;
(9) Winded hologram : active when you are winded during battle&lt;br /&gt;
(10) Suppressed hologram : active when you are suppressed during battle&lt;br /&gt;
&lt;br /&gt;
(11.1) Action Points bar : display with colors your current Actions Points (AP)&lt;br /&gt;
(11.2) Numeric Action Points counter : extend of the AP bar.&lt;br /&gt;
&lt;br /&gt;
(12) Weapon slot&lt;br /&gt;
(13) Ammo bar : displaying both counter and visual bar of remaining ammo in your active weapon&lt;br /&gt;
(16) Switch slots : by pushing this button you will switch slot1 and slot2 from the inventory, also working with the shortcut &amp;quot;B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(14) Bleeding : display your bleeding level&lt;br /&gt;
(15) Radiation : display your radiation level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-09-10T08:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
The brand new interface of FOnline Ashes of Phoenix provides a lot of informations during the game. All user-friendly buttons were removed(comparing to fallout classic interface), so refer to [[Shortcuts]] or push &amp;quot;f1&amp;quot; key ingame to have the complete list.&lt;br /&gt;
&lt;br /&gt;
Here is the a basic presentation of the interface :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:UI_pour_wiki.jpg|720px]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=File:UI_pour_wiki.jpg</id>
		<title>File:UI pour wiki.jpg</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=File:UI_pour_wiki.jpg"/>
				<updated>2014-09-10T08:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: UI explanations V1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI explanations V1&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Test</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Test"/>
				<updated>2014-03-11T20:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Test</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Test"/>
				<updated>2014-03-11T20:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Replaced content with &amp;quot;&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;
&amp;lt;tr&amp;gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;/table&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;13px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;sdf &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;rty r&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;yui yui &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;erter t&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Test</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Test"/>
				<updated>2014-03-11T20:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;{| style=&amp;quot;margin: auto; width: 100%;&amp;quot; | colspan=&amp;quot;2&amp;quot; width=&amp;quot;63%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot; padding: 7px; color: #A1ACAC&amp;quot; | &amp;lt;div style=&amp;quot; padding: 8px; margin: 3px; text-align: center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;63%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot; padding: 7px; color: #A1ACAC&amp;quot; | &amp;lt;div style=&amp;quot; padding: 8px; margin: 3px; text-align: center;&amp;quot;&amp;gt;[[File:RustLogo2Transp.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;Welcome to the '''Rust''' Wiki! Your community generated Rust handbook.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; width=&amp;quot;37%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #4B4B4B; padding: 7px;&amp;quot; | &amp;lt;div id=&amp;quot;mf-infoheader&amp;quot;&amp;gt;{{headercom|Community}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-info&amp;quot; style=&amp;quot;padding-top: 10px; padding-left: 1em; color: #A1ACAC&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:1.4em; text-align:center; color: #A1ACAC&amp;quot;&amp;gt;&amp;lt;small&amp;gt;We maintain&amp;lt;/small&amp;gt; '''{{NUMBEROFPAGES}}''' &amp;lt;small&amp;gt;pages which were edited&amp;lt;/small&amp;gt; {{NUMBEROFEDITS}} &amp;lt;small&amp;gt;times!&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.35em; color: #A1ACAC&amp;quot;&amp;gt;Teamspeak: [http://playrustwiki.com/join-teamspeak.php ts.playrustwiki.com]&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.35em; color: #A1ACAC&amp;quot;&amp;gt;Rust Server: 84.200.193.115:28110&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RustSteamgroupJoin.png|135px|link=http://steamcommunity.com/groups/playrustwiki&lt;br /&gt;
]] [[File:RustSteamChatJoin.png|135px|link=http://playrustwiki.com/join-steam-chat.php]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:RustTwitterFollow.png|135px|link=https://twitter.com/playrustwiki]] [[File:RustTwitch.png|135px|link=http://www.twitch.tv/playrustwiki/new]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Platoons</id>
		<title>Platoons</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Platoons"/>
				<updated>2014-03-07T17:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After spending some time to raise your reputation, you'll be able to create or join a group of players inside your main faction. Such group is called a platoon.&lt;br /&gt;
&lt;br /&gt;
Platoons constitute the main combat forces of factions, regrouping its most advanced players. &lt;br /&gt;
&lt;br /&gt;
* You need 30000 [[reputation]] points to create or join a platoon.&lt;br /&gt;
* To create a platoon, you'll have to buy yourself a base in your [[Factions headquarters|headquarters]]. Buying a base is handled by talking to the faction manager.&lt;br /&gt;
* [[Bases]] offer more space than rooms, that space being shared by all platoon members. No one else can access the base.&lt;br /&gt;
* Two base types currently exist in all factions. The first costs 10000 caps, the second 15000 caps. There are no major differences between those bases, except for the amount of space they offer.&lt;br /&gt;
* All bases provide some [[containers]] and a [[workbench]]. You can then add more containers as you see fit. You can buy containers from the [[container manager]].&lt;br /&gt;
* A [[special NPC]] called the [[Concierge]] handles the daily management of your platoon. Depending on your rank in your platoon, he'll propose you different dialog options for different management levels.&lt;br /&gt;
* Platoons will in the future access to more features than regular faction members, such as missions, dedicated dungeons and PvP areas.&lt;br /&gt;
* Platoons will also play a more important role in factions' decisions with the ability to propose treaties, declarations of war and other diplomatic initiatives that will affect the whole faction.&lt;br /&gt;
&lt;br /&gt;
NOTE: platoons must not be confused with [[squads]]. Platoons are groups of players sharing goals and a base, while a squad is a group of players following a leader using his [[leadership]] skill.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Platoons</id>
		<title>Platoons</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Platoons"/>
				<updated>2014-03-07T17:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After spending some time to raise your reputation, you'll be able to create or join a group of players inside your main faction. Such group is called a platoon.&lt;br /&gt;
&lt;br /&gt;
Platoons constitute the main combat forces of factions, regrouping its most advanced players. &lt;br /&gt;
&lt;br /&gt;
* You need 30000 [[reputation]] points to create or join a platoon.&lt;br /&gt;
* To create a platoon, you'll have to buy yourself a base in your [[Factions headquarters|headquarters]]. Buying a base is handled by talking to the faction manager.&lt;br /&gt;
* [[Bases]] offer more space than rooms, that space being shared by all platoon members. No one else can access the base.&lt;br /&gt;
* Two base types currently exist in all factions. The first costs 10000 caps, the second 15000 caps. There are no major differences between those bases, except for the amount of space they offer.&lt;br /&gt;
* All bases provide some containers and a workbench. You can then add more containers as you see fit. You can buy containers from the container manager.&lt;br /&gt;
* A special NPC called the Concierge handles the daily management of your platoon. Depending on your rank in your platoon, he'll propose you different dialogue options for different management levels.&lt;br /&gt;
* Platoons will in the future access to more features than regular faction members, such as missions, dedicated dungeons and PvP areas.&lt;br /&gt;
* Platoons will also play a more important role in factions' decisions with the ability to propose treaties, declarations of war and other diplomatic initiatives that will affect the whole faction.&lt;br /&gt;
&lt;br /&gt;
NOTE: platoons must not be confused with squads. Platoons are groups of players sharing goals and a base, wile a squad is a group of players following a leader using his [[leadership]] skill.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-03-07T17:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* The Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: no weapons required, no armor required, no minimum level required, need at least 4 players. As with everything, this is subject to be changed in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-07T17:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-07T17:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
- Pipes&lt;br /&gt;
- Scopes&lt;br /&gt;
- Springs&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, oil is used to [[Engineering|repair]] weapons while kevlar is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Engineering</id>
		<title>Engineering</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Engineering"/>
				<updated>2014-03-07T16:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''he practical application of the Science skill, for fixing of broken equipment, machinery and electronics.''&lt;br /&gt;
&lt;br /&gt;
The engineering skill is the 4th support or [[non-combat skill]] and handles crafting and repairing.&lt;br /&gt;
&lt;br /&gt;
==[[Craft|Crafting]]==&lt;br /&gt;
Crafted items are not automatically in top condition, instead, the engineering and [[Science]] skills determine the final condition. &lt;br /&gt;
&lt;br /&gt;
The condition of the crafted item is given by:&lt;br /&gt;
&lt;br /&gt;
Condition = 5 - Random(-5,5) + (engineering + science)*0.225&lt;br /&gt;
&lt;br /&gt;
If a crafted item requires another item that has a condition, the condition of the crafted item will be scaled by the condition of the component(s). So crafting a leather armor mk 2 with a leather armor that has 50% condition, the condition of the final armor will be divided by 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on [[crafting]], please refer to the [[Craft|blueprints]] page.&lt;br /&gt;
&lt;br /&gt;
== Repair ==&lt;br /&gt;
In order to repair a weapon, the player needs 3 pieces of junk, one piece of components and one oil can, usually purchased from a vendor. For armors, the required materials are one piece of kevlar, three pieces of fiber and one broken armor of the same type. As far as the broken armor is concerned, an armor of the same material is sufficient, meaning that a Combat Leather Coat can be repaired with a broken Leather Jacket.&lt;br /&gt;
&lt;br /&gt;
Each repair restores a certain amount of condition-points which depends on the engineering skill, the base price of the item and finally, its tier. The amount repaired is tied directly to the value of the item. The exact formula is given by:&lt;br /&gt;
&lt;br /&gt;
percentRepaired = (100*(10 + engineering/(itemTier+2))) / itemCost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Improving Engineering ==&lt;br /&gt;
&lt;br /&gt;
The Engineering skill has a chance to improve whenever you perform certain engineering related tasks. When you repair an item, you have a 1-50% chance of gaining one engineering point (the higher your skill, the lower the chance). When crafting an item that requires a blueprint to craft, you have a chance to gain one engineering point, based on the tier of the item crafted. Tier 2 items have a 1-50% chance (the higher your skill, the lower the chance), tier 3 items have a 11-60% chance.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Chance"/>
				<updated>2014-03-01T11:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Penalties to hit chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance is the likelihood that you will successfully hit a target in combat. It depends on a number of things, including the weapon, the distance to the target, the skill of the shooter, the [[armor class]] of the target and more. The final hit chance can never be more than 95%, or 90% if you have the [[Fast Shot]] [[traits|trait]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand weapons always have a 95% (90% with fast shot) chance to hit, except if you are blinded or disoriented, in which case it's 50%.&lt;br /&gt;
&lt;br /&gt;
For ranged weapons there are two important thresholds for calculating the hit chance. The first one is related to the &amp;quot;effective range&amp;quot;, which is defined for each weapon as 2/3 of the maximum range of that weapon. So a weapon with a max range of 60, will have an effective range of 40. Shooting at a target inside the effective range will generally be easy and require little skill. Shooting at targets beyond the effective range will require a lot of skill, the farther you shoot, the more skill will be required.&lt;br /&gt;
&lt;br /&gt;
The second threshold is related to the skill. With 150 skill, you will be &amp;quot;proficient&amp;quot; with a weapon, meaning your hit chance is 95% at the effective range of the weapon (2/3 of max range). Each skill point above 150 will allow you to shoot an extra 0.4% of the effective range.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
Your base hit chance with a ranged weapon is given by your skill with that weapon. With 50 skill, you have 95 hit chance, and for each additional skill point up to 150, you get another 0.95 hit chance, so that with 150 skill, you have 190 hit chance. Every skill point above 150 gives 4 extra hit chance, so that with the ma&lt;br /&gt;
&lt;br /&gt;
For each skill point in a weapon skill, you will gain some Base Hit Chance. If your target is closer than 2/3 of the weapon's max range, you will get a further bonus to the base hit chance, otherwise you will get a penalty to the hit chance. &lt;br /&gt;
&lt;br /&gt;
Your final hit chance will then become the base hit chance, minus a number of situational penalties, that will be described below. &lt;br /&gt;
&lt;br /&gt;
=== Base Hit Chance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for the base hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
Skill below 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 0.95*(skill-50) + rangeModifier&lt;br /&gt;
&lt;br /&gt;
Skill above 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 95 + (skill-150)*4 + rangeModifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range modifier is given by:&lt;br /&gt;
&lt;br /&gt;
Distance to target less than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Distance to target greater than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
effectiveRange = 2*maxRange/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the base hit chance ===&lt;br /&gt;
&lt;br /&gt;
With 50 skill, your hit chance is 95% at 0 distance.&lt;br /&gt;
With 150 skill, your hit chance is 95% at effective range (2/3 of max range).&lt;br /&gt;
For each skill point above 150 skill, you can shoot an additional 0.4% of the effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Weapon with 150 max range has an effective range of 100. With 150 skill, you can shoot at 100 range with 95% hit chance. With 160 skill, you can shoot at 104 range, with 95% hit chance. With 250 skill (which is max skill), you can shoot at 140 range with 95% hit chance. At 141 range, your hit chance is 85%, at 142 range, it's 75%, etc.. At 149 range, hit chance is 5%, with max skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Penalties to hit chance ==&lt;br /&gt;
&lt;br /&gt;
Your final hit chance against a target is based on the Base Hit Chance discussed above, but there are many potential penalties to this calculation. The penalties are also slightly different for [[burst]] and [[single shot]] weapons. &lt;br /&gt;
&lt;br /&gt;
=== Strength Penalties ===&lt;br /&gt;
&lt;br /&gt;
All weapons require a minimum strength to use properly. Not meeting this requirement will affect your final hit chance. Each strength point missing from the strength requirement of the weapon will cost 40 hit chance.&lt;br /&gt;
&lt;br /&gt;
For burst fire, strength is also required to handling the recoil properly. For this reason, having less than 10 strength gives an additional penalty of 10 to the final hit chance.&lt;br /&gt;
&lt;br /&gt;
The weapon handling perk gives +2 strength for the purposes of this check.&lt;br /&gt;
&lt;br /&gt;
So for example, if your strength is 4, shooting a weapon with a strength requirement of 6 will cost 80 hit chance if firing single shots, and 80+60=140 hit chance if firing bursts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The strength penalty is reduced to 10 if your weapon skill is less than 150.&lt;br /&gt;
&lt;br /&gt;
=== Perception Penalties ===&lt;br /&gt;
&lt;br /&gt;
Having a low [[perception]] affects your hit chance with all ranged weapons. For each [[perception]] point below 5, you will have a penalty of 40 to your final hit chance, or 10 if your skill was less than 150. This affects both [[burst]] and [[single shot]]. The [[Sharpshooter]] [[perks|perk]] gives +2 [[perception]] for this check.&lt;br /&gt;
&lt;br /&gt;
=== Blinded and Disoriented ===&lt;br /&gt;
&lt;br /&gt;
Being [[blinded]] or [[disoriented]] affects your hit chance in a bad way.&lt;br /&gt;
&lt;br /&gt;
=== Knocked out targets ===&lt;br /&gt;
&lt;br /&gt;
If the target is knocked out, you get +50 hit chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
If you're shooting single shots, your final hit chance is affected by the [[armor class]] of the target, if it has any. A target only has armor class while running, and the amount is determined by [[agility]], [[luck]], [[Armors|armor]], [[traits]] and [[perks]]. The amount is further modified by the ammunition used by the shooter, as well as possible [[weapon perks]].&lt;br /&gt;
&lt;br /&gt;
The amount is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
acPenalty = AC*(22 - Perception)/4&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aimed Shots ===&lt;br /&gt;
&lt;br /&gt;
Only single shots can be aimed shots. Depending on which body part you aim for, you will get a penalty to the final hit chance. Note that eye shots will be automatically changed to head shots if you are shooting a target from behind. &lt;br /&gt;
&lt;br /&gt;
The cost to hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
aimPenalty = aim*(15-Perception)&lt;br /&gt;
&lt;br /&gt;
where aim is a number depending on where you aimed:&lt;br /&gt;
&lt;br /&gt;
Eyes: aim = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Head: aim = 13&amp;lt;br&amp;gt;&lt;br /&gt;
Groin / Arms: aim = 10&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Torso / unaimed = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Chance"/>
				<updated>2014-03-01T11:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Blinded and Disoriented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance is the likelihood that you will successfully hit a target in combat. It depends on a number of things, including the weapon, the distance to the target, the skill of the shooter, the [[armor class]] of the target and more. The final hit chance can never be more than 95%, or 90% if you have the [[Fast Shot]] [[traits|trait]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand weapons always have a 95% (90% with fast shot) chance to hit, except if you are blinded or disoriented, in which case it's 50%.&lt;br /&gt;
&lt;br /&gt;
For ranged weapons there are two important thresholds for calculating the hit chance. The first one is related to the &amp;quot;effective range&amp;quot;, which is defined for each weapon as 2/3 of the maximum range of that weapon. So a weapon with a max range of 60, will have an effective range of 40. Shooting at a target inside the effective range will generally be easy and require little skill. Shooting at targets beyond the effective range will require a lot of skill, the farther you shoot, the more skill will be required.&lt;br /&gt;
&lt;br /&gt;
The second threshold is related to the skill. With 150 skill, you will be &amp;quot;proficient&amp;quot; with a weapon, meaning your hit chance is 95% at the effective range of the weapon (2/3 of max range). Each skill point above 150 will allow you to shoot an extra 0.4% of the effective range.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
Your base hit chance with a ranged weapon is given by your skill with that weapon. With 50 skill, you have 95 hit chance, and for each additional skill point up to 150, you get another 0.95 hit chance, so that with 150 skill, you have 190 hit chance. Every skill point above 150 gives 4 extra hit chance, so that with the ma&lt;br /&gt;
&lt;br /&gt;
For each skill point in a weapon skill, you will gain some Base Hit Chance. If your target is closer than 2/3 of the weapon's max range, you will get a further bonus to the base hit chance, otherwise you will get a penalty to the hit chance. &lt;br /&gt;
&lt;br /&gt;
Your final hit chance will then become the base hit chance, minus a number of situational penalties, that will be described below. &lt;br /&gt;
&lt;br /&gt;
=== Base Hit Chance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for the base hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
Skill below 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 0.95*(skill-50) + rangeModifier&lt;br /&gt;
&lt;br /&gt;
Skill above 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 95 + (skill-150)*4 + rangeModifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range modifier is given by:&lt;br /&gt;
&lt;br /&gt;
Distance to target less than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Distance to target greater than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
effectiveRange = 2*maxRange/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the base hit chance ===&lt;br /&gt;
&lt;br /&gt;
With 50 skill, your hit chance is 95% at 0 distance.&lt;br /&gt;
With 150 skill, your hit chance is 95% at effective range (2/3 of max range).&lt;br /&gt;
For each skill point above 150 skill, you can shoot an additional 0.4% of the effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Weapon with 150 max range has an effective range of 100. With 150 skill, you can shoot at 100 range with 95% hit chance. With 160 skill, you can shoot at 104 range, with 95% hit chance. With 250 skill (which is max skill), you can shoot at 140 range with 95% hit chance. At 141 range, your hit chance is 85%, at 142 range, it's 75%, etc.. At 149 range, hit chance is 5%, with max skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Penalties to hit chance ==&lt;br /&gt;
&lt;br /&gt;
Your final hit chance against a target is based on the Base Hit Chance discussed above, but there are many potential penalties to this calculation. The penalties are also slightly different for burst and single shot weapons. &lt;br /&gt;
&lt;br /&gt;
=== Strength Penalties ===&lt;br /&gt;
&lt;br /&gt;
All weapons require a minimum strength to use properly. Not meeting this requirement will affect your final hit chance. Each strength point missing from the strength requirement of the weapon will cost 40 hit chance.&lt;br /&gt;
&lt;br /&gt;
For burst fire, strength is also required to handling the recoil properly. For this reason, having less than 10 strength gives an additional penalty of 10 to the final hit chance.&lt;br /&gt;
&lt;br /&gt;
The weapon handling perk gives +2 strength for the purposes of this check.&lt;br /&gt;
&lt;br /&gt;
So for example, if your strength is 4, shooting a weapon with a strength requirement of 6 will cost 80 hit chance if firing single shots, and 80+60=140 hit chance if firing bursts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The strength penalty is reduced to 10 if your weapon skill is less than 150.&lt;br /&gt;
&lt;br /&gt;
=== Perception Penalties ===&lt;br /&gt;
&lt;br /&gt;
Having a low [[perception]] affects your hit chance with all ranged weapons. For each [[perception]] point below 5, you will have a penalty of 40 to your final hit chance, or 10 if your skill was less than 150. This affects both [[burst]] and [[single shot]]. The [[Sharpshooter]] [[perks|perk]] gives +2 [[perception]] for this check.&lt;br /&gt;
&lt;br /&gt;
=== Blinded and Disoriented ===&lt;br /&gt;
&lt;br /&gt;
Being [[blinded]] or [[disoriented]] affects your hit chance in a bad way.&lt;br /&gt;
&lt;br /&gt;
=== Knocked out targets ===&lt;br /&gt;
&lt;br /&gt;
If the target is knocked out, you get +50 hit chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
If you're shooting single shots, your final hit chance is affected by the [[armor class]] of the target, if it has any. A target only has armor class while running, and the amount is determined by [[agility]], [[luck]], [[Armors|armor]], [[traits]] and [[perks]]. The amount is further modified by the ammunition used by the shooter, as well as possible [[weapon perks]].&lt;br /&gt;
&lt;br /&gt;
The amount is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
acPenalty = AC*(22 - Perception)/4&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aimed Shots ===&lt;br /&gt;
&lt;br /&gt;
Only single shots can be aimed shots. Depending on which body part you aim for, you will get a penalty to the final hit chance. Note that eye shots will be automatically changed to head shots if you are shooting a target from behind. &lt;br /&gt;
&lt;br /&gt;
The cost to hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
aimPenalty = aim*(15-Perception)&lt;br /&gt;
&lt;br /&gt;
where aim is a number depending on where you aimed:&lt;br /&gt;
&lt;br /&gt;
Eyes: aim = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Head: aim = 13&amp;lt;br&amp;gt;&lt;br /&gt;
Groin / Arms: aim = 10&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Torso / unaimed = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Chance"/>
				<updated>2014-03-01T11:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Perception Penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance is the likelihood that you will successfully hit a target in combat. It depends on a number of things, including the weapon, the distance to the target, the skill of the shooter, the [[armor class]] of the target and more. The final hit chance can never be more than 95%, or 90% if you have the [[Fast Shot]] [[traits|trait]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand weapons always have a 95% (90% with fast shot) chance to hit, except if you are blinded or disoriented, in which case it's 50%.&lt;br /&gt;
&lt;br /&gt;
For ranged weapons there are two important thresholds for calculating the hit chance. The first one is related to the &amp;quot;effective range&amp;quot;, which is defined for each weapon as 2/3 of the maximum range of that weapon. So a weapon with a max range of 60, will have an effective range of 40. Shooting at a target inside the effective range will generally be easy and require little skill. Shooting at targets beyond the effective range will require a lot of skill, the farther you shoot, the more skill will be required.&lt;br /&gt;
&lt;br /&gt;
The second threshold is related to the skill. With 150 skill, you will be &amp;quot;proficient&amp;quot; with a weapon, meaning your hit chance is 95% at the effective range of the weapon (2/3 of max range). Each skill point above 150 will allow you to shoot an extra 0.4% of the effective range.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
Your base hit chance with a ranged weapon is given by your skill with that weapon. With 50 skill, you have 95 hit chance, and for each additional skill point up to 150, you get another 0.95 hit chance, so that with 150 skill, you have 190 hit chance. Every skill point above 150 gives 4 extra hit chance, so that with the ma&lt;br /&gt;
&lt;br /&gt;
For each skill point in a weapon skill, you will gain some Base Hit Chance. If your target is closer than 2/3 of the weapon's max range, you will get a further bonus to the base hit chance, otherwise you will get a penalty to the hit chance. &lt;br /&gt;
&lt;br /&gt;
Your final hit chance will then become the base hit chance, minus a number of situational penalties, that will be described below. &lt;br /&gt;
&lt;br /&gt;
=== Base Hit Chance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for the base hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
Skill below 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 0.95*(skill-50) + rangeModifier&lt;br /&gt;
&lt;br /&gt;
Skill above 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 95 + (skill-150)*4 + rangeModifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range modifier is given by:&lt;br /&gt;
&lt;br /&gt;
Distance to target less than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Distance to target greater than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
effectiveRange = 2*maxRange/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the base hit chance ===&lt;br /&gt;
&lt;br /&gt;
With 50 skill, your hit chance is 95% at 0 distance.&lt;br /&gt;
With 150 skill, your hit chance is 95% at effective range (2/3 of max range).&lt;br /&gt;
For each skill point above 150 skill, you can shoot an additional 0.4% of the effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Weapon with 150 max range has an effective range of 100. With 150 skill, you can shoot at 100 range with 95% hit chance. With 160 skill, you can shoot at 104 range, with 95% hit chance. With 250 skill (which is max skill), you can shoot at 140 range with 95% hit chance. At 141 range, your hit chance is 85%, at 142 range, it's 75%, etc.. At 149 range, hit chance is 5%, with max skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Penalties to hit chance ==&lt;br /&gt;
&lt;br /&gt;
Your final hit chance against a target is based on the Base Hit Chance discussed above, but there are many potential penalties to this calculation. The penalties are also slightly different for burst and single shot weapons. &lt;br /&gt;
&lt;br /&gt;
=== Strength Penalties ===&lt;br /&gt;
&lt;br /&gt;
All weapons require a minimum strength to use properly. Not meeting this requirement will affect your final hit chance. Each strength point missing from the strength requirement of the weapon will cost 40 hit chance.&lt;br /&gt;
&lt;br /&gt;
For burst fire, strength is also required to handling the recoil properly. For this reason, having less than 10 strength gives an additional penalty of 10 to the final hit chance.&lt;br /&gt;
&lt;br /&gt;
The weapon handling perk gives +2 strength for the purposes of this check.&lt;br /&gt;
&lt;br /&gt;
So for example, if your strength is 4, shooting a weapon with a strength requirement of 6 will cost 80 hit chance if firing single shots, and 80+60=140 hit chance if firing bursts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The strength penalty is reduced to 10 if your weapon skill is less than 150.&lt;br /&gt;
&lt;br /&gt;
=== Perception Penalties ===&lt;br /&gt;
&lt;br /&gt;
Having a low [[perception]] affects your hit chance with all ranged weapons. For each [[perception]] point below 5, you will have a penalty of 40 to your final hit chance, or 10 if your skill was less than 150. This affects both [[burst]] and [[single shot]]. The [[Sharpshooter]] [[perks|perk]] gives +2 [[perception]] for this check.&lt;br /&gt;
&lt;br /&gt;
=== Blinded and Disoriented ===&lt;br /&gt;
&lt;br /&gt;
Being blinded or disoriented affects your hit chance in a bad way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knocked out targets ===&lt;br /&gt;
&lt;br /&gt;
If the target is knocked out, you get +50 hit chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
If you're shooting single shots, your final hit chance is affected by the [[armor class]] of the target, if it has any. A target only has armor class while running, and the amount is determined by [[agility]], [[luck]], [[Armors|armor]], [[traits]] and [[perks]]. The amount is further modified by the ammunition used by the shooter, as well as possible [[weapon perks]].&lt;br /&gt;
&lt;br /&gt;
The amount is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
acPenalty = AC*(22 - Perception)/4&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aimed Shots ===&lt;br /&gt;
&lt;br /&gt;
Only single shots can be aimed shots. Depending on which body part you aim for, you will get a penalty to the final hit chance. Note that eye shots will be automatically changed to head shots if you are shooting a target from behind. &lt;br /&gt;
&lt;br /&gt;
The cost to hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
aimPenalty = aim*(15-Perception)&lt;br /&gt;
&lt;br /&gt;
where aim is a number depending on where you aimed:&lt;br /&gt;
&lt;br /&gt;
Eyes: aim = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Head: aim = 13&amp;lt;br&amp;gt;&lt;br /&gt;
Groin / Arms: aim = 10&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Torso / unaimed = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Chance"/>
				<updated>2014-03-01T11:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance is the likelihood that you will successfully hit a target in combat. It depends on a number of things, including the weapon, the distance to the target, the skill of the shooter, the [[armor class]] of the target and more. The final hit chance can never be more than 95%, or 90% if you have the [[Fast Shot]] [[traits|trait]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand weapons always have a 95% (90% with fast shot) chance to hit, except if you are blinded or disoriented, in which case it's 50%.&lt;br /&gt;
&lt;br /&gt;
For ranged weapons there are two important thresholds for calculating the hit chance. The first one is related to the &amp;quot;effective range&amp;quot;, which is defined for each weapon as 2/3 of the maximum range of that weapon. So a weapon with a max range of 60, will have an effective range of 40. Shooting at a target inside the effective range will generally be easy and require little skill. Shooting at targets beyond the effective range will require a lot of skill, the farther you shoot, the more skill will be required.&lt;br /&gt;
&lt;br /&gt;
The second threshold is related to the skill. With 150 skill, you will be &amp;quot;proficient&amp;quot; with a weapon, meaning your hit chance is 95% at the effective range of the weapon (2/3 of max range). Each skill point above 150 will allow you to shoot an extra 0.4% of the effective range.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
Your base hit chance with a ranged weapon is given by your skill with that weapon. With 50 skill, you have 95 hit chance, and for each additional skill point up to 150, you get another 0.95 hit chance, so that with 150 skill, you have 190 hit chance. Every skill point above 150 gives 4 extra hit chance, so that with the ma&lt;br /&gt;
&lt;br /&gt;
For each skill point in a weapon skill, you will gain some Base Hit Chance. If your target is closer than 2/3 of the weapon's max range, you will get a further bonus to the base hit chance, otherwise you will get a penalty to the hit chance. &lt;br /&gt;
&lt;br /&gt;
Your final hit chance will then become the base hit chance, minus a number of situational penalties, that will be described below. &lt;br /&gt;
&lt;br /&gt;
=== Base Hit Chance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for the base hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
Skill below 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 0.95*(skill-50) + rangeModifier&lt;br /&gt;
&lt;br /&gt;
Skill above 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 95 + (skill-150)*4 + rangeModifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range modifier is given by:&lt;br /&gt;
&lt;br /&gt;
Distance to target less than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Distance to target greater than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
effectiveRange = 2*maxRange/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the base hit chance ===&lt;br /&gt;
&lt;br /&gt;
With 50 skill, your hit chance is 95% at 0 distance.&lt;br /&gt;
With 150 skill, your hit chance is 95% at effective range (2/3 of max range).&lt;br /&gt;
For each skill point above 150 skill, you can shoot an additional 0.4% of the effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Weapon with 150 max range has an effective range of 100. With 150 skill, you can shoot at 100 range with 95% hit chance. With 160 skill, you can shoot at 104 range, with 95% hit chance. With 250 skill (which is max skill), you can shoot at 140 range with 95% hit chance. At 141 range, your hit chance is 85%, at 142 range, it's 75%, etc.. At 149 range, hit chance is 5%, with max skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Penalties to hit chance ==&lt;br /&gt;
&lt;br /&gt;
Your final hit chance against a target is based on the Base Hit Chance discussed above, but there are many potential penalties to this calculation. The penalties are also slightly different for burst and single shot weapons. &lt;br /&gt;
&lt;br /&gt;
=== Strength Penalties ===&lt;br /&gt;
&lt;br /&gt;
All weapons require a minimum strength to use properly. Not meeting this requirement will affect your final hit chance. Each strength point missing from the strength requirement of the weapon will cost 40 hit chance.&lt;br /&gt;
&lt;br /&gt;
For burst fire, strength is also required to handling the recoil properly. For this reason, having less than 10 strength gives an additional penalty of 10 to the final hit chance.&lt;br /&gt;
&lt;br /&gt;
The weapon handling perk gives +2 strength for the purposes of this check.&lt;br /&gt;
&lt;br /&gt;
So for example, if your strength is 4, shooting a weapon with a strength requirement of 6 will cost 80 hit chance if firing single shots, and 80+60=140 hit chance if firing bursts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The strength penalty is reduced to 10 if your weapon skill is less than 150.&lt;br /&gt;
&lt;br /&gt;
=== Perception Penalties ===&lt;br /&gt;
&lt;br /&gt;
Having a low perception affects your hit chance with all ranged weapons. For each perception point below 5, you will have a penalty of 40 to your final hit chance, or 10 if your skill was less than 150. This affects both burst and single shot. The Sharpshooter perk gives +2 perception for this check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blinded and Disoriented ===&lt;br /&gt;
&lt;br /&gt;
Being blinded or disoriented affects your hit chance in a bad way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knocked out targets ===&lt;br /&gt;
&lt;br /&gt;
If the target is knocked out, you get +50 hit chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
If you're shooting single shots, your final hit chance is affected by the [[armor class]] of the target, if it has any. A target only has armor class while running, and the amount is determined by [[agility]], [[luck]], [[Armors|armor]], [[traits]] and [[perks]]. The amount is further modified by the ammunition used by the shooter, as well as possible [[weapon perks]].&lt;br /&gt;
&lt;br /&gt;
The amount is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
acPenalty = AC*(22 - Perception)/4&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aimed Shots ===&lt;br /&gt;
&lt;br /&gt;
Only single shots can be aimed shots. Depending on which body part you aim for, you will get a penalty to the final hit chance. Note that eye shots will be automatically changed to head shots if you are shooting a target from behind. &lt;br /&gt;
&lt;br /&gt;
The cost to hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
aimPenalty = aim*(15-Perception)&lt;br /&gt;
&lt;br /&gt;
where aim is a number depending on where you aimed:&lt;br /&gt;
&lt;br /&gt;
Eyes: aim = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Head: aim = 13&amp;lt;br&amp;gt;&lt;br /&gt;
Groin / Arms: aim = 10&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Torso / unaimed = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sharpshooter]] counts as +2 [[perception]] for this check.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Hit_Chance"/>
				<updated>2014-03-01T11:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hit Chance is the likelihood that you will successfully hit a target in combat. It depends on a number of things, including the weapon, the distance to the target, the skill of the shooter, the armor class of the target and more. The final hit chance can never be more than 95%, or 90% if you have the [[Fast Shot]] [[trait]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hand-to-Hand weapons always have a 95% (90% with fast shot) chance to hit, except if you are blinded or disoriented, in which case it's 50%.&lt;br /&gt;
&lt;br /&gt;
For ranged weapons there are two important thresholds for calculating the hit chance. The first one is related to the &amp;quot;effective range&amp;quot;, which is defined for each weapon as 2/3 of the maximum range of that weapon. So a weapon with a max range of 60, will have an effective range of 40. Shooting at a target inside the effective range will generally be easy and require little skill. Shooting at targets beyond the effective range will require a lot of skill, the farther you shoot, the more skill will be required.&lt;br /&gt;
&lt;br /&gt;
The second threshold is related to the skill. With 150 skill, you will be &amp;quot;proficient&amp;quot; with a weapon, meaning your hit chance is 95% at the effective range of the weapon (2/3 of max range). Each skill point above 150 will allow you to shoot an extra 0.4% of the effective range.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Hit Chance ==&lt;br /&gt;
&lt;br /&gt;
Your base hit chance with a ranged weapon is given by your skill with that weapon. With 50 skill, you have 95 hit chance, and for each additional skill point up to 150, you get another 0.95 hit chance, so that with 150 skill, you have 190 hit chance. Every skill point above 150 gives 4 extra hit chance, so that with the ma&lt;br /&gt;
&lt;br /&gt;
For each skill point in a weapon skill, you will gain some Base Hit Chance. If your target is closer than 2/3 of the weapon's max range, you will get a further bonus to the base hit chance, otherwise you will get a penalty to the hit chance. &lt;br /&gt;
&lt;br /&gt;
Your final hit chance will then become the base hit chance, minus a number of situational penalties, that will be described below. &lt;br /&gt;
&lt;br /&gt;
=== Base Hit Chance Formula ===&lt;br /&gt;
&lt;br /&gt;
The formula for the base hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
Skill below 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 0.95*(skill-50) + rangeModifier&lt;br /&gt;
&lt;br /&gt;
Skill above 150:&amp;lt;br&amp;gt;&lt;br /&gt;
baseHitChance = 95 + (skill-150)*4 + rangeModifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range modifier is given by:&lt;br /&gt;
&lt;br /&gt;
Distance to target less than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Distance to target greater than effectiveRange:&amp;lt;br&amp;gt;&lt;br /&gt;
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange&lt;br /&gt;
&lt;br /&gt;
Where&lt;br /&gt;
&lt;br /&gt;
effectiveRange = 2*maxRange/3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the base hit chance ===&lt;br /&gt;
&lt;br /&gt;
With 50 skill, your hit chance is 95% at 0 distance.&lt;br /&gt;
With 150 skill, your hit chance is 95% at effective range (2/3 of max range).&lt;br /&gt;
For each skill point above 150 skill, you can shoot an additional 0.4% of the effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: Weapon with 150 max range has an effective range of 100. With 150 skill, you can shoot at 100 range with 95% hit chance. With 160 skill, you can shoot at 104 range, with 95% hit chance. With 250 skill (which is max skill), you can shoot at 140 range with 95% hit chance. At 141 range, your hit chance is 85%, at 142 range, it's 75%, etc.. At 149 range, hit chance is 5%, with max skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Penalties to hit chance ==&lt;br /&gt;
&lt;br /&gt;
Your final hit chance against a target is based on the Base Hit Chance discussed above, but there are many potential penalties to this calculation. The penalties are also slightly different for burst and single shot weapons. &lt;br /&gt;
&lt;br /&gt;
=== Strength Penalties ===&lt;br /&gt;
&lt;br /&gt;
All weapons require a minimum strength to use properly. Not meeting this requirement will affect your final hit chance. Each strength point missing from the strength requirement of the weapon will cost 40 hit chance.&lt;br /&gt;
&lt;br /&gt;
For burst fire, strength is also required to handling the recoil properly. For this reason, having less than 10 strength gives an additional penalty of 10 to the final hit chance.&lt;br /&gt;
&lt;br /&gt;
The weapon handling perk gives +2 strength for the purposes of this check.&lt;br /&gt;
&lt;br /&gt;
So for example, if your strength is 4, shooting a weapon with a strength requirement of 6 will cost 80 hit chance if firing single shots, and 80+60=140 hit chance if firing bursts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The strength penalty is reduced to 10 if your weapon skill is less than 150.&lt;br /&gt;
&lt;br /&gt;
=== Perception Penalties ===&lt;br /&gt;
&lt;br /&gt;
Having a low perception affects your hit chance with all ranged weapons. For each perception point below 5, you will have a penalty of 40 to your final hit chance, or 10 if your skill was less than 150. This affects both burst and single shot. The Sharpshooter perk gives +2 perception for this check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blinded and Disoriented ===&lt;br /&gt;
&lt;br /&gt;
Being blinded or disoriented affects your hit chance in a bad way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Knocked out targets ===&lt;br /&gt;
&lt;br /&gt;
If the target is knocked out, you get +50 hit chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Class ===&lt;br /&gt;
&lt;br /&gt;
If you're shooting single shots, your final hit chance is affected by the armor class of the target, if it has any. A target only has armor class while running, and the amount is determined by agility, luck, armor, traits and perks. The amount is further modified by the ammunition used by the shooter, as well as possible weapon perks.&lt;br /&gt;
&lt;br /&gt;
The amount is given by the following formula:&lt;br /&gt;
&lt;br /&gt;
acPenalty = AC*(22 - Perception)/4&lt;br /&gt;
&lt;br /&gt;
Sharpshooter counts as +2 perception for this check. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aimed Shots ===&lt;br /&gt;
&lt;br /&gt;
Only single shots can be aimed shots. Depending on which body part you aim for, you will get a penalty to the final hit chance. Note that eye shots will be automatically changed to head shots if you are shooting a target from behind. &lt;br /&gt;
&lt;br /&gt;
The cost to hit chance is given by:&lt;br /&gt;
&lt;br /&gt;
aimPenalty = aim*(15-Perception)&lt;br /&gt;
&lt;br /&gt;
where aim is a number depending on where you aimed:&lt;br /&gt;
&lt;br /&gt;
Eyes: aim = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Head: aim = 13&amp;lt;br&amp;gt;&lt;br /&gt;
Groin / Arms: aim = 10&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Torso / unaimed = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sharpshooter counts as +2 perception for this check.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:The_Core</id>
		<title>Category:The Core</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:The_Core"/>
				<updated>2014-02-28T14:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;Zone Control  Scavenging the core  The automap&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
[[Scavenging the core]]&lt;br /&gt;
&lt;br /&gt;
[[The automap]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=The_Core</id>
		<title>The Core</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=The_Core"/>
				<updated>2014-02-28T14:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;Category:The Core&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Core]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=The_automap</id>
		<title>The automap</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=The_automap"/>
				<updated>2014-02-28T14:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;The automap is a screen of the Cheapboy that shows every parts of the Phoenix core, and wich faction is in control of it.   You can access it with shortcuts &amp;quot;P&amp;quot; for the Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The automap is a screen of the [[Cheapboy]] that shows every parts of the Phoenix core, and wich faction is in control of it. &lt;br /&gt;
&lt;br /&gt;
You can access it with shortcuts &amp;quot;P&amp;quot; for the Cheapboy then &amp;quot;M&amp;quot; like &amp;quot;map&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Automap.jpg]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=File:Automap.jpg</id>
		<title>File:Automap.jpg</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=File:Automap.jpg"/>
				<updated>2014-02-28T14:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: The Automap shows you wich faction is in control of the core sectors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Automap shows you wich faction is in control of the core sectors.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Level_cap</id>
		<title>Level cap</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Level_cap"/>
				<updated>2014-02-28T14:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot;The level cap is the maximum number of levels you can reach by earning experience points.  The level cap is fixed to 24.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The level cap is the maximum number of levels you can reach by earning [[experience points]].&lt;br /&gt;
&lt;br /&gt;
The level cap is fixed to 24.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Derived_stats</id>
		<title>Derived stats</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Derived_stats"/>
				<updated>2014-02-28T14:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Created page with &amp;quot; {| |- | '''&amp;lt;big&amp;gt;Derived stats&amp;lt;/big&amp;gt;''' || File:Derived_stats.jpg |- | The derived stats displayed a lot of usefull informations on your character, such as Armor Class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;big&amp;gt;Derived stats&amp;lt;/big&amp;gt;''' || [[File:Derived_stats.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| The derived stats displayed a lot of usefull informations on your character, such as [[Armor Class]], [[Critical Chance]] or [[Resistances]] || Texte de la cellule&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=File:Derived_stats.jpg</id>
		<title>File:Derived stats.jpg</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=File:Derived_stats.jpg"/>
				<updated>2014-02-28T14:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: Derived stats as it's displayed in the registration screen and character screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Derived stats as it's displayed in the registration screen and character screen.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-28T10:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
'''You don't need to create an account on this Wiki if you are already registered on our forums, just login with your forums ID &amp;amp; password.'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[random assignments]]&lt;br /&gt;
* [[merchants]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
=[[The Core]]=&lt;br /&gt;
&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Scavenging the core]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-28T10:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
'''You don't need to create an account on this Wiki if you are already registered on our forums, just login with your forums ID &amp;amp; password.'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[random assignments]]&lt;br /&gt;
* [[Scavenging the core]]&lt;br /&gt;
* [[merchants]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-28T10:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You don't need to create an account on this Wiki if you are already registered on our forums, just login with your forums ID &amp;amp; password. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[random assignments]]&lt;br /&gt;
* [[Scavenging the core]]&lt;br /&gt;
* [[merchants]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-28T10:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You don't need to create an account on this Wiki if you are already registered on our forums, just login with your forums ID &amp;amp; password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]] ''outdated''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[random assignments]]&lt;br /&gt;
* [[Scavenging the core]]&lt;br /&gt;
* [[merchants]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T21:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[random assignments]]&lt;br /&gt;
* [[Scavenging the core]]&lt;br /&gt;
* [[merchants]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T21:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /*  Player Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Category:SPECIAL</id>
		<title>Category:SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Category:SPECIAL"/>
				<updated>2014-02-27T20:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character, that will, depending on their value, greatly change the character.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;S.P.E.C.I.A.L.&amp;quot; stands for : Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. &lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T20:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T20:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T20:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
[[Crafting|Crafting system]]&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-02-27T20:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: /* Zone Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aoplogo.png | center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Page that need to be created:'' [[ToDoList]]&lt;br /&gt;
&lt;br /&gt;
''Page that need to be completed:'' [[TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Welcome to the [[FOnline: Ashes of Phoenix]] wiki.&lt;br /&gt;
AoP is a massively multiplayer game based on FOnline Engine. Need more info about the game ? You are in the right place.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
&lt;br /&gt;
Main concepts :&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[interface]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Zone Control]]=&lt;br /&gt;
&lt;br /&gt;
About Zone Control :  &lt;br /&gt;
[[Zone Control]]&lt;br /&gt;
&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Wip.png | center]]&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-02-27T20:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:gameplay]]&lt;br /&gt;
&lt;br /&gt;
FOnline Ashes of Phoenix came out with a brand new interface designed for it gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
* F5 : hide/unhide the extended message box&lt;br /&gt;
* F4 : hide/unhide the main interface&lt;br /&gt;
&lt;br /&gt;
=== Additional shotcuts, not directly related to new interface : ===&lt;br /&gt;
* F8 allow you to lock the scroll.&lt;br /&gt;
* pushing &amp;quot;w&amp;quot; on qwerty keyboards (or &amp;quot;z&amp;quot; on azerty keyboards) + using mousewheel will make choose your zoom level. To reset zoom at 100%, enter z/w + mousewheel click.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-02-27T20:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:gameplay]]&lt;br /&gt;
&lt;br /&gt;
FOnline Ashes of Phoenix came out with a brand new interface designed for it gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* Élément de la liste à puces&lt;br /&gt;
F5 : hide/unhide the extended message box&lt;br /&gt;
* Élément de la liste à puces&lt;br /&gt;
F4 : hide/unhide the main interface&lt;br /&gt;
&lt;br /&gt;
Additional shotcuts, not directly related to new interface :&lt;br /&gt;
* Élément de la liste à puces&lt;br /&gt;
F8 allow you to lock the scroll.&lt;br /&gt;
* Élément de la liste à puces&lt;br /&gt;
pushing &amp;quot;w&amp;quot; on qwerty keyboards (or &amp;quot;z&amp;quot; on azerty keyboards) + using mousewheel will make choose your zoom level. To reset zoom at 100%, enter z/w + mousewheel click.&lt;/div&gt;</summary>
		<author><name>Kink</name></author>	</entry>

	</feed>