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		<id>http://fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Charlie</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
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		<updated>2026-06-16T04:51:21Z</updated>
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	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Random_assignments</id>
		<title>Random assignments</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Random_assignments"/>
				<updated>2014-09-08T18:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: /* Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All factions provide missions to their members in order to dominate the region. In all [[Factions headquarters|headquarters]], you'll find NPC's proposing assignments. One of them stands on the structure and another is in the heart, proposing more difficult assignments.&lt;br /&gt;
&lt;br /&gt;
Assignments are missions you can take when you wish, but only one at a time. Accepting a mission opens a new location somewhere around your headquarters in which you'll have to achieve predefined objectives.&lt;br /&gt;
&lt;br /&gt;
== Assignment types ==&lt;br /&gt;
&lt;br /&gt;
You'll be able to choose between 5 different missions at a time, that pool being regularly refreshed. More details will be given in game by the assignment giver.&lt;br /&gt;
&lt;br /&gt;
* '''Search &amp;amp; Destroy''': you'll have to find chemical tankers around a camp and destroy them. Killing enemies also counts in the progression.&lt;br /&gt;
&lt;br /&gt;
* '''Assassination''': you'll have to find VIP's around a camp and kill them. They sometimes have bodyguards and the whole enemy force is stronger in this scenario.&lt;br /&gt;
&lt;br /&gt;
* '''Retrieval''': You'll have to find and retrieve a various amount of intel suitcases. &lt;br /&gt;
&lt;br /&gt;
More scenarios are in preparation.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
Difficulty is randomized by multiple parameters and is summarized by a letter. 'F' assignments are the easiest, 'SSS' the hardest.&lt;br /&gt;
&lt;br /&gt;
Those parameters are:&lt;br /&gt;
* Mob number&lt;br /&gt;
* Mob strength&lt;br /&gt;
* Mob aggro capability&lt;br /&gt;
* Mob assistance capability&lt;br /&gt;
* Trap number&lt;br /&gt;
* Trap power&lt;br /&gt;
* Door presence&lt;br /&gt;
* Random patrol frequency&lt;br /&gt;
* Objective number&lt;br /&gt;
* Available time to succeed&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Note that an 'F' assignment can sometimes be more difficult than an 'E' one. The reason for that is the randomization of those parameters. For example, you can have a mission in which mobs are more numerous or more powerful but also less efficient to spot you or to help each other.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
When you complete an assignment, you obtain a reward made of caps, reputation points and experience points. You don't need to accomplish 100% of the objectives to actually succeed a mission, but your reward will be affected by your level of completion.&lt;br /&gt;
&lt;br /&gt;
* You can take missions as a group if your mates are nearby and tagged on the character taking the mission. Reward will be divided between members of the group.&lt;br /&gt;
* Win or lose a mission, you won't be able to take another one for the next 10 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Random_assignments</id>
		<title>Random assignments</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Random_assignments"/>
				<updated>2014-09-08T18:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Fixed assignment wait time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All factions provide missions to their members in order to dominate the region. In all [[Factions headquarters|headquarters]], you'll find NPC's proposing assignments. One of them stands on the structure and another is in the heart, proposing more difficult assignments.&lt;br /&gt;
&lt;br /&gt;
Assignments are missions you can take when you wish, but only one at a time. Accepting a mission opens a new location somewhere around your headquarters in which you'll have to achieve predefined objectives.&lt;br /&gt;
&lt;br /&gt;
== Assignment types ==&lt;br /&gt;
&lt;br /&gt;
You'll be able to choose between 5 different missions at a time, that pool being regularly refreshed. More details will be given in game by the assignment giver.&lt;br /&gt;
&lt;br /&gt;
* '''Search &amp;amp; Destroy''': you'll have to find chemical tankers around a camp and destroy them. Killing enemies also counts in the progression.&lt;br /&gt;
&lt;br /&gt;
* '''Assassination''': you'll have to find VIP's around a camp and kill them. They sometimes have bodyguards and the whole enemy force is stronger in this scenario.&lt;br /&gt;
&lt;br /&gt;
* '''Retrieval''': You'll have to find and retrieve a various amount of intel suitcases. &lt;br /&gt;
&lt;br /&gt;
More scenarios are in preparation.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
Difficulty is randomized by multiple parameters and is summarized by a letter. 'F' assignments are the easiest, 'SSS' the hardest.&lt;br /&gt;
&lt;br /&gt;
Those parameters are:&lt;br /&gt;
* Mob number&lt;br /&gt;
* Mob strength&lt;br /&gt;
* Mob aggro capability&lt;br /&gt;
* Mob assistance capability&lt;br /&gt;
* Trap number&lt;br /&gt;
* Trap power&lt;br /&gt;
* Door presence&lt;br /&gt;
* Random patrol frequency&lt;br /&gt;
* Objective number&lt;br /&gt;
* Available time to succeed&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
Note that an 'F' assignment can sometimes be more difficult than an 'E' one. The reason for that is the randomization of those parameters. For example, you can have a mission in which mobs are more numerous or more powerful but also less efficient to spot you or to help each other.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
When you complete an assignment, you obtain a reward made of caps, reputation points and experience points. You don't need to accomplish 100% of the objectives to actually succeed a mission, but your reward will be affected by your level of completion.&lt;br /&gt;
&lt;br /&gt;
* You can take missions as a group if your mates are nearby and tagged on the character taking the mission. Reward will be divided between members of the group.&lt;br /&gt;
* If you fail a mission, you won't be able to take another one for the next 10 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-08T18:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-08T18:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: no weapons required, no armor required, no minimum level required, need at least 4 players. at least 6 people, min lvl 5, no equipment needed As with everything, this is subject to be changed in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-06T08:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=File:Bottlecap.gif</id>
		<title>File:Bottlecap.gif</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=File:Bottlecap.gif"/>
				<updated>2014-09-06T06:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Caps</id>
		<title>Caps</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Caps"/>
				<updated>2014-09-06T06:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Standard Nuka-Cola bottle cap featuring 21 crimps and ridges, used as the basic form of currency throughout many of the American wastes, usually used by merchants and NPC vendors.&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Silent_Running</id>
		<title>Silent Running</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Silent_Running"/>
				<updated>2014-09-06T06:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks|Back to Perk list]]&lt;br /&gt;
&lt;br /&gt;
This perk you get at start and like it says, it allows you to run while sneaking&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T20:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the &amp;lt;center&amp;gt;game, you're at the right place.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T20:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T20:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place. Report a problem involving the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems with the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T20:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place. Report a problem with the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems with the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T20:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place. Report a problem with the wiki here [http://fonline-aop.net/forum/index.php?board=46.0 Wiki Creation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-09-05T19:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Available controls]]&lt;br /&gt;
* [[Shortcuts]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Max range &amp;amp; effective range]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Bleed]]&lt;br /&gt;
* [[Disoriented and winded]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
* [[Radiation]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Item tiers]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Item perks]]&lt;br /&gt;
* [[Item traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons]]&lt;br /&gt;
* [[Energy pistols &amp;amp; SMG's]]&lt;br /&gt;
* [[Energy rifles]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-05T19:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Kamikaze: (WIP)'''&lt;br /&gt;
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Jinxed:'''&lt;br /&gt;
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
*'''Altruist:'''&lt;br /&gt;
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.&lt;br /&gt;
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-05T19:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can chose 2 Traits from Traits list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Kamikaze: (WIP)'''&lt;br /&gt;
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Jinxed:'''&lt;br /&gt;
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
*'''Altruist:'''&lt;br /&gt;
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.&lt;br /&gt;
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-05T19:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Added the trait &amp;quot;Gifted&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can chose 2 Traits from Traits list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
'''Small Frame:''' &lt;br /&gt;
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
'''Kamikaze: (WIP)'''&lt;br /&gt;
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
'''Jinxed:'''&lt;br /&gt;
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dead Man Walking:'''&lt;br /&gt;
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Altruist:'''&lt;br /&gt;
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.&lt;br /&gt;
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'&lt;br /&gt;
&lt;br /&gt;
'''Blind luck:'''&lt;br /&gt;
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)&lt;br /&gt;
&lt;br /&gt;
'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands</id>
		<title>Shortcuts and Commands</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands"/>
				<updated>2014-09-05T19:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Grammar Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* F1 : Help on/off&lt;br /&gt;
* F2 : Save log in .txt file&lt;br /&gt;
* F3 : Screenshot&lt;br /&gt;
* F4 : hide/unhide the main interface&lt;br /&gt;
* F5 : hide/unhide the extended message box&lt;br /&gt;
* F6 : Player name display toggle&lt;br /&gt;
* F8 allows you to lock the screen scrolling. You can still use the arrow keys to move the screen.&lt;br /&gt;
* F12 : Minimize client window.&lt;br /&gt;
* I : Inventory.&lt;br /&gt;
* C : Character sheet.&lt;br /&gt;
* P : Pip boy.&lt;br /&gt;
* F : Fix boy.&lt;br /&gt;
* S : Skilldex.&lt;br /&gt;
* A : Attack mode.&lt;br /&gt;
* R : Reload weapon.&lt;br /&gt;
* D : Draw bead/Deploy weapon.&lt;br /&gt;
* G : Pick any item from the ground.&lt;br /&gt;
* B : Switch active slots.&lt;br /&gt;
* N : Switch active item mode.&lt;br /&gt;
* Q : Sight range outline.&lt;br /&gt;
* W: Weapon range outlines.&lt;br /&gt;
* T : Display timers.&lt;br /&gt;
* Pushing &amp;quot;w&amp;quot; on qwerty keyboards (or &amp;quot;z&amp;quot; on azerty keyboards) + using mouse wheel will make choose your zoom level. To reset zoom at 100%, enter z/w + mouse wheel click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Armor_Tiers_2</id>
		<title>Armor Tiers 2</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Armor_Tiers_2"/>
				<updated>2014-09-05T17:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Grammar Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Main_Page#Armors|Back to Armors]]&lt;br /&gt;
&lt;br /&gt;
Tiers 2 armors represent the most used armor sets in the Wasteland. Every set is balanced compared to each other, but each set of armor provides different stats, bonuses and maluses that fit to different playstyles. The Leather Jacket set will probably suit a sniper better while the Metal Armor set will please those adept at a closer combat style. &lt;br /&gt;
&lt;br /&gt;
=List of Tiers 2 armors= &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Leather Jacket]] [[File:Jacketguy.gif]] [[File:Jacketgirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Leather Jacket]] [[File:Jacketguy.gif]] [[File:Jacketgirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Leather Coat]]&lt;br /&gt;
&lt;br /&gt;
[[Leather Armor]] [[File:Leathergirl.gif]] [[File:Leatherguy.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Leather Armor Mark II]] [[File:Leathergirl2.gif]] [[File:Leatherguy2.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Leather Armor]] [[File:Blueguy2.gif]] [[File:Bluegirl2.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Armor]]  [[File:Metalguy.gif]] [[File:Metalgirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Metal Armor Mark II]] [[File:Metalguy.gif]] [[File:Metalgirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Tesla Armor]] [[File:Metalguy.gif]] [[File:Metalgirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor]] [[File:Girl_ca.gif]] [[File:Guy ca.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor Mark II]] [[File:Darkgray.gif]] [[File:Darkgirlca.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor Mark III]] [[File:Girl_ca.gif]] [[File:Guy ca.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Support Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Support Combat Armor Mark II]]&lt;br /&gt;
&lt;br /&gt;
[[Support Combat Armor Mark III]] [[File:Darkgray.gif]] [[File:Darkgirlca.gif]]&lt;br /&gt;
&lt;br /&gt;
=List of Tiers 2 faction armors=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lawyer Combat Armor]] [[File:Greycmbtman.gif]] [[File:Greygirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Lawyer Combat Armor Mark II]] [[File:Greycmbtman.gif]] [[File:Greygirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Family Combat Armor]] [[File:Test2.gif]]  [[File:Browngirl2.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Family Combat Armor Mark II]] [[File:Test2.gif]] [[File:Browngirl2.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Brahminboy Combat Armor]] [[File:Rangerguy.gif]] [[File:Rangergirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Brahminboy Combat Armor Mark II]] [[File:Rangerguy.gif]] [[File:Rangergirl.gif]]&lt;br /&gt;
&lt;br /&gt;
[[V-Tec Combat Armor]]  [[File:Bluecaguy.gif]] [[File:Bluecagirl.gif]] &lt;br /&gt;
&lt;br /&gt;
[[V-Tec Combat Armor Mark II]]  [[File:Bluecaguy.gif]] [[File:Bluecagirl.gif]] &lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Patrols</id>
		<title>Patrols</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Patrols"/>
				<updated>2014-09-05T15:16:37Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Grammar Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phoenix Core is permanently crossed by a lot of different travelers aside from player characters. Animals, ghouls, adventurers, slavers and even super mutants are wandering the city ruins.&lt;br /&gt;
&lt;br /&gt;
* Regularly, patrol groups spawn on the edges of Core maps. They travel from one side to the other and then leave. &lt;br /&gt;
* Different groups travel on different maps. In general, more dangerous groups travel at the center of the city.&lt;br /&gt;
* Faction guards are regularly patrolling on Gate maps, protecting players from the same faction.&lt;br /&gt;
* Taking control of a zone allows guards from the controlling faction to start patrolling the area. The farther the zone is from the faction's headquarters, the less guards will patrol it.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Cheapboy</id>
		<title>Cheapboy</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Cheapboy"/>
				<updated>2014-09-05T15:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Grammar Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CheapBoy 1999c comes as cheap junk-made version of the good old Pipboy designed by Vault-Tec. It became within the last ten years the most used personal smart hand computer in Arizona.&lt;br /&gt;
&lt;br /&gt;
'''Original conception :''' Unknown&lt;br /&gt;
&lt;br /&gt;
'''Production :''' Since the design was easily studied by reverse-engineering, most of the factions of Phoenix now produce their own versions of the Cheapboy. Needless to say, most often in poorer quality.&lt;br /&gt;
&lt;br /&gt;
'''Operating System :''' CheapBoy 1.999c, license activation required for some features unidentified.&lt;br /&gt;
&lt;br /&gt;
You can access your Cheapboy everywhere and anytime pushing the &amp;quot;P&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
==Cheapboy Functions==&lt;br /&gt;
&lt;br /&gt;
The Cheapboy provides many different features, and more are regularly conceived by factions in order to improve the survivability of their representatives. &lt;br /&gt;
&lt;br /&gt;
'''Archives''': provides you information about weapon/armor perks/traits effects, among other things.&lt;br /&gt;
&lt;br /&gt;
'''Assisted targeting system''': allows you to select the limb you'll target when shooting on anything, and the bonuses/costs of targeting any limb.&lt;br /&gt;
&lt;br /&gt;
'''Automap''': shows you real time status in Phoenix controlled quarters. See the [[The automap|Automap]] page.&lt;br /&gt;
&lt;br /&gt;
'''Hall of Fame''': provides information about the best characters around Phoenix. And main targets to kill at the same occasion.&lt;br /&gt;
&lt;br /&gt;
'''Holodisks''': allows you to stock and manage your holodisks data.&lt;br /&gt;
&lt;br /&gt;
'''Quests''': gathers the information about your missions.&lt;br /&gt;
&lt;br /&gt;
'''Squads''': shows the members and status of player squads tagged on a leader and allows to manage them. See the [[Leadership|Squads/Leadership page]].&lt;br /&gt;
&lt;br /&gt;
'''Status''': shows your physical status, crippled limbs and a multitude of other information as a complement of the main UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	<entry>
		<id>http://fonline-aop.net/wiki/index.php?title=Bleed</id>
		<title>Bleed</title>
		<link rel="alternate" type="text/html" href="http://fonline-aop.net/wiki/index.php?title=Bleed"/>
				<updated>2014-09-05T13:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Charlie: Very Minor Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0). &lt;br /&gt;
&lt;br /&gt;
Bleed resistance diminishes the strength of bleeding. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Charlie</name></author>	</entry>

	</feed>