Author Topic: About dialogues and quests  (Read 2373 times)

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1734
  • Dictatorial Tyrant
    • View Profile
About dialogues and quests
« on: June 05, 2014, 05:27:10 PM »

Hello folks!

It's been a while since we posted news, as usual we've been working in the shadows in order to get ready for the next beta phase. We still don't know when it's going to happen but it's definitely somewhere on the horizon. A lot of work has been done since the first test in march and we still have a number of different aspects to talk about.

One of the big tasks we've been tackling recently is dialogue writing. In Ashes of Phoenix, non player characters fulfill different roles. First, most of them are standing in faction headquarters, guarding it, selling equipment and providing various services to faction members. Naturally, a big part of the dialogues are directly related to those matters, but there are also quite a number of characters in all the headquarters who are looking for certain items to fulfill their needs, be it the long lost golden locket of their only daughter, a set of marked cards to tip the odds in the casino in their favor, or the good old rubber doll to indulge in more secretive activities. It is up to the player to find out how to get the most out of his regular trips to the core, rather than just dropping everything off at the designated merchant.

There are more elaborated quests as well: some characters have a lot to say about themselves, their factions and the world, and even more thanks to the Persuasion skill that will unlock new answers. We also plan some characters to play an active role in the war to come: through global quests available to the whole faction, you will have the opportunity to collaborate in order to bring your side closer to victory. That's the type of quests and dialogues we want to focus on in the future.

As for repeatable quests, we implemented the Random Assignment feature which enables you to complete many different and largely randomized missions, be it alone or with a group of friends. We'll talk more about the random assignments and our plans for the future in the next post so stay in touch!
« Last Edit: June 06, 2014, 08:16:31 AM by Shangalar »
Logged

Ender

  • No Name Yet Team
  • Wastelander
  • *********
  • Offline Offline
  • Posts: 118
    • View Profile
Re: About dialogues and quests
« Reply #1 on: June 06, 2014, 07:20:29 AM »

[troll:on]
So there will be some quests in this mmorpg ? A-ma-zing =)
[/troll:off]

Good to have finally some news here and to see this is not totally dead !
Logged

Hitman

  • Phoenix Contributor
  • Wanderer
  • *
  • Offline Offline
  • Posts: 17
    • View Profile
Re: About dialogues and quests
« Reply #2 on: June 06, 2014, 07:05:29 PM »

Yep, we are waiting for open :D and this project have good future :) sorry for bad leanguage but i' drunk now xD
Logged

Sir_Craftkid

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: About dialogues and quests
« Reply #3 on: June 08, 2014, 03:05:53 PM »

Hey, had some hardware problems and I sort of forgot about the game. Would I be able to help with the dialogues? I could proofread anything necessary, and would not mind creating dialogue for characters(given an idea of who the character is supposed to be). I need something to do over the summer, so I may as well contribute here, since I and a friend are awaiting the launch of this game.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1381
  • run updater
    • View Profile
Re: About dialogues and quests
« Reply #4 on: June 08, 2014, 03:51:53 PM »

sure, no problem
Logged
"if i was a dev i would just stop server, and nobody hurt"

Sir_Craftkid

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: About dialogues and quests
« Reply #5 on: June 08, 2014, 04:56:38 PM »

Where exactly should I start?
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1381
  • run updater
    • View Profile
Re: About dialogues and quests
« Reply #6 on: June 08, 2014, 05:02:38 PM »

well, you can go ingame and check if you spot any mistakes in dialogues. Most of the dialogues are done, only few remain and they are mostly for the faction leaders in the heart. If you want however, you can easily contribute dialogues. The fonline dialogue editor is a very simple and easy to use tool and you can just come up with a character and make dialogue for him. If you're interested I can upload it.
Logged
"if i was a dev i would just stop server, and nobody hurt"

Sir_Craftkid

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: About dialogues and quests
« Reply #7 on: June 08, 2014, 05:16:13 PM »

I indeed am interested. But I also don't have the game client or any of the server stats because I had to reset my computer a few months ago.
I could quickly get started on the dialogues if there was perhaps a list of some characters that need to be changed, or a list of vendors/quest NPCs that need to be made, etc. Not really sure what to do if all I have is the editor. Is there a to-do list for the dialogues?
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip